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Everything posted by RIDDLER_8
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Please can you now post the link to the live stream on the main News section of the Communicator of Tanki Online.
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As you may already know, the self healing of Isida (vampirism) has been removed a while ago. That's a good thing since it made Isida overpowered and nerfing it made it underpowered. With self healing gone, Isida can be strong at M4 level, not too overpowered or underpowered anymore. Players now have a perfectly balanced Isida. My plan is to re-introduce the self healing ability by creating a brand new turret that can both destroy enemy tanks and heal team mates in team battles, but using a different mechanism that Isida does. To begin with, the turret must either be a medium or long range turret. Self healing must only be self activated upon sucking the health of enemy tanks. When healing team mates in team battles, the turret must be capable of healing them by giving them +1 HP unit of health per second and also giving the healer player +1 crystal to the battle fund and +1 point in his score list in the battle position screen. The player would also earn +1 experience points when healing a team mate or destroying an enemy tank. This is how this turret should work. The number of crystals earned, points earned in the battle list, experience points and number of HP earned or given must correspond to the same number of +1 of HP, +1 crystal and +1 point per second given to the player when performing healing actions. When destroying tanks, the total number of HP and hit points must be given out in the same way as when healing team mates in team battles. When causing damage to an enemy tank, the player will suck out +1 HP, earn +1 point, earn +1 crystal and earn +1 experience point per second. This new turret would need to have somekind of laser-like beam like Isida that can stick itself on both the enemy tanker or the team mate in team battles, but have a different way of functioning.
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The non-stop spinning turret is not always a problem with players internet connections. It can also be caused by lags, critical errors, and crashes. I have witnessed this problem for me and other players many times. The developers must find a workaround on fixing all the bugs, lags and critical errors when they arise. New updates creates new bugs, so when an update is released, I suggest that the developers release bug fixes at the same time.
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I cannot wait to see and hear about the good upcoming news about future updates for Tanki Online. Please can you create a V-Log tomorrow Friday as well.
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I have finished typing out my article for the Cross map. Please look at it here http://en.tankiforum.com/index.php?showtopic=297527&page=2&do=findComment&comment=6210868 and read it carefully. My Tanki Online nickname: RIDDLER_8 Maybe, I should be a writer working for the creation of articles for Tanki Online! Thank you.
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Guide to playing in Cross Map to effectively earn kills for super missions This is an image of the Cross map. This map is available at the beginning of your military career starting from the Recruit rank. Here is a top view preview of the Cross map. Overview The Cross map has a simple design. It has four houses, two towers, two corners, two long walls and two short walls. These objects are placed on specific places on the Cross map to make it a well balanced map to play on. To make the Cross map regular as a shape, it has been made square so that players can easily navigate and find their way around the map without getting lost when playing various game modes. The Cross map is one of the most popular map because lots of players play on it and this map is unlocked at the rank of Recruit, so your journey from Recruit to Legend, you shall see many battles that are performed on this map. Best for completing super missions more effectively Super mission can be hard, long and a tedious task to complete due to the fact that the map you are playing on has too many different elevation levels, obstacles in the way, or the map is simply to large to play on. There are many maps that can be too big because players use slow hulls like Titan, Mammoth. Large maps are also a problem for short range turrets. Reason for choosing the Cross map The reason why I have chosen and picked the Cross Map is because it is reasonably small, flat and easy to navigate when chasing players using any different tank combinations such as small, medium and large hulls using any type of turret. This means that there is no time to waste on the battlefield of the Cross Map to find an enemy tank to kill him. On this map, players can make lots of kills and earn lots of crystals faster and grow the battle fund faster than on large maps where players do more driving rather than killing. DM I mostly play DM battles on the Cross Map because it is the best and most suitable map for using short, medium and long range turrets. The hull you choose is also the player's opinions, but my preference of hull usage is Dictator, Titan and Mammoth. The DM mode is the best mode to play on the Cross map when completing the 