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Everything posted by RIDDLER_8
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I wish we had the "dead paint" look to unequip paints.
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@GrayWolf8733 I do want to buy Forester and Savanna at 50% off. It is only ten days to go until the Black Friday 2020 sales. I can't wait until those good sales and I hope that they are going to be 50% off so that I can buy Hopper as well.
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@Thankxtu I agree. It would be good to have more white and yellow paints. Good thinking there. More green paints would not hurt though. In addition to more colors, turquoise, cyan, pink, grey and brown paints would be a good color choice for developers to add them as well. We simply need all the colors.
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@Uh-Oh Well, you're here to post on the forum and play Tanki Online.
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I have just played a pro battle on the Island map in Flash. Flash works quite well for its near death stage. Flash is almost over, so please keep that in mind. You will need to migrate to HTML5 as soon as possible. On the final day on Flash, it would be a good idea to hold a celebration on a special map with unique Flash missions. ? There are two weeks remaining for Flash, so for players who like Flash, make the most of it before its ultimate end on December 1st 2020. Everyone will need to make the move to HTML5 on December 1st 2020, or no more Tanki Online for you folks. I got a high score and a good 2nd placement. My team won as well, which boosted the points and reward for me as well. This experiment will end around a week before Flash does, so please make the most of this experiment whilst you can. I hope that the good experiment of the buffed up turrets and hulls is going to remain after this experiment ends.
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@Catbird I guess that the new default M3 skins are going to be similar as the legacy skins, but with a twist, they are going to be improved versions of legacy/XT hybrid skins. I may be correct here. That's what I think will happen.
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@cosmic666 Yeah, have a good look in your garage. By now, you should have some anti-free augments earned from your ultra containers and an anti-freeze protection module. I have all those in my garage already.
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@Catbird Well, the bad quality skins are going to be replaced with good quality skins. That's what's going to happen because if developers plan to make Tanki Online better in visual effects and graphics, they are going to need to eliminate the bad stuff that is old and outdated to be replaced with brand new skins and graphic textures for tanks.
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@Person_Random Hi. Nice to meet you. I never seen you before. Developers may or may not choose to increase challenge rewards. My suggestion was just an idea to make rewards better for the game.
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@wolverine848 Well, that's a good question. Developers could increase the number of stars earned in daily and weekly missions. If you want to only earn 3000 stars and 100 Tankions, then that's your opinion, but there are many players out there who would prefer to earn more stars and bigger rewards at the same time.
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@cosmic666 You may think that I exaggerate but I am positive about things I see in Tanki Online. Before this experimentation update, Freeze was too weak, and I complained about it a lot. Now Freeze does good damage so I can manage to make enough kills with it. I do agree that you get killed with Freeze quite a lot. To combat that, I would suggest that you wear the anti-freeze protection module and a cold resistance protection augment on your hull. That would give you a huge level of protection from enemy Freezes.
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@Lurch_1 Freeze is now fine. Why are you complaining? Now I can make good kills in matchmaking battles with the buffed up Freeze.
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I have made 4821 stars in the previous challenge. It looks like developers could increase the number of stars to 4000 and also increase the rewards for each of the tiers to double the current amount for each of the tiers. Both the silver and gold tiers would need an increase in rewards if the number of stars increase. For example, the number of Tankions earned at the end of each challenge could increase to 200 Tankions instead of 100 Tankions, which is too low for the current number of stars earned as of now.
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@Mr.Nibbles I understand that. My proposal would be to double the battle fund earned in matchmaking battles after each tank death. That would balance out the number of spending that non-buyers like me make when buying equipment, supplies and other items with crystals. Also, the level 50 on the silver tier of challenges could receive double the amount of Tankions earned for the final stage of the silver tier. All that together would make both gameplay and non-buyer spending more suitable for all. Now is the time for developers to double the battle fund of matchmaking battles and the number of Tankions earned on the silver tier of challenges.
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@JoyRide Developers may need to buff up all the turrets to make sure that tanks die quicker, keeping all the current double armor for all hulls. That would raise the fund even more. Another way to increase battle fund, would be to double the fund earned in battle after each tank death. That would be done in the next experiment.
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@Maf I understand your concern here, but what if you, me or any other player wants to unequip that paint? I mean remove that paint completely so your tanks does not have a paint equipped. That would result in a rusty looking tank. Something like this: No paint equipped means that your tank would have a rusty appearance. That's what I mean by unequipping your paint.
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I have seen it all but I expect the increased armor for all hulls to remain as is after this experiment ends. I want to use strong equipment in battles because at my MK8 level, which is the top level for full upgrades, I expect to be a very strong player in battles. At my level of high rankings, it would really hurt me to be a weak players like middle ranks like Major. I want to be a true legend player so please keep all turrets and hulls very strong, keeping the game balance in check as well.
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Those two red paints are very nice. They are the best red paints I have seen. The Burst of Light paint is the very best looking paint out of the two. I wish those paints were available on both tiers. One on the silver tier and the other one on the gold tier. For the next challenge on December, I hope to see a green version of the Burst of Green Light paint. I am in favour of green paints so I would appreciate to see more dazzling superb green animated and regular paints as well.
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@Maf Ah, now I understand. A default skin is when you have no skins equipped. That is an excellent idea. This V-Log 278 does not properly explain that. I personally think that developers should do the same thing for paints. A default paint would consist of only one paint when your tank has no paint equipped. A good idea for a default paint would be a "dead paint" like the one we seen on Halloween 2020, a while ago. I always thought that it would be a good thing to unequip your paint when you do not want to wear one.
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@Maf What do you mean about default skins? Are default skins XT versions of skins?
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@GrayWolf8733 Goodness me. You finished this mission so late. I completed it when this experiment began.
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@Spy So, if the improved versions of the skins that are going to replace the current default skins, will the skins players own in their garage be replaced or removed?
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The assault mode might be amended after the experiment. The good news is that in CTF, rugby and siege, it is now better for players to capture flags, balls and points due to double armor for all hulls. I do understand that Hunter and Hopper will zap you with their overdrives but that's the law of Tanki Online's hull overdrives. Nothing can be done about that. The good news when it comes to overdrives, Wasp's, bomb deals twice as much damage as before and Viking's overdrive has double the amount of time for its overdrive to remain active. I am very impressed with that because Viking's overdrive was too short before this experiment and now players can better utilize it. I disagree with you saying that game modes are "broken". That is not true because I played in those game modes and they work fine. There might be some slight off-balance in the assault game mode for defenders, but developers are going to fix this once this experiment comes to an end. In overall, everything else, such as turret and hull buff is fine.
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I have noticed a big survival ability when playing in the rugby, CTF and assault game modes. With the increased hull armor, now I can capture many balls, flags and capture points easily in the siege game mode, which was near impossible before this experiment. I also managed to complete a rugby battle in first place. My team was victorious. This just proves that this experiment is the right thing to do to buff up hulls and turrets so that they are strong enough for successfully winning battles as a whole. Today, I have played a few rugby battles and captures a few balls without getting killed. I did it all with the Freeze and Dictator combos. This now works well with any other combo that players decides to use. Please keep everything the way it is after this experiment ends.
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@cosmic666 The same thing would happen if a player with a saboteur drone dropped many mines. The mines would magnetize enemies that gets too close to the mines and explode on impact.
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