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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    Ideas for Game Modes!

    I personally think that juggernaut is too weak. I know this because when I become juggernaut, I get destroyed very quickly even after making two or three kills at once. I have written a post on a defence shield, but you say that a 3 second shield would make juggernaut balanced. Well, a 3 second shield would not help at all. Its best to make a permanent shield that gets weaker by 1% after each shot. Just read my topic on the link I posted above on the first post. I am not lying nor kidding. Juggernaut has many weaknesses and I can prove it. Even after becoming juggernaut myself, I can get killed right after spawning as juggernaut. That proves you that juggernaut is garbage. In other words, it mostly feels like driving a Mammoth, and you get zapped dead unexpectedly. Please Maf can you put this topic as either "Under Review" or in the "Valid" section because my suggestion makes sense.
  2. RIDDLER_8

    Ideas for Turrets!

    Turret Idea: AFT-10: I have a new idea that just came to my mind about a deadly turret that can be developed and implemented into the turret arsenal of Tanki Online. This turret is an AFT-100 multiple rocket missile launcher similar to Striker, but shoots 8 rockets simultaneously rather than 4, (regular Striker) or 6, (juggernaut). Below is a sneak peak image on how the turret is supposed to look like. This turret has a total of 8 independant barrels. Each barrel fires a rock. Let me thoroughly explain on how this turret functions in full details. How the AFT-10 turret works: The AFT-10 turret has two firing modes. The first firing mode fires rockets from left to right. The rockets are fired independently starting with the top row, then the bottom row. The player can choose to fire as many rockets as he wants just like with Striker, only by tapping and quickly pressing on the spacebar. The lock-on salvo mode loads a quick lock-on target that loads twice as quickly as with Strikers but deals devastating destruction when all the rockets fires simultaneously at the enemy. The player can lock-on enemy targets by pressing and holding the spacebar on the keyboard for a period of time. Deadly Damage The AFT-10 turret would deal 4000+ HP of damage which is capable of destroying a tank with only 1 shot kill. That is only achievable by using the lock-on target firing mode by holding the spacebar. Damage Parameters and Maths I am not a mathematician but according to my 100% accurate calculation each independent firing rocket deals 500 HP of damage. When firing in lock-on target salvo mode, all 8 rockets together would deal 4000 HP of damage. In mathematical terms, that is 4000 ÷ 8 = 500. My mathematical calculation is for an M4 upgraded turret. For lower modifications such as M0, M1, M2 and M3 the mathematical parameters would be less, and of course different. Turret Name: Since all Tanki Online turrets are named by a single word, which is short and suitable, the best name that properly describes this deadly turret in Tanki Online would be simply called "Destroyer". So, in other words, the AFT-10 turret would be named and called "Destroyer" which accurately describes its deadly kills. Rotation: The AFT-10 (Destroyer) turret would rotate left and right like Striker but its overall behaviour would be different. Difference from Striker: The AFT-10 turret is not a clone, nor a copy of Striker, like many players or Tanki Online developers would assume. Instead, it is a rather different turret which has different properties, parameters and multiple rockets and huge damage. AFT-10 lock-on damage is as deadly as juggernaut's Strikers: This turret (AFT-10), (Destroyer) has the capacity to deal as much damage as juggernaut's Striker rockets, but instead of firing 6 rockets like juggernaut does, it fires 8 rockets instead. Take a good look at the picture I posted above for comparison. AFT-10 on different hulls: Tanki Online has 3 different hull category. They are light, medium and heavy hulls. On light hulls, the immense firepower would cause the hull to violently vibrate which will cause some lack of accuracy when firing. For medium hulls, this turret would have better accuracy but the player would still experience some shaking. For heavy hulls, this turret would be the best fit since there is no shaking and players would gain the very best experience when it come to be 100% accurate before the rockets are fired. AFT-10 for Parkour and eSports: Parkourists and eSports fans simply like turrets that gives them a massive boost in recoils so that they can perform stunts and jump on top of buildings, even on top of other players as well. This turret would be a brand new experience to normal gameplay and eSports events. Unlock rank: The AFT-10 turret would be unlocked at the Marshal rank for the M3 modification. However, I am not sure about the unlock stage for lower ranks, so I will leave this decision for developers to decide. Final words I have to say: This turret (AFT-10), (Destroyer) is amazing. If developers, hopefully chooses to develop and implement it in Tanki Online, it will bring Tanki Online one step ahead again, and give players the opportunity to try and like something new, which will in turn encourage more and more players, including newbies to create Tanki Online accounts and start playing the game. I hope you liked reading this post as much as I liked creating it. Good luck on your Tanki Online adventure of gameplay and development. Thank you, and I wish you a 10 year happy birthday (1 decade) for Tanki Online and its adventurous journey so far. Happy holidays to all tankers around the world, and once again, a big THANK YOU from me.
  3. This is how the tomahawk is supposed to function like.
  4. The Tomahawk goes up and down like Magnum. That's great, but it must have the ability to lockon and seek enemy targets, as well as dealing 4000 HP of damage, enough to destroy an M4 Mammoth. Since developers have finished development work on the Gauss turret, now it's about time for developers to begin the development process or creating this Tomahawk turret.
  5. I would like to fart in Tanki Online battles to amuse players and make them laugh.
  6. There are already turret alterations in Tanki Online, so drone alterations seem to add to many complications and useless stuff to buy in the garage. Drones don't really need any extra features. However, it would be great to have a drone similar to Isida that can self heal your hull when taking damage in favour of stealing enemies health. I like that idea.
  7. RIDDLER_8

