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RIDDLER_8

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Everything posted by RIDDLER_8

  1. Yes, another Vigilante 8 idea that is great and work work perfectly as a new overdrive for the Hover hull. The hole in the front of the Hover hull can server as a spawn point for when activating the Disco Inferno overdrive weapon.
  2. Yes, of course, alterations for both firing modes of Gauss are needed. If you have any ideas on what alterations to suggest for both shot modes of Gauss, please list them below.
  3. RIDDLER_8

    Ideas for Supplies and Drones!

    Not really. That's because Viking's overdrive can only be used twice in the same battle for 7 seconds. A Triple Damage supply would last for 30 seconds like the other normal supply boxes and deal triple damage per shot. Players would use them when they really need it to take down drugging Titans and Mammoths which often use Double Armor. The Booster drone does not do much. I used it myself and it does not help boost your supplies much at all, so the best alternative I came to think was to suggest a Triple Damage supply that is rarer but occasionally drops in maps and players can also earn them from time to time in challenges.
  4. Infinite range and infinite cooldown would ruin both the overdrive and overall Tanki Online gameplay. Please don't suggest this. Bad!
  5. It does not make sense to throw a nuclear bomb. However, i agree on the fact that throwing small bombs are suitable. Wasp's bomb must remain as a proper nuclear overdrive bomb that you drop somewhere and it detonates after 3 seconds.
  6. Yes, I know that Maf. However, I am stating that the Gauss turret does not have any accessories such as alterations, skins, shot colors and other goodies. All turrets must have those extra accessories, so Gauss also falls into that category of supplemental accessories for turret modification of its parameters and overall makeup look.
  7. No. There is no need to reduce the damage effect of Wasp's bomb. However, Wasp's bomb must have its radius doubled. Enemies within the radius of Wasp's bomb must die without escaping.
  8. The overall level of damage would decrease when the enemy is further away. However, that's not a problem because developers would find the best alternative to balance out how much damage the Disco Inferno ball would cause. The overdrive's damage would depend on the player's hull modification and micro upgrade level.
  9. Yes, of course, no problem! Titans and Mammoths would be launched into the air with this Disco Inferno ball. Also juggernaut would not escape this overdrive. Juggernaut too would fly in the air by the huge strong lifting force that would send any tank in the air by lifting it up from the ground whilst dealing damage.
  10. Goodness me Maf, you always Merge my topics. Please can you make them valid. I am so happy that Gauss alterations and skins are planned. That's great. If ideas in this thread are planned, then you should change to status of this thread to "Planned".
  11. I know that the ball in rugby mode barely flies. I agree with you on that. Yes, I did throw balls in rugby before. It does not fly very high. I believe that a grenade launcher turret could come to good use one day. Please make sure that developers pay their attention on this topic because Wasp's Bomb must have its radius increased by 2x to make it more effective. Also, when Wasp's bomb goes off, enemies should be destroyed behind walls and buildings. It does not make sense for enemies to survive a nuclear bomb attack behind walls or buildings. To make Wasp's overdrive really effective in battles, it must destroy enemies hiding behind obstacles and must have double the range.
  12. I suggest that the Disco Inferno ball stays with the tank and follows you around like drones do. However, the Disco Inferno ball would attack multiple enemies when they are within its radius and cause enemies to barrel spin in the air whilst taking up damage. Enemies would spin in circles in mid-air like the destructive motion of a tornado. That's how this Disco Inferno ball is supposed to work as an overdrive. You would still be able to properly control the Disco Inferno ball when you drive your tank towards enemies. No problem with that. This Disco Inferno ball overdrive would very well suit the new Hover hull. Just think about it!!! The height of the Disco Inferno ball would be at the same height of the platform you see on the Sandbox map. When activating the Disco Inferno ball overdrive, it would have a short-medium range firing distance so that it can manage to shoot and deal damage to enemies further away from you and also enemies that are on higher platforms. Take a look at the picture I posted above on my first thread. Bomber jets are not suitable. It is more fun and original to use a shooting Disco ball that deals damage whilst picking up enemies and send them into a spin like a tornado does. Please take a good look at the first video on the first link on my first thread.
  13. You may be correct. It is possibly true that Viking would require a weight buff. I am not too sure on that. Mainly the problem is the steering that needs a buff for sharper turning and move the centre of gravity of Viking more towards the front of the hull.
  14. In my point of view, it is better to increase the radius range of Wasp's Bomb by 2x. If Wasp's bomb becomes a throwable bomb, then it feels more like a turret, which would not make much sense at all. It's better to have a grenade launcher turret instead that throws grenades at enemies dealing a good amount of damage. If you want Maf, I can create a new threat for a "Grenade Launcher Turret".
  15. RIDDLER_8

    Ideas for Supplies and Drones!