9999 kills super mission. The three following team battles are an excellent choice for when completing 99,999 experience points battles. TDM When I use my favourite life saver hero on the battlefield to heal players, I play TDM battles by using Isida to heal players on my team. The Cross map is reasonably flat and can serve as a perfect working ground when saving the life of your team mates on both sides when they continuously fire at each others team. In TDM battles, team member stay put and keep close together, especially when using Isida as your doctor medic in law. The TDM battle mode is like having to play a bodyguard battle because players on the same team usually stay together. Isidas regroup to form a force of nature to help their team lead their way to victory. CTF When I have daily missions that involves capturing flags quickly without taking a long journey to find the flag pole, risking getting killed too easily, the Cross map is the best map for playing CTF battles. Of course, you must bring a medic Isida on your team and keep him by your side at all times, healing your damage from enemy fire. The CTF battles are good for those players who likes to battle in a format which is similar to a football team. The score count is made by the number of flags you capture. The more flags you capture against your enemy team, the more likely you are to reaching the title of victory. CP The Cross map has 3 CP points that are located on top of the cross bridge. When playing an effective CP battle, players must play on the Cross map and use the diagonal bridge levelling to hide from enemy fire. Then attack your enemy with a suitable turret such as Railgun, Isida, Freeze or Firebird. The cross bridge has been specially designed so that it gives players the ability to reload and lay low during heavy enemy fire. Isida must keep on healing the team in CP battles to help keep the team alive for as long as possible and to enable the team to successfully capture the points. Just remember that the Cross map has 3 control points, so you must divide your team in smaller groups, making sure you have an Isida by your side healing you when an enemy tank is firing at you so that you can successfully capture the control point. The CP mode is the favourite battle mode for Isida players who wants to camp and heal at the same time as capturing a control point. Assault Mode The Assault Mode is a battle mode that is only available for player during the Christmas and Happy New Year celebrations. This type of holiday comes in just one holiday format package. That is Christmas day and Happy New Year. The Assault Mode brings a map that can only be available to play on during the Christmas and Happy New Year celebrations. The Assault Mode works by having two team in a team battle. The red team controls a flag and the blue team controls a control point where each control point goes up by +1 point per every passing few seconds, even if there is no player on the control point, the control point continues to go up. Players cannot capture the control point like they do in regular CP battles. This battle mode consists of two battles in one. They are both CTF and CP which are combined and merged into one battle, called Assault Mode. Players on the red team side win by capturing flags from their red team side and then capping the flags onto the blue team side where the control point(s) are located and the blue team side win by fighting off and destroying the players from the red team side, literally stopping them from capping the flag onto the blue team's control point base. The Cross map and all the other maps in Tanki Online does not yet have the Assault Mode incorporated in the maps. The developers have mentioned, quite a few V-Logs ago, that they were going to implement the Assault Mode as a permanent feature in Tanki Online. That would be sometime in the future, probably in early 2018. Repair Kit The repair kit is an essential piece of kit that can be very effective on the Cross map for players that wants to resist being killed too often and also for players that don't have an Isida team mate by their side. The repair kit can also be an urgent supply that can keep players alive when trying to catch a gold box during enemy fire. The Cross map has only one repair kit supply box that is located in the middle of the cross bridge. Double Armor The double armor has the ability to slice cut 50% off of the amount of damage that you receive by enemies firing at you. The cross map has four double armor boxes that are located very close to the cross bridge on the ground. Double Damage The double damage power up supply box is a tool that can help players successfully earn their kill by doubling the amount of damage they deal to their enemy. The supply is used in many situations where there are battles with lots of heavy hulls that can be difficult to destroy with normal firing rate. The Cross map has two double damage boxes located on opposite sides of the cross bridge. Players can take the shortcut to climb on the cross bridge to quickly pick up a double damage box. Speed Boost The name says it all. When you pick up a speed boost, it will make your hull drive faster. Players can pick up a speed boost to speed up their hull when moving. Speed boosts are particularly used in CTF battles, and players will keep on using them the escape enemies shooting at the other team to successfully return the