    Ideas for Missions!

    Please Maf can you list this post in the Under Review or Valid Section.
  8. RIDDLER_8

    Juggernaut multiple overdrives and score multiplier

    I have another good suggestion that, if implemented, would become a really nice addition to the juggernaut tank. When you think how noobish juggernaut is, you would not disagree with my suggestions. Juggernaut is pretty much empty handed, so it needs to have some kind of extra superpowers to make it more interesting to play with in battles. Overdrive selection: There are currently 7 hulls in Tanki Online with each of them having a specific overdrive assigned to each of the hulls. Soon, when the Hover hull gets released, there will be 8 hulls in Tanki Online and an additional overdrive. My suggestion is to make it possible for juggernaut to be able to select which type of overdrive you want to use, like supplies, before activating it. You can choose to activate any overdrive like a Wasp bomb to a Mammoth invincibility field. That would make it more interesting in gameplay and give juggernaut an extra superpower ability of choosing which overdrive to use for defence against enemies. This is something that developers must add to juggernaut itself. Since juggernaut cannot use too many keyboard keys assigned to its controls, it best to use the left and right arrow keys to select which overdrive to switch to before pressing the spacebar to activate it. Score multiplier: Currently, killstreaks don't give anything at all. For killstreaks, one good addition would be to implement a score multiplier that steadily increases players in-game score and crystals during the killstreaks. When the killstreaks goes back down to its 1x original state, then the score level becomes normal again. There are still quite a few additions that developers can think of on adding to juggernaut to improve its armor, gameplay statistics and also to make it more fun and interesting for players to use in battles. Please add my requested ideas for juggernaut. Thank you.
  9. If you want me to ignore your post, then that's fine we me. I only said that your idea was good though.
  10. RIDDLER_8

    Juggernaut killstreaks gives bonus crystals, battle points and experience points

    It appears that the juggernaut killstreaks are rather useless because it's more of a repetitive voice than a feature designed to help players accomplish kill goals. My point here is to suggest developers to make juggernaut killstreaks more useful by giving extra bonus battle points, crystals and experience points. For every juggernaut killstreak that is automatically triggered when the voice goes off, the killstreak will add a certain number of bonus crystals battle points and experience points to the juggernaut player. That would depend on the player's rank. ​When the juggernaut voice over killstreaks are triggered, for example, (first kill, hunt time, domination), etc, each killstreak will only give extra bonuses when the juggernaut player makes a kill at the same time as the killstreaks goes off one by one. That makes proper sense and does not disrupt the game's economy and any way. This will make the juggernaut game mode a bit more convenient and different from other game modes. This will also encourage other players who mostly play other games modes such as CTF to get to play more juggernaut battles. Since the juggernaut modes has been released, I have noticed that very few players play this mode, so adding specific features that encourages players to play juggernaut more often will help make the juggernaut mode more popular like as with other game modes. Please develop my suggestion for juggernaut's killstreaks. Thank you.
  11. RIDDLER_8

    Ideas for Game Modes!

