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Everything posted by RIDDLER_8
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OK Maf. I understand. However, do you agree with my requirements for clan system improvements?
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Not quite. Juggernaut's overdrives pushes enemies away in a form or a pushback radius. The Monster Hull overdrive makes it jump up just like having hydraulics to make the jump. The overdrive works by pushing its suspension briefly down and up in a fast paced motion. Just like jumping with your legs! The Monster Hull's overdrive would make the hull jump to somewhat between 5 to 10 meters. Developers would self adjust how high the jump would be to avoid overpowering the overdrive. Overdrive balance comes into account here.
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Thip thread has been opened for a long time.
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Me too. I have noticed that the gear score is color coded. Please someone tell me why the gear score is color coded? Players positions are missing and they must be added in the next HTML5 update.
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Sometimes I make mistakes. I do apologize for that.
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Please Show the amount of kills on the battle menu and the player's position. These are very important.
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Valid Hull Idea: Monster Hull
RIDDLER_8 replied to RIDDLER_8 in Hull Idea: Monster Hull Ideas and Suggestions
We all know how a monster truck looks like. It's a truck with tall hassive wheels. I think that it would be suitable for developers to start planning on developing a monster hull. This would have a similar size as Titan or Mammoth. In particular, this hull would be much heavier than Mammoth. The good news is that it has many advantages. Let me list them below: As you can clearly see from the image above, the monster hull would consist of something similar to this. Of course, this is not a car but a tank hull. That's what my idea is about. Climb on top of other tanks The main advantage of this hull is to be able to climb on top of other hull and deal damage to them. This is something that cannot be done with any hulls at the moment. Push other tanks out of the way In addition to climbing on top of other players, when driving this monstrous beast slowly, this hull would be able to push any Titan or Mammoth with ease. Juggernaut would be the only tank that this hull cannot push. The beast from the east has come to push you out of the way, to wreck the action! Higher elevation view This monster hull would give players a very good advantage of targeting enemies at higher elevation and also allow Shaft players to have less stress and effort pointing their optical scope lasers at enemies of low platforms. That way, for players with poor skills with some turrets will gain some beneficial on making an easier kill only due to the height of this "monster hull". Weight The weight of this monster hull would be greater than Mammoth due to its oversized wheels. That would give players the ability to deal damage to their enemies when running over them and even crushing them to death. Stability The stability of this hull would be rather stable, but it can flip over just like any other hull. However, due to the width spread of the wheels, this hull would be somewhat difficult to overturn and can get back on its wheels due to the sheer weight of the oversized monster wheels. Name Keep it short and simple (KISS). The suitable name for this hull would simply be called "Monster". However, since this hull is huge, any suitable word to describe something big would do. Another suitable name for this Monster hull is "Beast". Price It is not up to me to decide on price. Only developers can do that. However, I speculate and suspect that the price of this hull would be the average price of any hull. Parkour Parkourists would simply enjoy this hull to perform stunts and trick with it. Parkourists would find it somewhat easy to send players flying through the air. Also, this hull would gain an advantage to fall into a new Parkour game mode. Unlock rank This hull would be unlocked at high ranks. For an M3 modification, it would be unlocked at Marshal. Large caterpillar tracks and wheels This hull would not only have wheels. The wheels would be inside a caterpillar truck just like any normal tank's hull. The only exception is that it is huge. Overdrive A suitable overdrive to add to this new hull would be a jump overdrive which would allow the hull to jump, even when standing still. Just think of a car with hydraulics in Grand Theft Auto series, and you play around with the hydraulics to make your vehicle jump. Overdrive's Damage ability The overdrive's damage ability has two simultaneous abilities. The first ability is to push enemies away from you, just like juggernaut's overdrive. The second overdrive ability is to deal damage to other tanks. Both overdrive abilities are automatically activated at once after you press the Shift key. After pressing the Shift key, the overdrive will illuminate itself with a colored curtain glow effect, similar to a rankup effect, but in a downward direction. That is top down. XT and Prime skins Of course, lets give this monster hull some beauty to its glory who owns it. The monster hull would need to have some skins made for it. That would consist of an XT skin and a Prime skin. Love the skin you're in! HTML5 Tanki Online is undergoing a new technology that is in active development. This new technology is the new game engine called HTML5 for Tanki Online. I mean the (new HTML5, of course). For this "Monster Hull" to operate better, it would have to be implemented with Tanki Online once the new HTML5 version is completely finished, optimized and released. HTML5 will bring many opportunities for developers to add more cool hulls and even turrets in the future. ================================================================================= That's it. To conclude everything that I have mentioned above, this Monster Hull would bring a new dynamic gameplay because of the hull's design and abilities. Please developers consider this suggestion of mine as a valid one and consider on developing this Monster hull for Tanki Online. Thank you. -
This module is a replacement of the Isida self healing, which was removed a long time ago.
