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RIDDLER_8

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Everything posted by RIDDLER_8

  1. Me too, but it mostly occurs with Viking because its steering is kind of glitched. Also Viking is a very low hull which makes it more vulnerable to get stuck on maps, especially on the Massacre map.
  2. RIDDLER_8

    Challenge and War delayed by 24hrs

    Let's see what the August 2019 challenge has in store for us. ?
  3. RIDDLER_8

    MARS wins the WAR for Space!

    I had a feeling that Mars would win the War for Space. I have automatically been assigned to Venus, so I lose.
  4. I do understand the concept of jokes. Thanks for explaining that was a joke. However, I prefer to stick with my original idea on this 2x radius buff.
  5. Yes, I know. Viking keeps getting stuck on uneven terrain, especially on the Massacre map.
  6. Yes, another Vigilante 8 idea that is great and work work perfectly as a new overdrive for the Hover hull. The hole in the front of the Hover hull can server as a spawn point for when activating the Disco Inferno overdrive weapon.
  7. Yes, of course, alterations for both firing modes of Gauss are needed. If you have any ideas on what alterations to suggest for both shot modes of Gauss, please list them below.
  8. RIDDLER_8

    Ideas for Supplies and Drones!

    Not really. That's because Viking's overdrive can only be used twice in the same battle for 7 seconds. A Triple Damage supply would last for 30 seconds like the other normal supply boxes and deal triple damage per shot. Players would use them when they really need it to take down drugging Titans and Mammoths which often use Double Armor. The Booster drone does not do much. I used it myself and it does not help boost your supplies much at all, so the best alternative I came to think was to suggest a Triple Damage supply that is rarer but occasionally drops in maps and players can also earn them from time to time in challenges.
  9. Infinite range and infinite cooldown would ruin both the overdrive and overall Tanki Online gameplay. Please don't suggest this. Bad!
  10. It does not make sense to throw a nuclear bomb. However, i agree on the fact that throwing small bombs are suitable. Wasp's bomb must remain as a proper nuclear overdrive bomb that you drop somewhere and it detonates after 3 seconds.
  11. Yes, I know that Maf. However, I am stating that the Gauss turret does not have any accessories such as alterations, skins, shot colors and other goodies. All turrets must have those extra accessories, so Gauss also falls into that category of supplemental accessories for turret modification of its parameters and overall makeup look.
  12. No. There is no need to reduce the damage effect of Wasp's bomb. However, Wasp's bomb must have its radius doubled. Enemies within the radius of Wasp's bomb must die without escaping.
  13. The overall level of damage would decrease when the enemy is further away. However, that's not a problem because developers would find the best alternative to balance out how much damage the Disco Inferno ball would cause. The overdrive's damage would depend on the player's hull modification and micro upgrade level.
  14. Yes, of course, no problem! Titans and Mammoths would be launched into the air with this Disco Inferno ball. Also juggernaut would not escape this overdrive. Juggernaut too would fly in the air by the huge strong lifting force that would send any tank in the air by lifting it up from the ground whilst dealing damage.
  15. Goodness me Maf, you always Merge my topics. Please can you make them valid. I am so happy that Gauss alterations and skins are planned. That's great. If ideas in this thread are planned, then you should change to status of this thread to "Planned".
  16. I know that the ball in rugby mode barely flies. I agree with you on that. Yes, I did throw balls in rugby before. It does not fly very high. I believe that a grenade launcher turret could come to good use one day. Please make sure that developers pay their attention on this topic because Wasp's Bomb must have its radius increased by 2x to make it more effective. Also, when Wasp's bomb goes off, enemies should be destroyed behind walls and buildings. It does not make sense for enemies to survive a nuclear bomb attack behind walls or buildings. To make Wasp's overdrive really effective in battles, it must destroy enemies hiding behind obstacles and must have double the range.
  17. I suggest that the Disco Inferno ball stays with the tank and follows you around like drones do. However, the Disco Inferno ball would attack multiple enemies when they are within its radius and cause enemies to barrel spin in the air whilst taking up damage. Enemies would spin in circles in mid-air like the destructive motion of a tornado. That's how this Disco Inferno ball is supposed to work as an overdrive. You would still be able to properly control the Disco Inferno ball when you drive your tank towards enemies. No problem with that. This Disco Inferno ball overdrive would very well suit the new Hover hull. Just think about it!!! The height of the Disco Inferno ball would be at the same height of the platform you see on the Sandbox map. When activating the Disco Inferno ball overdrive, it would have a short-medium range firing distance so that it can manage to shoot and deal damage to enemies further away from you and also enemies that are on higher platforms. Take a look at the picture I posted above on my first thread. Bomber jets are not suitable. It is more fun and original to use a shooting Disco ball that deals damage whilst picking up enemies and send them into a spin like a tornado does. Please take a good look at the first video on the first link on my first thread.
  18. You may be correct. It is possibly true that Viking would require a weight buff. I am not too sure on that. Mainly the problem is the steering that needs a buff for sharper turning and move the centre of gravity of Viking more towards the front of the hull.
  19. In my point of view, it is better to increase the radius range of Wasp's Bomb by 2x. If Wasp's bomb becomes a throwable bomb, then it feels more like a turret, which would not make much sense at all. It's better to have a grenade launcher turret instead that throws grenades at enemies dealing a good amount of damage. If you want Maf, I can create a new threat for a "Grenade Launcher Turret".
  20. RIDDLER_8

    Ideas for Supplies and Drones!

    This idea of mine is not supposed to be an overdrive, but rather a rarer supply box for Triple Damage.
  21. Here's another video of all the "Characters Special Weapons" from "Vigilante 8". Video here: https://www.youtube.com/watch?v=8qgP6pNbcAI Like I said before, many special weapons from those two Vigilante 8 games can be applied as overdrives when new hulls are developed. There are also some "special weapons" that are best suited for when developing turrets for Tanki Online.
  22. There is a great video from Vigilante 8 Second Offence. This video features all the Special weapons which could be implemented for Tanki Online new hull's overdrives. Please take a good look at this video from start to end carefully. Link here: https://www.youtube.com/watch?v=V_ve23hGPxQ Many Special weapons that are available in "Vigilante 8" and "Vigilante 8 Second Offence" can be put to good use when developing new overdrives for new hulls. The two Vigilante 8 games have many mechanics that could work for when developing new turrets and new overdrives for new hulls. I hope you like it. Thanks for watching.
  23. Thanks Maf for being here and replying back to me. The idea I took for the PlayStation 1 game, "Vigilante 8" would send enemy tanks flying in circles like the destructive motion effect of a tornado. Please take a look at the first video link I posted above at 5:00 timing. (First 5 minutes on the video). This will help you understand better what I am talking about.
  24. I do drive backwards as well, but that does not improve Viking's maneuverability. Viking's steering is very bad, so it definitely needs a fix.
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