    Juggernaut's weaknesses: I have noticed that the juggernaut tank has quite a few weaknesses. Those weaknesses does not come from other turrets in Tanki Online but clearly comes due to the fact the juggernaut does not have enough armor. Let me explain further. Juggernaut also have a new enemy on its back. That is the Gauss turret. Also Freeze and Striker are the main enemies that causes tankslaughter for juggernaut players. I am not complaining about the balance of any other turrets because they are all perfectly well balanced. To overcome this problem, developers must buff up the armor of juggernaut. The only problem here is that developers keep on refusing to buff up juggernaut's armor so that it has enough HP health capacity to survive ultra powerful blasts against it. There is no point at all for having a juggernaut tank if this boss tank gets destroyed almost right away when players take juggernaut in their own hands. I also want to point out that juggernaut's railguns does not deal enough damage. I have noticed that Titans and Mammoths often equip double armor and double damage at the same time. Juggernaut's railguns needs to be fired around 3 to 4 times to make a Titan or Mammoth kill. That is too much, so doubling the damage level of juggernaut's railguns would solve that problem. For juggernaut's strikers, first, it needs to be able to fire a total of 8 rockets at once instead of 6. That would just add a little more firepower damage from juggernauts strikers, which are a little underpowered as of now. To further improve the situation with juggernaut's strikers, it must have its aiming salvo lock on mode load faster to make sure than runaway wasps and hornets don't manage to hide behind walls or buildings. I also want to point out that developers did not really think straight about proper planning when releasing juggernaut. One foreseeable common problem is also that most maps are too small and too cramped with obstacles that makes it nearly impossible for juggerant to continuously run away from enemies because juggernaut keeps crashing into obstacles such as corners, dips, hills, walls and buildings. My suggestion is for developers to create a brand new map that is fully flat like the Desert map. This map would have to be about the same size of the Desert map and only contain a few obstacles. Even the Desert map has too many obstacles which causes juggernaut players to get stuck into. When all those problems and weaknesses of juggernaut that I have explained above are fixed, the juggernaut game mode would become a lot more fun and enjoyable for all players to use. Also the juggernaut mode must be added to pro battles. I have mentioned about this quite a few times. This would open up many customization opportunities for pro battle players to customize juggernaut's settings before entering battles. Also, playing long juggernaut battles are fun, lots of fun because you get to destroy waves of enemies before reaching the end of battle. Overall, that makes juggernaut gameplay much more interesting and challenging to all players. Juggernaut is also missing a protection shield which is similar to Titan, but moves along with the juggernaut tank when driving. The juggernaut shield behaves in a completely different way than Titan's shield dome overdrive. Please read my post here: http://en.tankiforum.com/index.php?showtopic=374477 This juggernaut shield must be added to the juggernaut tank in a future update. I expect this update to be available as soon as possible. Juggernaut's overdrive must be capable of pushing enemies when at a further distance than as current. The overdrive must be able to push and flip enemy tanks at a further radius. I say approximately 20 meters would be fine. That would keep Freezes that keeps slowing down juggernaut players are bay. Please accept and make all the necessary juggernaut changes as I have written in this post and the link to my other suggestion I gave you above. Thank you.
  12. Your idea is good but it must be kept free. Also, your idea could well fit in with when players or you complete daily and weekly missions. That way, other players on the battlefield would know exactly when you have completed your daily and weekly missions. This could also be added for when completing challenges tiers and fully completed changes.
  13. RIDDLER_8

    Marathon X Winners Announced

    I have participated in the Marathon X challenge. Did I get anything?
  14. RIDDLER_8

    The UFOs are coming!

    I know that Mammoth can kill Titan inside the dome. I bet not many people will use Mammoth because of its slow top speed.
  15. RIDDLER_8

    The UFOs are coming!

    Me neither. I cannot wait to play full Titan and catch those meteorites. Mammoth's overdrive is now too short. It's useless for catching meteorite gold boxes now. Titan's overdrive is much more useful than any other overdrive. That's because Titan's overdrive protects the players from firing impacts, meteorites and lasts much longer.
  16. RIDDLER_8

    The UFOs are coming!