    This idea of mine is not supposed to be an overdrive, but rather a rarer supply box for Triple Damage.
  16. Here's another video of all the "Characters Special Weapons" from "Vigilante 8". Video here: https://www.youtube.com/watch?v=8qgP6pNbcAI Like I said before, many special weapons from those two Vigilante 8 games can be applied as overdrives when new hulls are developed. There are also some "special weapons" that are best suited for when developing turrets for Tanki Online.
  17. There is a great video from Vigilante 8 Second Offence. This video features all the Special weapons which could be implemented for Tanki Online new hull's overdrives. Please take a good look at this video from start to end carefully. Link here: https://www.youtube.com/watch?v=V_ve23hGPxQ Many Special weapons that are available in "Vigilante 8" and "Vigilante 8 Second Offence" can be put to good use when developing new overdrives for new hulls. The two Vigilante 8 games have many mechanics that could work for when developing new turrets and new overdrives for new hulls. I hope you like it. Thanks for watching.
  18. Thanks Maf for being here and replying back to me. The idea I took for the PlayStation 1 game, "Vigilante 8" would send enemy tanks flying in circles like the destructive motion effect of a tornado. Please take a look at the first video link I posted above at 5:00 timing. (First 5 minutes on the video). This will help you understand better what I am talking about.
  19. I do drive backwards as well, but that does not improve Viking's maneuverability. Viking's steering is very bad, so it definitely needs a fix.
  20. After using Wasp with its Nuclear Bomb for quite some time now, I have found out that Wasps, Hunters and Even Viking run away from the radius of Wasp's bomb out of harm's way. Players even hide behind walls and buildings very quickly. This problem is really problematic because I see many of my Wasp bomb overdrive being wasted away. The same goes for other Wasp players as well. To fix this issue, the best thing to do is to double the radius of Wasp's overdrive nuclear bomb, not the damage. By giving the overdrive nuclear bomb 2x the radius, that would stop runaway tanks from escaping undead. Please double the radius of Wasp's Bomb. Thank you.
  21. RIDDLER_8

    Ideas for Supplies and Drones!

