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Everything posted by RIDDLER_8
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I have changed my mind. I will buy Gauss M3 today at 30% off. That is because there are so many Gauss players that keeps firing at me. I will also buy the "owl" Gauss protection module as well. When will there be a 50% discount for turrets? I really want to buy Gauss at 50% off, instead of 30% off.
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That's strange. On the forum it says 40,000 HP.
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Yeah, me too is frustrated with the loss of time when battles takes too long to load. Quite often, from time to time, I get put into battles that have only 3 or even less minutes of time. That makes it impossible for me to earn stars. It would be better if matchmaking battles were returned back to 10 minutes long like they were originally. Matchmaking battles were originally planned to last 10 minutes, not 7. Please fix this bug.
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Well, when Micro upgrading M3+ equipment up to 20/20 micro upgrades, then juggernaut would have 40,000 HP.
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Yes, I read what you have written above. Of course, for Legend ranks, it would be good to add a stun effect for juggernaut like you said. However, this feature is not good for lower ranks. Given, said, by the time you knock down 39,999 HP, juggernaut will recharge it back with its overdrive. Well, that does not matter at all because Wasps and Vikings can destroy the juggernaut when firing simultaneously. Mammoths can also deal very heavy damage to juggernaut and Vikings using Hammers or Freezes can still manage to destroy the juggernaut. However, the good news of doubling all of juggernaut's modifications by double is that juggernaut players would be able to enjoy playing with juggernaut for much longer than now.
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No. Please do not nerf the overdrives of other hulls on juggernaut. It is fine for a Viking or Wasp to deal a lot of damage to juggernaut players. Like I said many times over and over again, juggernaut absolutely must have double the armor for all modifications. For example, M0 players would need the double the armor on juggernaut. The same goes for M1, M2 and M3 players. The number of hitpoints in HP for different modification levels and micro upgrades are listed on the link below. An M0 player would have 5882 hitpoints. Below are the current hitpoint numbers in HP that must be doubled when juggernaut get double the armor in all modifications: 1. Juggernaut M0 - Hitpoints (HP) 5882 - (Juggernaut armor hitpoints for M0 must be doubled to 11,764 HP) 2. Juggernaut M1 - Hitpoints (HP) 9412 - (Juggernaut armor hitpoints for M1 must be doubled to 18,824 HP) 3. Juggernaut M2 - Hitpoints (HP) 12,941 - (Juggernaut armor hitpoints for M2 must be doubled to 25,882 HP) 4. Juggernaut M3 - Hitpoints (HP) 16,470 - (Juggernaut armor hitpoints for M3 must be doubled to 32,940 HP) 5. Juggernaut M3+ (M4) - Hitpoints (HP) 20,000 - (Juggernaut armor hitpoints for M3+ "M4" must be doubled to 40,000 HP) Please take a look at this link to understand what I mean: https://en.tankiwiki.com/Juggernaut Thank you.
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If you add a stun effect, it should both cause damage to enemies and briefly stop them moving like Hunter's overdrive. I am not to sure about that. My above suggestions are the best choice. If 50 meters is too much, then would you agree with 20 meters?
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No. Disabling juggernaut's overdrive will make it even weaken and almost impossible to play with. Juggernaut must have a very strong overdrive field of 50 meters that pushes enemies far away and deals 50% of damage to anyone in the radius of the overdrive. Plus, juggernaut's railguns, strikers, hull and lock-on target in salvo mode must all be doubled so that juggernaut can become truly effective in battles.
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On the special site.
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No. My suggestion is to double all three of my above suggestions for juggernaut to be a good tank.
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Nice video, but the ink must be thick and black. Just like octopus ink.
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Thanks. I will buy Gauss as soon as there is a 50% discount for turrets in the garage.
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Thanks for your answer. When is Black Friday due this year?
