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Everything posted by RIDDLER_8
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This update has created a new bug. When I edit a post or comment that I have created and click on "Post", the changes does not get saved. Please report and fix this bug.
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I am looking forward to the matchmaking system and 50% micro upgrade sales.
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Good update.
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Zero Supply Mode must be added back to Tanki Online and remain permanently in the game.
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Please can we have an epic discount of 99% off on micro upgrades in summer holidays 2017.
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Sales on Shop paints, servers merged, new paints, and more
RIDDLER_8 replied to theFiringHand in News Archive
Survival Mode There should be a survival mode mission every day and the player plays by himself. He must collect as many gold boxes as possible. There are booby traps on those maps. When getting killed only once you finish the battle mission with the amount of gold box collected. How about this for a new daily mission mode. -
Review [Special] Deconstructed: Livestream with Cedric
RIDDLER_8 replied to Flexoo in Newspaper Archive
Those new features will spice up Tanki Online. They are coming in the matchmaking system. -
Review [Special] Deconstructed: Livestream with Cedric
RIDDLER_8 replied to Flexoo in Newspaper Archive
Team Colors There are currently three team colors. DM, green, TDM, CTF, CP and Assault Mode, red and blue. The current three team colors are boring because there are only three. Green, Red and Blue. In team battles, it would be a great if players could choose their team colors before joining the battle and only players with your matching team color can join your team. That could be a feature that can be added to the upcoming matchmaking system. In the image below, my team is blue. Here I chose the white color for my team. As you can see, it is amazing for players to choose their team colors. The flags in team battles and control points in CP battles (Assault Mode) will also change colors to reflect the team. Four player mode would be an amazing feature to add to the matchmaking system. I hope that the matchmaking system will add the possibility for players to choose their team colours before entering team battles. That will make team battles in TDM, CTF, CP and Assault look and feel different to players. It will also make Tanki Online look different from Tanki X and make it feel different as well. Players would be able to choose an unlimited amount of colours for their team before joining team battles. The good news is, however, only players with the matching team color would be able to join those battles in the matchmaking system team battles. That will also add a deeper battle filter and add more customization options for the matchmaking system as well. The team battle colors in the matchmaking system is a feature that I am really looking forward to be added to Tanki Online. -
Review [Special] Deconstructed: Livestream with Cedric
RIDDLER_8 replied to Flexoo in Newspaper Archive
I am happy and currently patiently waiting for the upcoming matchmaking system. Please get rid of the Pro Pass because it wastes player's crystals because the Pro Pass does not last permanently. Crystals in Tanki Online are supposed to be spent for only items that last permanently such as turrets, hull, modules and paints. Pro Passes and supplies are consumables, so they are temporary and should be free. Flash uses 1MB of video memory, so HTML5 uses 1GB of video memory instead. That means that HTML5 will make Tanki Online run much quicker and eliminate all lags, technical glitches and almost all critical errors. HTML5 is 1024 times faster than Flash. So 1GB = 1024MB. I am glad that the developers decided to keep the current battle list system. I am glad that the developers removed the useless and annoying DM Tournaments, since players had to wait for hours before joining the DM Tournament and they had to pay an entry free of 1000 crystals that way a waste of crystals for players. The matchmaking system totally removes this entry free and makes battles free-for-all to join. I hope that the Zero Supply Mode will be added back into Tanki Online permanently for both the matchmaking system and normal battles. The Zero Supply Mode helps players win battles in team battles and also gives players a 50% advantage of catching gold boxes by remaining alive for extra seconds. There are no needs to buff or nerf turrets because they are all perfectly balanced. Just remember that all M4 modifications of turrets and hulls must be strong. That is the reason why players micro upgrade all their turrets, hull and modules all the way to M4 modification. I find it hard to get to use Magnum effectively, so developers should add a laser marker target that can be switches on and off in the settings menu. Assault Mode is a gameplay mode which I adore and miss a lot. Please add back the Assault mode permanentally in Tanki Online. This mode is so much fun because its like playing two modes in one. It feels like playing CTF and CP modes at once. That's amazing. I do not like Tanki X but I am a Tanki Online fan. Both games are very different in terms of mainly graphics. Both games are also different in the way they function. Tanki Online is a browser game but Tanki X is a client based game. Both versions of Tanki have different gameplay features which means that they shall both remain for players to play permanently. -
Sales on Shop paints, servers merged, new paints, and more
RIDDLER_8 replied to theFiringHand in News Archive
Will those 9 new paints be available to buy in the garage? -
Sales on Shop paints, servers merged, new paints, and more
RIDDLER_8 replied to theFiringHand in News Archive
RIDDLER Paint. Please can we have a RIDDLER paint to be added to the garage. I would like to buy a RIDDLER paint to suit my look and my Tanki Online nickname RIDDLER_8 for easier identification. -
Sales on Shop paints, servers merged, new paints, and more
RIDDLER_8 replied to theFiringHand in News Archive
Wow, nine new paints. Shall there be a yellow, purple, gray and brown paint? -
When is the next 50% micro upgrade discount?
