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Everything posted by RIDDLER_8
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Goodness me. That's not much. So, 1 Tankion is only 80 crystals. I thought it was something like 10,000 crystals. What's the point of having Tankions if they are worth so little?
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I have nothing else to say. I'm speechless. Gread job developers.
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What is the value between 1 crystal and 1 Tankion?
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Tankions out already. That's great. What can I buy with the Tankions currency? How does Tankions work? Tankions are great. They remind me of the X Crystals in Tanki X, but they have a cool golden pentagon badge appearance that resemble Tanki Online's logo. I can't wait until I earn Tankions from challenges and containers.
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category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Yeah, me too. I think that Viking needs a little more weight so that it does not get pushed around so easily. -
category Ideas for Supplies and Drones!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Please don't underestimate me. I am not daft, nor stupid. I am just saying the if the length of active time of the Triple Damage effect is too long, then the active time of this supply can be nerfed to, let's say 10 seconds. That way, turrets would not be overpowered doing 6x damage. Viking has an overdrive. I has nothing to do with a Triple Damage supply. Drones don't help much in extra damage. In my point of view, drones are like toys that hover above you can gives more of a visual gizmo above your tank than anything else.- 2,758 replies
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category Ideas for Supplies and Drones!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Yes, right. Let's wait and see to what developers would think about it. However, I do agree with you.- 2,758 replies
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category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Well, I know how painful it is for other hull to use their overdrives more often. What developers can do to balance all overdrives, is to speed up the charge time of other overdrives to match the recharge time of Wasp's bomb overdrive. For other hulls to avoid their overdrives being wasted, well, other players must be close to their enemies and use their overdrives wisely, at the right time. However, buffing up only the recharge time of all other overdrives by some considerable recharging time would balance out all other overdrives. Developers would choose the best alternative suitable for the recharge speed of each overdrive. Just note that matchmaking battles are only 7 minutes long, so that is very short. That is why overdrives must be recharged quicker. -
category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
I know that Wasp's overdrives charges quicker than all other hulls, apart from juggernaut. The reason why Wasp players must get at least 1 kill per Bomb, is so that Wasp's Bomb overdrives does not end up being wasted. That is the point. To reduce overdrive waste. -
Gauss Prime Skin - Amazing! Now Gauss need to have an XT Skin as well.
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This war is an economic war, by the look of it. Tankions vs Crystals!
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category Ideas for Supplies and Drones!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Turrets doing 6x damage would not be a problem because developers would find a suitable timing to balance out the amount of time the Triple Damage box can remain active. That is how long active can remain the Triple Damage box. I chose 30 seconds like with other supplies such as Double Damage. However, if 30 seconds is too much, then developers would choose a shorter time as they wish to re-balance the Triple Damage box effect.- 2,758 replies
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category Ideas for Supplies and Drones!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Good question. I haven't thought about that. When you pick up a Double Damage box, then pick up a Triple Damage box, the damage does not add up. What will happen instead is that the Triple Damage box will cancel out the effect of the Double Damage box and use the Triple Damage effect instead.- 2,758 replies
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category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
That's your opinion Destrod, but my opinion is to double Wasp's bomb by 2x radius. That would improve the use of the overdrive because Wasp players would not use their bombs empty handed. In other words, every time a Wasp players triggers its overdrive, the bomb would always be put to good use to always kill at least one enemy player. -
category Ideas for Supplies and Drones!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
I know there's no lasting power, not even juggernaut, but quicking taking out enemies with 2x Wasp overdrive is worth it.- 2,758 replies
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category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
The anti-cheat system is fixed. However, players which hack games can sometimes find loopholes but developers soon find out and block those loopholes so that the cheats stop. Don't worry. Developers keep track of everything in Tanki Online 24/7, so Tanki Online would never be out of business or become vulnerable to hacks or virus attacks. Me too, I seen lagging players that suddenly slip under my tank or my tank gets on top of other players and self-destruct. That is not always due to hacks but extra lags where players play Tanki Online on very slow laptops. One year ago, now, I used to play on a slow laptop and I used to lag. My laptop had no anti-ghosting, so having to turn my turret and have reflexes on self-defence against enemies was hard. Now, I have a brand new AMD Ryzen 7 - 8 Core Processor - 16GB RAM Desktop PC and I am very satisfied with how fast I can play Tanki Online without any lags at all. -
category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
I know that Titan's overdrive is slower at charging than Wasp's overdrive. However, when Titan's makes kills, at add more charge to its dome overdrive. When Titan has a fully charged overdrive, they can activate the dome overdrive which would protect them from Wasp bombs, even at 2x radius. Mammoth players you activate their overdrives when Wasp bombs counter counts 3, 2, 1, before Wasp bombs explode. Mammoth would be shielded from Wasps bomb for 5 seconds. If Hunter players get in the way and Disables overdrives, than that's a different story. I know that Wasps have low armor which makes easy kills for other players. However, players will not only target Wasps. Other players will target any hulls, including juggernaut on juggernaut battles. -
category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
The anti-cheat system was fixed years ago. -
category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Well, even if Wasp's overdrive gets doubled (2x), it does not mean that all players would use Wasp. That is because not all players like to use Wasp due to its low armor capacity. Hammers, Magnums and other tough turrets can equip double damage and quickly zap Wasp enemies dead with just one shot, so that it makes it difficult for Wasp players to fight them back. Even if Wasp's overdrive gets buffed by 2x, it does not mean that it is invincible. Titan's can still protect themselves with the dome overdrive and Mammoths can still manage to ram them dead with their AT Field overdrive. Wasp's will always be the first targets to be first in line for being killed. Lots of players simply like to slaughter Wasp players, so there is literally no escape for Wasps, either at close range, medium range or even long range. -
category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Me too, but it mostly occurs with Viking because its steering is kind of glitched. Also Viking is a very low hull which makes it more vulnerable to get stuck on maps, especially on the Massacre map. -
Let's see what the August 2019 challenge has in store for us. ?
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I had a feeling that Mars would win the War for Space. I have automatically been assigned to Venus, so I lose.
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category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
I do understand the concept of jokes. Thanks for explaining that was a joke. However, I prefer to stick with my original idea on this 2x radius buff. -
category Ideas for Hulls and Overdrives!
RIDDLER_8 replied to Ilia.ArchangeI in Ideas and Suggestions
Yes, I know. Viking keeps getting stuck on uneven terrain, especially on the Massacre map.
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