    Riddle me this, riddle me that. Think and play in green. Will drones look like green Martians?
  17. RIDDLER_8

    The UFOs are coming!

    I really appreciate the sales but it would be better to have 50% off on turrets and hulls. They cost a lot of crystals, so its best to cut down prices by half during discounts. I remember that very first time last year when the UFO celebration kicked in to Tanki Online. On July 1st 2019, it's time for a brand new challenge. Please can we have full rewards for each tier on the silver tier. I hate completing blank tiers that don't reward me anything. That's noobish.
  18. RIDDLER_8

    The UFOs are coming!

    The little green men are coming to Tanki Online with meteorites. Think green!
  19. RIDDLER_8

    A Decade of Tanki Online!

    I hope Tanki Online lives on forever. We love you Tanki Online. Happy first decade (10 years), birthday.
  20. RIDDLER_8

    Ideas for Missions!

    OK. But please don't delete any text. My suggestion here will help developers get some ideas for future updates on daily missions. By the way, when will the "Main" missions tab be available?
  21. RIDDLER_8

    Episode 214 of the V-LOG is live!

    Please make future V-Logs in HD. 4K Ultra HD would be best.
  22. RIDDLER_8

    What to do when Flash goes away

    Tanki Online game client. The Tanki Online game client is rather old and outdated. Now that Tanki Online is slowly moving into HTML5 and other features are yet to come, I request developers to update the Tanki Online client so that its much faster, loads quicker and does not crash. Also, the downloadable game client needs to have more useful features for video like in Tanki X. For example, the Tanki Online client needs video settings for high end PCs with very powerful graphics card. Adding a high and ultra graphics mode to the game client would make it much better for players to enjoy playing Tanki Online with much better graphics than what they look like now. What I expect to see in the new Tanki Online game client is the ability for players to be able to select different levels of graphics mode by being able to select the quality of graphics. That would make it possible for players using very slow, old laggy laptops, the ability to use the low graphics quality for better and smoother gameplay on very old outdated computer hardware that players can no longer use to play Tanki Online due to its progress with technology and updated features. The video qualities I expect to see in the selection menu of the new updated Tanki Online game client would be as follows: 1. Very Low 2. Low 3. Low Medium 4. Medium 5. Medium High 6. High 7. Very High 8. Ultra (4K) As you can see, it makes perfect sense to have a total of eight different graphics quality modes for playing Tanki Online. That must be built into the new Tanki Online game client so that players can properly play Tanki Online on whichever PC or laptop they use. The ultra graphics quality mode would be suitable for graphics card capable of supporting 4K resolution as well as 4K monitors and lower resolution. The Tanki Online game client has been there for quite some time, and I don't really understand why it has not been updated during its lifetime. It's time for the Tanki Online game client to move on, and make progress with technology. This means that Tanki Online's game client needs to catch up with current technology so that it does not stay behind just like Flash does right now. Please developers update the Tanki Online game client so that it has all the eight different graphics mode and also becomes more stable, loads faster and runs faster during gameplay. Thank you.
  23. RIDDLER_8

    Ideas for Missions!

    Catch up on skipped daily missions and skipped daily missions counter Hello everyone. I did not post ideas for quite some time now. Well, I was always playing Tanki Online and completing my daily missions every day, as well as always completing weekly missions as well. I have a good suggestion about adding missing information that Tanki Online lacks, especially in daily missions that players did not complete. For example, when players do not complete or fail to complete their daily missions as usual, there would be a daily counter where players would be able to catch up on their missed daily missions along with the current missions of the day. A good example of this that I have in mind is if you skip completing daily missions for a number of days, weeks, months or even years, the players can catch up by completing them at the same time as they complete their daily missions of the current day they complete them. That works by adding up all the total daily mission rewards together and also making missions a bit harder due to larger rewards. The larger rewards only consist of the daily mission rewards that players skipped to complete. Catching up on daily missions makes sense and also its a good idea to have a daily mission counter that shows up in your daily missions menu to indicate how many days you have skipped completing daily missions. The daily missions counter would only start counting when you skipped one or more of your daily missions. Please do not merge this topic with any other because its my original idea. Thank you.
  24. When will you folks have a 50% discount on turrets? I want to buy the Gauss turret at half price along with the owl Gauss protection module.
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