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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    Ideas for Supplies and Drones!

    Having a matchmaking choice where players can choose to enter battles with or without drugs would be very ideal. At the moment, I have no drugs, so it is hard for me to earn kills and points. The bad news is that enemies are now taking more advantage of me because I am weaker, which in-turn does affect game balance. A landmine that creates havoc in the middle of mines would be good, but it would be best to have alterations for mines with many effects for mines. An infection virus that is contagious is a great idea. This would help players that are bad at playing Tanki Online. This is similar to the afterburn of firebird, but more effective.
  2. RIDDLER_8

    Ideas for Maps!

    Yes, that's true. The Archipelago map is unique. What I suggest is to have more split maps, which have empty spaces between them. That does not mean that Archipelago would become a standard map. What I am asking for are for new maps that looks completely different from the Archipelago map but have one or more split areas so that enemies cannot get into your base by driving towards you.
  3. I am not too sure about the juggernaut mode being implemented into the Archipelago map. However, developers could create larger split maps so that juggernaut players can have enough space to drive around and kill players on such maps without falling off the edges.
  4. 10 seconds for some overdrives Mammoth's Overdrive: When the overdrives were released, Mammoth's overdrive used to last 10 seconds. That was perfect, so I have managed to catch many gold boxes and meteorites with it, plus destroy clusters of enemies at once. Now that Mammoth's overdrive has been reduced to 5 seconds, it's barely effective because players don't have enough time to ram into enemies since they try to escape Mammoth's overdrive. Gold boxes are almost impossible to catch when activating Mammoth's overdrive with only 5 seconds. Mammoth's top speed with the re-balanced overdrive does not help at all. The 5 seconds overdrive is far to short for enough action in battles. Please increase Mammoth's overdrive to 10 seconds like it was before. Viking's Overdrive: Viking's overdrive has two problems. One, is that it only lasts for 7 seconds. That's not quite enough. Viking's overdrive must be increased to 10 seconds to make it more effective. Timewise. Second, Viking's overdrive must have its rapid firing rate increased more so that it really behaves like it should when Cedric Debono made his livestream on overdrives before they were released. Viking's overdrive is supposed to spray shooting faster so that more enemy deaths can be possible in tough battle situations. Titan's overdrive: Titan's overdrive does not need any nerfs nor buffs. It's perfectly balanced. However, Titan's overdrive needs a small feature. That is, when you get into the dome of your enemy's overdrive, the overdrive must reduce your tanks health, like Isida does, and when your hull explodes, the Titan enemy who activated the dome overdrive would receive experience points. Experience points should also be awarded to damaged players that are getting healed by their Titan's team mates overdrive inside the dome. That is logical. ================================================================================= That's all there is to overdrives. All the other overdrives are perfect. There are no needs to change them in any way. Thanks.
  5. RIDDLER_8

    ESL Tanki Cup

    This topic is so old and its still open. I can't believe how long this topic was left open.
  6. The Archipelago map is a split map. CTF and Rugby modes would not work on such a map.
  7. RIDDLER_8

    Ideas for Maps!

    Make more maps like Archipelago I really like the split map Archipelago. Developers done a great job on making this new map. Split maps are a new breed of maps, so I would suggest developers to create more maps like this. Developers could make an entire flat map with no obstacles. The only obstacle for such a map would be the empty space between the two maps. The split map would have a blue base and a red base for all team battles and one spawn point so that from time to time, one enemy can get into the enemy base to attack at close range. Developers could start planning on creating such split maps for both matchmaking battles and pro battles as well. That would bring a new gameplay tactic for players. Players using Strikers, and Shafts would enjoy split maps so much because enemies would greatly struggle to spawn at the enemy bases, so that would work really well especially for Shaft and Striker players. Please make more split maps like Archipelago. We need more cool maps like this. If you have more ideas like this for split maps, then don't hesitate to put them down here. You can use the Tanki Online level editor to create split maps of your choice for developers to see on this thread. Good luck! Thank you.
  8. RIDDLER_8

    Tankoins in weekly containers

    08/08/2019 is gone. What is the last update for Tankions? That is the third phase of the Tankions update. I don't remember.
  9. RIDDLER_8

    Tanki Trip 2019

    I hope that there going to be a 50% discount on Tankers Day. I really want to buy Gauss and its Owl protection module at 50% off.
  10. RIDDLER_8

    Episode 220 of the V-LOG is live!