captured flag to their team's base. The Cross map has a total of four speed boost boxes that are located on either side of the map where each of the teams re-spawn. Mines Mines does not come in the form of a supply drop box. Players can buy units of mines, just as they can do with all the other supply boxes, but mines are mainly earns as a daily gift in daily missions. The Cross map can be a great target for placing mines when supply boxes drop to surprise players with a boom death when running to pick up a supply box. The good news is that mines can be hidden under a supply box that sits on the ground. The bad news is that, when the player who dropped the mine gets killed, the mine disappears. The Cross map has a benefit where players can drop a mine on the side of the map, so when there is an enemy chasing you from behind, drop a mine near the side of the cross bridge and your opponent will drive over it and take damage or even die if low on health. Gold Box The gold box is a very rare, but special type of supply box that can randomly drop on any server, any map at a random time. Players can pick gold boxes up by bull-fighting each other and drugging to stay alive to get hold of that precious supply box. The gold box is worth 1000 crystals on normal days, but it reward can expand to 2000 to 10,000 crystals on big events and, especially holiday celebrations. The Cross map has many gold box drop zones that players will randomly hunt to find the gold box. The Cross map is one of the best and most suitable maps to collect gold boxes because this map is reasonably flat, and players can also jump off the cross bridge to quickly zap that gold box. The gold box is a small bonus reward that can be collected by only one player. Zero Supply Mode (Overdrive) This amazingly unique piece of supply was once available during the April Fools Day 2017 and the May Holidays of 2017 celebrations. It has been renamed as Overdrive in the May Holidays 2017 with a few tweaks. The visual effects of the Zero Supply Mode (Overdrive) has been changed and tweaked twice during those two holiday events. The Overdrive mode is set to return in Tanki Online soon as a permanent feature in Tanki Online. There are no supply drop boxes for this supply. The Overdrive mode activates all of the player's supplies except gold boxes. Players can use this supply on any map and any battle mode as they wish. Players can use this supply only three times in a 15 minute battle, so when it is fully charged to 100%, it is ready to activate. One final note! This article was written by RIDDLER_8 - a Tanki Online Legend ranked player. Thank you for reading this article on the Cross map. I hope that you have leart something new.
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I like to use mines in battles, but the problem is when I use them, I always get killed and mines goes to waste. I have a solution that will stop wastage of mines that are dropped on the battlefield. I have an idea about creating a special type of battle mode where all the turrets of player's tanks are disabled. In those battles players will only be able to drop mines. 1. All gold boxes and regular supply boxes will be disabled. 2. All turret modules disabled. 3. The mines module is allowed and can be added or removed during battles. 4. Players can change turrets or hulls. Turrets are disabled, so they cannot fire. 5. DM, TDM, CTF & CP battles are accepted for mine battles. 6. Mine battles last for 15 minutes per round. Players reward would be crystals reward. The top 3 places would earn a crystals bonus to compensate on their hard work on the battlefield. Top 3 places bonus: 1st = 100 crystals 2nd = 50 crystals 3rd = 25 crystals Your only source of defence is the ability to drop mines.
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valid Extended respawn option in battle settings
RIDDLER_8 replied to MandolinMarc in Ideas and Suggestions
The good thing is if tanks takes longer to re-spawn and stay as a ghost for a few seconds more, it will give the time for other players go drop mines under your hull, so that you immediately explode when re-spawning. The use of mines would become more frequent and there would be much less mines to waste. Mines could become, somehow, a quick and easy replacement of a turret in such situations for an extended but short period of time. -
Achievements should only be rewarded by giving crystals to players who manages to complete them. The size of the crystals reward must be the same size as the achievement itself. Examples: 1. Destroy 100 enemy tanks = Earn 100 crystals. 2. Earn 100,000 XP in DM = Earn 100,000 crystals I have spoken about this when the achievements update was implements nearly 2 years ago. Achievements are not fair right now because players complete them and they don't earn any crystal reward from them. For example, if you work and your boss asks you to sell 1000 goods in one week, you would be expected to earn money by selling your 1000 goods during the deadline time. The same thing goes for achievements in Tanki Online, they must reward players with crystals rewards since it takes years to complete them.
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The likes for achievements are not good enough.
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I know. I can't wait till Friday. Tomorrow Friday we have a live stream. Please ask for a V-Log as well. We should have both.
