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RIDDLER_8

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Everything posted by RIDDLER_8

  1. RIDDLER_8

    Patch Update #469 - Released 12th July 2017

    When the developers notify us about new overdrives? The current overdrive is too basic and simple. We need more overdrives. In V-Log 139, the developers have discussed about the new types of overdrives they were going to add. This V-Log was two weeks ago. This August 2017, we should see more overdrives being implemented and the upcoming HTML5 and the matchmaking system. Modification Overdrives There are M0, M1, M2, M3 & M4 turrets, hulls & modules. We need to have different modification level overdrives, so that players can use more overdrives as their modifications increase according to rank. M0 Overdrive M1 Overdrive M2 Overdrive M3 Overdrive M4 Overdrive The M4 overdrive must have lots and lots of overdrives and be very strong and effective.
  2. RIDDLER_8

    "Elimination" game mode

    I have a good idea about a new type of battle which can be implemented into Tanki Online. This type of battle is called "Elimination Battle". In elimination battle, players have 10 rounds in total. In each round, players must finish anywhere above the last place position. The players who is left in the last place position is eliminated when the round is over. The other players that have managed to successfully finish above the last position proceed onto the next round until the last round where there are only 2 players left. The one of the 2 players that win, earns a big crystal prize. The elimination process I have in mind comes from a PlayStation 1 game called "Need For Speed - Road Challenge", where there is a Race Elimination in the Special Events Races. I think that having an elimination battle of 10 rounds would be a great feature for the matchmaking system, and I personally think that tankers would like to participate into a new battle mode that consists of multiple rounds so that it is more challenging for them. Please like and appreciate my idea. The matchmaking system should open the doors to more battle modes, like Assault Mode and the Elimination battle mode.
  3. When is the next protection module giveaway?
  4. Me too. Isida is my favourite DM turret. Its great for completing giveaways.
  5. I do like the overdrive and the change in the repair kit, plus the stronger, more effective Isida turret.
  6. My idea does not resemble anything that is in Tanki X, so I must remain in the under review section until it is planned.
  7. So you mean mines that shoots lasers and destroys tanks on impact. Cool.
  8. No. Not Island. Only the Polygon map must have a suitable long range platform for Shaft, Striker and Magnum players for long range shots, to ovoid self damage and being killed too often by enemies.
  9. RIDDLER_8

    Let's Discuss Protection Modules

    What kind of protections does Kodiak have?
  10. Another good alteration for mines would be to have an alteration to magnetize mines so that when an enemy passes by, the mine will magnetize the enemy tank and then explode on contact. That is also a good alteration to avoid the wastage of mines.
  11. I use mines quite a lot, but the problem is that players don't step on them.
  12. Yes, of course, the use of mines would be more diverse.
  13. RIDDLER_8

    Ideas for Missions!

    Brilliant. There should be super mission to activate and share over drives to other players. Examples: 1. Activate 999 overdrives 2. Share 999 overdrives This is a cool idea I never thought of, and it sounds really interesting to implement in Tanki Online as new types of super missions.
  14. RIDDLER_8

    Bugs and Glitches Reports [Closed]

    I have just played on the Lost Temple and Industrial Zone maps. On both maps I received the "Server Connection closed" error. I got kicked out of both battles and lost all my progress. Quite often, I also receive another bug called "An Error Occurred", and it keeps on persisting all the time. I get kicked out of battles and lose of my funding progress. Please fix all those bugs and glitches as soon as possible. I would like to know if its really true that the HTML5 will fix all the bugs and errors permanentally? The matchmaking system and HTML5 shall be released in early August, as promised by the Tanki Online developers. When Tanki Online gets converted to HTML5, I hope that new updates shall not cause more errors over time as more and more updates gets released. I also hope that all bugs, glitches are lags will be eliminated for good, so that we can all experience a better gaming experience in Tanki Online. Will HTML5 make Tanki Online load and run much faster than Flash technology? These are the errors I keep on having:
  15. RIDDLER_8

    Let's Discuss Protection Modules

    What is the best protection module to buy?
  16. In the past, until now, I have seen too many Shaft players get killed very quickly only because they cannot find a suitable place to hide and camp on certain maps. The Polygon map is one of the most popular and played map of all, so my suggestion is to re-make the Polygon map to be more suitable for Shaft, Striker and Magnum players. The reason for that is because Shaft, Striker and Magnum players would have more time to fully load their turrets to deal high damage, and even get a kill with 1 shot. The Polygon map must be made suitable for all turrets. Close, medium and long range turrets.
  17. The price of the alterations for mimes does not need to be expensive. The price for mines alterations should cost around 1000 crystals.
  18. Yes, there is a need to alter mines by using alterations. It makes them more fun and interesting to use.
  19. When the matchmaking system and HTML5 is finally in Tanki Online, there must be many new options for players to allow or restrict specific turrets, hulls and modules, just like in eSports events.
  20. No. Do not ask for the removal of crystals for players that post in the forum.
  21. Polygon is a medium map.
  22. I have never suggested alterations for mines. This is the first time that I came up with this idea.
  23. I have witnessed that many Shaft and Magnum players die too quickly on the Polygon map, because they cannot find a suitable place to hide.
  24. The tunnel only needs to be 5 extra meters in length. That is the length of a heavy hull.
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