    I agree with you. It would be great for developers to rename the blue containers as "Blue containers". Gray containers would be for bonus stars obtained for challenges when players finish battles in the top 3 places on any team, making great efforts in battles. I like the idea for red containers. These red containers would be gives as contest rewards, like you said above. However, I strongly suggest to have new breeds of containers in every colors. For example, white, yellow, green, red, blue, black, grey, brown, pink, cyan, magenta, gold, bronze and any other colors.
  11. RIDDLER_8

    Episode 220 of the V-LOG is live!

    That's great because later on developers could choose the grey icon for a new breed of containers. This might be a stars container of something else entirely new. Who knows what the future holds for grey containers.
  12. RIDDLER_8

    Episode 220 of the V-LOG is live!

    Questions: 1. I know that there are reasons for everything. I was asking you, will the silver container icon remain in my garage even when I have used up my stock of old weekly containers? 2. Once the silver container icon is empty, will the silver container be used in the future to earn bonus stars for the silver tier? I know that the old weekly containers won't have any Tankions, like the developers said. The new weekly containers will be the ones containing Tankions and all the other usual rewards.
  13. RIDDLER_8

    Episode 220 of the V-LOG is live!

    Developers could make the silver container only for stars.
  14. RIDDLER_8

    Episode 220 of the V-LOG is live!

    Answers: 1. So, the current HTML5 phase will not display all garage features. 2. That's great. HTML5 must be improved after the testing phase and must include all current garage items, plus new features for the final release of HTML5. 3. After all my gray containers (x30) have run out, will the gray icon remain for new weekly containers have have not been opened for a very long time, so that players will know which containers are old (gray) and which ones are new (blue).
  15. RIDDLER_8

    Episode 220 of the V-LOG is live!

    I have already watched V-Log 220 today. This V-Log does not answer my questions. Please answer my 3 questions.
  16. RIDDLER_8

    Episode 220 of the V-LOG is live!

    What? Why will the old weekly silver container be gone?
  17. RIDDLER_8

    Episode 220 of the V-LOG is live!

    The new HTML5 version looks good. Questions: 1. Why are some garage features missing from the new HTML5 version? 2. Will the missing HTML 5 garage features be added later? 3. When all my old containers have been opened, will the old silver container icon remain in my garage? Look image below: Please answer those three questions as accurately as possible. I want to know the real reason why whether those features are staying or not.
  18. RIDDLER_8

    Ideas for Supplies and Drones!

    OK. I'll do my best to avoid creating multiple replies in a row when answering back to people.
  19. RIDDLER_8

    Tankoins in weekly containers

    My old containers would become classified as "old containers", right! Questions: 1. Will the "old containers" category remain permanently in players garages after they open all of their old containers? I want to know the answer to that question by developers. 2. After all my old containers are opened, will the new Tankions containers be renamed as "new containers" in players garages as well?
  20. RIDDLER_8

    Tanki Trip 2019

    I like this new cross breed of green and white paint. I hope to see a new cross breed of light green and dark green paint mix in the future. Green is my favourite color for paints.
  21. RIDDLER_8

    Hot Summer, Blazing Sales

    OK, no problem.
  22. RIDDLER_8

    Ideas for Supplies and Drones!

    I avoid using the quote button because it duplicates text that was previously written, so that I don't get a ban on spam.
  23. RIDDLER_8

    Hot Summer, Blazing Sales

    Please celebrate the full 31 days of August holidays in Tanki Online.
  24. A lock-on target would be best. If Gauss attacks and kills you from behind, then you would have to roll with that, unless, like you said, a box or brackets around your tank which gives you a notification that you are about to get targeted.
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