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God Mode - 100% Protection Shield The overdrive must feature something that gives 100% from enemy fire for a limited time. What the overdrive feature needs to have is an ability that gives players to be god mode. What the god mode does is to activate a shield that makes players indestructibly for 10 seconds. Upon activation of the god mode, a gold shield will pop-up and show up on top of the players tank. This feature will be activated when the overdrive mode is being activated and will last for 10 seconds. This shield will give 100% protection from enemy fire. The good news is that when collecting gold boxes, is that just before the gold box touches the ground, players can activate overdrive and god mode will turn itself on, giving players 10 seconds of resistance against enemy fire so that they have a chance on collecting the gold box without getting killed. Just remember, that timing is the player(s) priority, so if you activate the god mode too soon, then your luck will be over since other players will get a chance to kill you when the god mode shield icon expires. The correct timing for the god mode shield is only 10 seconds. I takes 30 seconds for gold boxes to drop, so calculate your timing correctly. The god mode protection shield is a feature that I do recommend to be added and implemented into Tanki Online, because it gives players the ability to stay alive longer. Players that occasionally use the weak hull named Wasp, would appreciate this god mode shield because it will help them to stay alive and 100% safe from enemy fire for 10 whole seconds. The god mode protection shield was available for use when collecting special gold boxes in April Fools day. This time I want to have the god mode protection shield to stay in Tanki Online permanently as an overdrive feature. Thanks for reading and understanding.
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Every day when joining Tanki Online for the first time, I receive this critical error and slow loading screen. See below: Please fix this slow loading lag. It is very annoying because it makes Tanki Online unusable. I hate lags and critical errors. Please find them all and fix them as you discover them. Thank you.
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Thanks Cedric for this live stream, but, please, can we have a V-Log this Friday as well.
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Today is 6th July 2017. Lets hope and prey for a better Tanki experience.
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Sorry. I made a mistake today it is the 5th July 2017. Tomorrow is 6th July 2017, and the update will be released after server update. I hope it all goes well for Tanki Online.
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The Promo Codes are a good idea for buyers. As you may already know, I am not a buyer, so this feature is something that I would never ever use. I just earn my free crystals by completing battles and completing daily missions every day. I am happy that the invisible tank parts bug has now been fixed. However, the critical error bug that kicks players out of the Lost Temple map has not been fixed. I have reported this bug quite a few times and I would like the developers to start work on fixing this bug because it causes Tanki Online to crash on the Lost Temple map and other large maps as well. When players get kicked out, they lose all of the battle progress and it is unfair for them all. Please fix the Lost Temple bug critical error that causes Tanki Online to stop responding and crash. Thank you. Please explain to me more about how the Promo Codes work. Today on the 6th July 2017 that you have rolled out this new update, Tanki Online keeps on crashing. There are huge lags and continuous crashes. Please fix those lags and crashes.
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Yes. I do agree that bans for flooding and spamming should be removed because if you are banned, you cannot use the forum to chat. The CAPITAL LETTERS ban should also be removed. Players should be given the freedom to use block capitals to highlight important words and phrases. There should be no ban on block capitals. Flooding and spamming does not hurt anyone, but remember to always be polite towards other players.
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There is a bug in the friends list. Sometimes when adding a friend to your list, the friend does not get added to the list and is not highlighted under the chat or battle list screen interface. As you can see, added friends sometimes does not show up in green. Please report this bug and add it to the bugs forum section for the developers to see and fix. Thank you.
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valid Repair Kit works different in parkour mode
RIDDLER_8 replied to need.higher.rank in Ideas and Suggestions
The repair kit should last for 10 seconds only when a gold box is dropping and when it is activated near a gold box drop zone. -
Good idea. There should be a + sign for medic Isidas who are on the same team as you in team battles and a - sign for enemy Isidas who steals your health to kill you.
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Good idea from need.higher.rank player. Daily quizzes must have weekly quizzes chains just like in daily mission chains where players earn an increasing bonus every week. The weekly quizzes bonuses would gradually increase every passing week upon completion of the weekly mission chain. If players skip 1 day, then they will need to go back to the beginning of that chain at the beginning of that particular week. If players skip more than 1 day, then they will restart from the beginning of the monthly chain.
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The turret that does not have splash damage is: B: Isida The paint that cannot be used for camouflage is: D: Frost The above questions are: D: All of the above.
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Bigger rewards for completing mission chains this summer!
RIDDLER_8 replied to theFiringHand in News Archive
Please can we have those big weekly mission chain rewards permanentally. When are the micro upgrade sales? -
You folks have bright ideas. Put ideas together to make a better Tanki Online game.
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