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To be honest with you, juggernaut needs to fire 8 rockets instead of 6. That would give some extra damage power and demolish clusters of Titans and Mammoths. Everything in juggernaut must be doubled. Let me write you the list of what must be doubled below: 1. Juggernaut's railguns - double the inflicted damage. 2. Juggernaut's strikers - double the inflicted damage, and add two extra rocket to make it shoot 8 rockets instead of 6. 3. Double juggernaut's armor for all modifications and micro-upgrades. When all those three requirements are successfully accomplished, then juggernaut will become a true juggernaut tank that all players would enjoy playing with and gettings their hands onto.
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Well, I just gave you my answer, that I have been assigned to Venus faction paint. Yes, that's true. I am very truthful and positive about things. I don't have enough crystals for buying Gauss. Questions: 1. When will you have a 50% discount on turrets? 2. When shall you release the Hover hull? You did not mention anything about this hull in your latest livestream.
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1. If this pump is introduced to Tanki Online, it will only can called a "pump", not "fart pump". The fart is only a sound effect that you be added for when you fire the pump. 2. I prefer for this pump to be an actual weapon that can be equipped or removed by the player like a normal turret. The only difference is that it is an exhaust pipe that sticks behind the hull. It is not a good idea to implement this as an overdrive because of its black smoke mechanics. The smoke must be black, like octopus ink. Having it in a different color would not make sense, unless developers add color shot effects for it.
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I have purchased the Distributor paint, and I have been assigned to Venus. If you are Venus, keep fighting hard and get as many stars as possible from the very start of the July 2019 War. Buy a stars pass if you can manage to buy one. Venusians, keep fighting and show your other factions no mercy.
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Juggernaut must be a tough tank if it is going to survive being overwhelmed by enemy Strikers and Freezes. Also, juggernaut is not immune to Gauss at all. Gauss makes easy juggernaut kills. Many players use Gauss to bring juggernaut down, so it is true that for an M4 player, juggernaut needs to have 40,000 HP or armor instead of 20,000 HP which is not enough. Developers must double juggernaut's armor so that it can survive long enough in tough situations when enemies are close by and overwhelm the juggernaut players.
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I won't.
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Developers can just call this behind weapon, simply a "pump". The "fart" sound would only be a sound effect that you hear when firing black smoke. It makes proper sense to hear a farting sound because the weapon always sticks behind hulls like an exhaust pipe, and the smoke is black like pooh, or in other words, black like black octopus ink, which gives off a strong nasty smell like pooh. I clearly know and understand that my idea sounds crazy at first but when you very carefully think about it and visualize how such a weird idea could be implemented into Tanki Online, it makes perfect sense and would fit it very well with Tanki Online and add lots of fun and joy to battles. It would make people laugh. Also, eSports and Parkourists fans would enjoy doing ink sprays in the air with this fart pump. I do admit that, players would go wild with this weapon. No doubt about that!
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The purpose of the fart pump is to stop sneaking players attacking you from behind. It can slow down enemies with black smoke because it makes you engine stall. I think that my golden tank idea was about an M5 Smoky, but I want wrong. This idea came up in my head on the first year that I played Tanki Online. Back then, I had very little experience about the game's mechanic. Just ignore my post. Now that I have good Tanki Online experience, the gold tank can just be a "gold color prime skin".
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Valid 3 extra module slots that will only work in DM or JGR
RIDDLER_8 replied to GuidoFawkes in Ideas and Suggestions
Yes, of course, players needs to equip 4 protection modules at the same time. -
Valid 3 extra module slots that will only work in DM or JGR
RIDDLER_8 replied to GuidoFawkes in Ideas and Suggestions
What I mean is 200% from equipping 4 protection modules at the same time. That is 50% x 4 = 200% total protection. -
Valid 3 extra module slots that will only work in DM or JGR
RIDDLER_8 replied to GuidoFawkes in Ideas and Suggestions
No. 200% is fine. -
July 2019 challenge tomorrow. Get ready to make your gold box rains.
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