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Valid Change the descriptions of Alterations that were buffed/nerfed in the past.
RIDDLER_8 replied to TheCongoSpider in Ideas and Suggestions
The description of buff/nerf should be available for all equipment. Turrets, hulls, modules, drones etc. -
Improve the clan system Now that the new HTML5 is getting its grip with Tanki Online, it's time to improve the clan system. The clan system is out of date and need refurbishment. Let me make a list of what the new and improved clan system is supposed to do for overall improvements: 1. Up to 20 players (or more, if possible) in clan. 2. Clan ranks. (The updated clan system must have its own system for ranking up, based on how long you've been in the clan). When you leave the clan, the rank is reset. 3. Clan battles reward players with 2x fund, points and experience points. If you fight with players that are not in a clan, you don't get any extra rewards. Therefore, default fund. That works for players that are in your clan or in another clan. 4. New clan interface. 5. Clan notification button. (Similar to the premium icon for ranks). 6. Other players can see your clan name and icon in battles and in the game lobby. 7. Special clan abilities. 8. Unique clan rewards. 9. Clan missions and challenges. 10. Clan equipment. ##################################################################################### There are my 10 new features which would be extremely beneficial for clans. That way, more players would be interested to be part of a clan and play clan battles. Please developers improve the clan system. Thank you.
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The new Tankions container is missing the Tankions only container which should consist of only dropping Tankions. The Tankions container should drop 1000 Tankions to players just like the gold box rewards players with 1000 crystals. In addition to that, the appearance of the Tankions container must have a coins appearance so that players know that this container would reward players with only 1000 Tankions. Players currently don't earn enough Tankions, so my suggestion here is to have a rare Tankions container which would occasionally drop 1000 Tankions in random battles. Now that Tankions are in full swing, its time to have this gold coin Tankions container for everyone to enjoy. Please developers create that gold coins Tankions container dropping 1000 Tankions.
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I wish developers could make a Tankions only container. The container could be covered in gold coins to symbolize that its a Tankions container, just like the appearance of the gold box.
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The best thing about this new HTML5 version of Tanki Online is that it does not crash. So far, I never received the error "An error occurred" error message. The new HTML5 version of Tanki Online still needs many improvements before it is fully finished. Developers forgot to add the position number before player's nicknames. I hate when I get stuck when getting stuck on walls and terrain. Those are minor bugs to fix.
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OK. So HTML5 would be the only option. I guess that the Flash version would remain for some time before it gets dismantled.
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I am not saying bad about Alexsandra. That was only a suggestion. Any beautiful woman would do.
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Yes, I disagree with your scoring system. There are already point penalties that removes 10 points when you self destruct. I hate that. We do not need anymore score penalties.
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Yeah. Alexsandra is great. I am talking about the beautiful blonde woman with long hair.
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I am so happy that the new HTML5 downloadable client is planned for development. What about the Flash version of the client? Will it stay or be removed?
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Hopefully, developers would update the new HTML5 interface to please all players.
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Yeah. Twins XT looks good.
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Maybe, but let's wait and see what the outcome is when the new juggernaut mode is released.
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Me too. That would be interesting to heal juggernauts with Isida. The only drawback there is, is that Isida does not have enough healing points of HP to fully heal juggernaut players because an M4 juggernaut would have 20,000 HP. To fix that drawback, developers would need to develop another turret that can heal juggernauts at a much faster rate. The turret would be similar to Isida but somewhat different in its gameplay mechanics characteristics.
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If juggernaut dies, then the player that destroys him will become the next juggernaut. The rules are the same. If in Team Juggernaut, if one juggernaut destroys the other juggernaut on the enemy team, you remain juggernaut. If the enemy juggernaut kills you as you are the juggernaut, you will spawn as a normal tank once again. That's logical.
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The juggernaut mode must become a team battle. Juggernaut battles would also become more interesting as well.
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So juggernaut is abused by Viking's overdrive. I agree as well because juggernaut does not have enough armor to survive Viking's overdrive attacks. Also, M2 players can destroy an M1 juggernaut with ease. I agree that, that abuses the juggernaut and makes M2 players steal the juggernaut. That's not fair. In very low ranks, mostly Recruit, some players are not moving which makes juggernaut super easy kills in seconds. Also, drugging players can kill juggernaut players in low ranks that does not move.
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