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Posts
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Everything posted by RIDDLER_8
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I wish that this juggernaut DM mode would stay permanently in Tanki Online. Developers will need to add this juggernaut DM mode permanently after this mad tanks experiment has ended.
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Ultra and crazy/discount weekends are the best opportunities for players to rank up. Thanks to this double battle funds and experience, I have ranked up today to Legend 47. Now I can rest in peace of mind with my new rank. The Riddler is king on the battlefield with this experiment. I have also placed 1st place in the same battle that I ranked up to my new Legend 47 rank. This was a true opportunity for me to rank up at the right moment. Shorter battles means more frequent winnings. This experiment is so much better than I have imagined.
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@Potdindy This does make sense. I am correct.
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Nice to see another episode of the V-Log.
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I will complete this ultra weekend side by side with my other missions.
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With this new update, I can make lots of points in battles. Its better for me to finish first more frequently and make more points faster. Thank you so much for that. I have made 430 points in a 5 minute CP battle which is epic.
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MK7 must be superstrong because it is the top MK modification.
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I can't wait for the DM juggernaut mode this weekend to blast juggernaut enemy tanks to bits.
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I am playing with different combos on different game modes.
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Today, I have completed my first three missions for this experiment. Here they are: I am now doing the long 50,000 points mission.
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I will not wait 3 to 4 days to answer the following questions. I am already aware of the changes. Questions: 1. Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? Answer 1. Yes, there we less occasions when I was destroyed by using Wasp and Hornet with 4000 HP of health. Other hulls like Mammoth should have double HP of health as well. I have always complained about turrets and hulls being too weak in general for MK7, so now is the right time to double the armor and firepower of all MK7 equipment. 2. How did the benefit of well-timed overdrives and drones change? Answer 2. I did not notice much change apart from the advantage of doubling the damage of Wasp's bomb and Viking's overdrive active time. Those overdrive time increase were positive. I hope that those changes remain permanently. 3. How did the importance of team gameplay change? Answer 3. Team gameplay is not much different than now, but it is easier to complete most battles in the top three places due to less players on each team. Most of the time, I finish first on any team. That is good news for completing the mission in the top three places easier. This can benefit for weekly missions in the top 3 places which is annoying to complete successfully. 4. Could this experiment change your interest in the game? Answer 4. This experiment has its advantages and disadvantages like all Tanki Online experiments in general. The greatest disadvantage of this experiment is the fixed battle time. It would be better if this experiment allowed players to customize battle time length like in pro battles. That would make matchmaking battles more flexible. 5. Do you have any suggestions on how to improve these changes? Answer 5. Yes, I do have suggestions on how to improve these changes. They are, double all the HP armor health of all hulls. Double all the damage of all turrets. That would be best for the MK7 (top) modification of all turrets and hulls. Add more small maps to the map pool. Good small maps to add are, Island, Archipelago, Ping-Pong, Arena, Valley and Zone. Those maps would work best for 6 vs 6 battles and would bring more differentiation in matchmaking battles players play. Playing on the same maps over and over again is annoying and makes matchmaking battles feel boring and too much the same. I have answered all the five questions from this experiment. I am RIDDLER_8 from Tanki Online and I hope developers and the community agree with my suggestions and feedback I have given you.
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One good advantage about this experiment is that I have noticed that I have more chances of finishing 1st or in the top 3 places. That's good to better complete missions in the top 3 places. In this battle I had only four players on my team and six on the enemy team. I managed to win.
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I have noticed that the battle board is smaller by width. Matchmaking battles are balanced but I have noticed that sometimes there is a missing player on any of the team. Sometimes it could be 5 vs 6 or 6 vs 5 which makes battles unbalanced at random times. Battles do end too quickly though.
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We need the Island, Arena, Valley and Zone maps. Please add them to the pool of maps.
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At last. We can all enjoy a DM battle more with all juggernauts. I hope that this DM mode will be added after this experiment is over.
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Will the DM juggernaut mode be a sneak peek for a new game mode involving a battle mode with only juggernauts in the near future?
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I know that. That is the reason why I did complain about the survival of Wasp bombs. That was very annoying so it felt like Wasp bombs were ineffective. Doubling the damage of Wasp's bomb was the right thing to do.
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Ah, so the damage is doubled. Well that's good enough.
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I am glad that Wasp's bomb damage radius will be doubled. I did ask for that a while ago. Viking's overdrive is too short as of current. Its a good thing to double its duration, keeping the same turret reload speed as current.
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@ZivOfficial Me too. I like the new DM Juggernaut mode. I hope that a new mode with only juggernaut tanks will be added after this experiment ends. @DieselPlatinum I prefer to have both Island and Archipelago maps, rather than only one of them.
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I do agree that the matchmaking system is a bit unbalanced. Its good to have proper balance maintained in matchmaking battles. Pro battles are great for having dodgy maps like Massacre in them. Having the Massacre map in matchmaking battles was my worst nightmare because of the uneven terrain. Thank goodness that developers chose to remove the Massacre map in the map pool for matchmaking battles. Maps I would like to see in the new matchmaking system re-balance are Island, Archipelago, Arena, Ping-Pong, Valley and Zone. Those maps would work perfectly well in 6 vs 6 battles lasting 5 minutes long.
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@Zackery459 You're right. I agree with you. Developers are going very well to bring us the best updates possible. Tanki Online has it ups and downs through the years. I hope to see all the M3 skins remade with modern textures in the near future. Turrets, hulls and paints would be a refurbishment in their appearance too.
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I hope that the new matchmaking battles experiment will have the Island map. This map reminds me when I used to play Tanki Online on this map in 2015 when I first played Tanki Online.
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I hope that I am going to be lucky to get Hopper's XT skin, just like I got Ares XT skin during Halloween.
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I am glad that the Massacre map has been removed from matchmaking battles because this map is difficult to drive tanks on a bumpy map. Killing enemies is also difficult due to the uneven terrain of this map. The Massacre map is only suitable for pro battles with extended battle time. The best thing about this update are the special missions and the special DM mode where everyone can be a juggernaut/terminator combo and catch lots and lots of gold boxes. I hope that the juggernaut DM mode will have very strong juggernaut tanks.
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