    Hello tankers. I have a cool idea which may be helpful for players in tough situation when they cannot make kills, or find some matchmaking battles difficult to get over with. My suggestion is about "Triple Damage Boxes", which would add some extra damage points to firepower for 30 seconds. Those Triple Damage Boxes would be rarer than Double Damage Boxes but somewhat more common than the Nuclear Energy supply. My best guess in popularity would be 50/50 that ranges between the Nuclear Energy supply and Double Damage Boxes. How Triple Damage Boxes work?: Triple damage boxes in the same way as Double Damage Boxes do. You drive into them to pick them up and you activate them. They work like Double Damage boxes, except that they add a boost of an extra 50% damage to weapons for 30 seconds. Triple Damage Boxes color: The color of this new supply of Triple Damage Boxes would be dark red. That is a darker red than the Double Damage Boxes. Damage amount: The extra amount of damage that Triple Damage Boxes would do is an extra 50% more damage. However, the overall mechanics of functionality of those Triple Damage Boxes would work the same way as Double Damage Boxes do. That is to add more damage to weapons for a limited time of 30 seconds. Not suitable for Dictator's Overdrive: When you activate Dictator's overdrive, you automatically activate all supplies at once. That includes Double Damage. Since Damage damage is the normal supply for Dictator, there is no need to use Triple Damage for Dictator's overdrive. Triple Damage Boxes on maps: The triple Damage Boxes would appear on drop zones of maps like other supplies. Players would take them on drop zones when dropped from parachutes. They drop frequency and rarity of those Triple Damage boxes would be less common than Double Damage Boxes. There would also be less drop zones on each map than Double Damage Boxes. Garage and Shop: Players would not be able to buy these Double Damage from the garage to avoid overusing them which would exploit the intensive use of Triple Damage Boxes which would then disrupt the overall balance of Tanki Online, so buying them from the garage or shop would not be possible. Challenges: Players would be able to earn Triple Damage Boxes in both tiers in challenges. The only thing is that Triple Damage Boxes would be less common and rarer to earn as well earning less units in quantities as well. That is, if you earn Triple Damage Boxes, use them wisely because they are rare. Keyboard key assigned for this new supply: The Triple Damage Box supply would need a new number key on the keyboard to be assigned to. In my opinion, the best key to assign this new supply would be the "7" key, since that key is not used at all for any default supply boxes combinations. ================================================================================= That's it folks. That's all I can say for my idea. I hope that you developers as well as players like it and agree with my suggestion. Please do not merge this topic with others since no one come up with this idea before. Thank you.
  22. Viking's manoeuvrability has great problems. When steering the Viking hull left and right, it always tends to have problems with the level of steering accuracy. Therefore, me and other players keep on driving into other players or crashing into walls or buildings. This manoeuvrability problem only occurs with Viking. No other hull has this problem. This problem only comes with Viking because the centre of gravity for the steering motion of the hull is not correct. Viking needs a tweak only in its steering. Nothing else. I have used Viking today, and it's terrible to drive around, especially on maps where there are different elevation levels on terrain or maps that have narrow passages. Please re-balance the steering of Viking so that it's more like Hunter. Thank you.
  23. I have another superb idea that I have in mind about an overdrive that can be implemented to the Hover hull. This overdrive would consist of a spinning "Disco Inferno" firing overdrive which would deal heavy damage to enemy tanks, regardless of their size and armor plates. The idea came to my mind from the PlayStation 1 game called "Vigilante 8". This is from the Boogie character. Read about the Boogie character on this page: http://www.projectv8.co.uk/v8arcade/characters/boogie/ Please take a good look at the video at 5:00 when Boogie uses his deadly weapon (Disco Inferno), (disco ball) at his enemies. Video here: https://www.youtube.com/watch?v=Zb_eOzuwcQQ How the Disco Inferno overdrive would work in Tanki Online: The Disco Inferno overdrive would work by firing a continuous string of bullets which would in turn deal heavy damage to enemies. The damage would vary depending on the player's hull modification. This overdrive could be a great one for the Hover hull. The Disco Inferno overdrive would pick up enemy tanks and send them into a barrel spin in the air. The Disco Inferno overdrive would also push enemies away from the shooter at close to close-medium range. The effect of this overdrive would last between 5 to 10 seconds, depending on the player's hull modifications and micro upgrade levels. Overdrive's Voice: The current overdrives don't have any voices yet. However, it would be so much fun to add a laughing voice to the Disco Inferno overdrive to warn enemy players about the danger coming. Shot effects: The default shot effect that would be suitable for the Disco Inferno overdrive would be pink. Take a look at the video's link I posted above at 5:00 and later. However, it would be a very ideal idea for developers to add cool shot effects to this overdrive. Not a secondary turret: The Disco Inferno overdrive is not a replacement of any turret, nor a secondary weapon. It's purpose is only an overdrive that players can activate when fully changed. Automatic aim: The Disco Inferno overdrive will automatically aim at any enemies that are in its radius. This overdrive would attack multiple enemies if they are all in the radius of the overdrive. Enemy tanks will fly and spin in circles are the sheer and repetitive firepower of this overdrive lifts and damages tanks whilst under attack of the overdrive. To understand more on what I mean, and how this overdrive is supposed to work, please take a close look at the YouTube video link, timed at 5:00 and later. Hover hull and the Disco Inferno: I speculate that the Disco Inferno overdrive would best fit the new Hover hull which is still in active development. The hover hull would look great with its hovering abilities, plus this shooting Disco Inferno overdrive which would help it fend off enemies at close range. ​Vigilante 8 ideas for Tanki Online: Vigilante 8 is a PlayStation 1 game that has many weaponry and special overdrive weapons that can be used by developers to be inspired to implement superb and proper game mechanics for turrets, overdrives, and even supply boxes. Many of the weaponry and overdrive abilities used in Vigilante 8 are perfectly suitable for Tanki Online's game mechanics. Developers just need to make more research about Vigilante 8 and compare their weaponry and overdrive abilities to Tanki Online for analysis to help them develop fantastic turrets and overdrives to be used in Tanki Online so that Tanki Online can expand even more. It is true that great ideas from other computer games such a PlayStation 1 games can be implemented to Tanki Online if they fit the Tanki Online criteria. Vigilante 8 - Boogie (Part 1): https://www.youtube.com/watch?v=Zb_eOzuwcQQ Vigilante 8 - Boogie (Part 2): https://www.youtube.com/watch?v=Wd9UcYVzH2M Disco Inferno image: Take a look at the images here: http://www.projectv8.co.uk/secondoffense/characters/boogie/ This idea of mine is another original idea that is great for implementing overdrives. Please post your comments below and create new overdrive topics if you have amazing ideas in your heads. Thank you reading and watching the videos I linked above, and closely look at the images I posted in the link and the one above. Many thanks.
  24. Yes, I have created a new thread on what's needed for the Gauss turret. Also XT/Prime skins and shot colors are needed for this turret. Read my new thread when it goes live on this forum section.
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