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All the new supplies will have cooldowns. The Bomb supply that makes tanks explode will have something like 10 seconds cooldown before it can be re-used again to destroy all tanks again.
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Yes. Sorry I forgot to mention Vulcan. Example of Vulcan with 3 other turrets. 5. Vulcan, Shaft, Railgun, Ricochet Sorry for the missing Vulcan turret protection. Thanks for reminding me for this missing protection.
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Current Keyboard Supply Keys + New Supply Keys There are quite a few keys on the keyboard that are used by supplies, but there is still some keys left for a few more supplies. 1 2 3 4 5 6 Repair Kit Double Armor Double Damage Speed Boost Mine Gold Box 7 8 9 0 Bomb Ghost Tank Combo Zero Supply Mode As you can see from the bottom numbers list, it would be amazing to have a few more supplies to make Tanki Online more fun and different to play. The "7" key would activate a bomb supply that will destroy all tanks except the player who activated it. The "8" key would temporarily make the player's tank a ghost, but ghost tanks are still able to attack other tanks, take supply boxes whilst being indestructible for a short period of time. The "9" key would activate a combo supply which means when destroying two or multiple tanks at once, it would activate a multiplier score that would give more points, experience and crystals to the player who has activated that "Combo" supply. The "0" key was the so called Zero Supply Mode that was available during the May 2017 Celebrations. The Zero Supply Mode works by activating all supplies at once making your tank more powerful and gives other players in team battles the ability to also sport the Zero Supply Mode within your radius range. My suggestion is that developers go ahead with the development plans in Tanki Online for the supply units to be dropped on maps and to be earned in daily missions as supply rewards. We need the 7, 8, 9 and 0 keys to have the Bomb, Ghost Tank, Combo and Zero Supply Mode to be added to Tanki Online permanently. Thank you.
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I personally think that there should be a bomb pick-up supply where players pick up a bomb supply and all the players (excluding the player who picked up the bomb supply) explode all at once and the credit goes to the player who picked up the bomb supply unit.
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Zero Supply Mode - Permanent Stay in Tanki Online Well. my favourite May 2017 Celebrations feature of the holiday contest was the Zero Supply Mode. Now that the Zero Supply Mode has been removed, I dearly miss it. I would love to see the developers add back the Zero Supply Mode to stay in Tanki Online permanently because it really helps weak players make a comeback in battles with drugging players. The Zero Supply Mode also makes Tanki Online feel different by changing the usual gameplay dynamic by activating all supplies at once and create a spread of Zeroes when team mates in team battles are in your range. Gold Box - Help The Zero Supply Mode can also behave and act as an amazing helper and shield defence when it comes to hunting down gold boxes. During the May 2017 Celebrations, I have managed to pick up over 11 gold boxes, thanks to the Zero Supply Mode. Otherwise, I would of have missed out all 11 gold boxes during this special event. I want to have the Zero Supply Mode to permanently stay in Tanki Online as it makes the game much more exciting, fun to play and helps players who struggle to earn kills, hunt gold boxes, get an extra 50% chance. Thank you.
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
RIDDLER_8 replied to theFiringHand in Contests Archive
Did I win something? -
Yes I know, but the four protection modules should be according to range. Yes, there must be just a few four protection modules. Let me divide them into turret range categories: 1. Isida, Freeze, Firebird, Hammer 2. Ricochet, Twins, Smoky, Thunder 3. Railgun, Shaft, Striker, Magnum 4. Hammer, Ricochet, Smoky, Thunder That's how range should be organized for 4 turret protection (quadruple) modules.
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The Pro pass is still 5000 crystals to buy and waste. The developers have mentioned in the Live Q&A with Cedric that they soon plan on removing the Pro Pass to replace it with another feature that is similar, but free for players to get. So, players shall then earn just pure profit and no longer waste 5000 crystals for a month of Pro battle Pass.
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The Zero Supply Mode and Assault Mode must be added for both the matchmaking system and regular battles. The Pro Battle Pass is a waste of crystals for players, so I suggest that it must be removed. I never waste my crystals on Pro Passes because they are not permanent. Instead, Pro Battles must be free for all players. I also forgot to mention that now that there are two new turrets, Striker and Magnum, there must now be quadruple modules because triple modules feel somehow powerless against so many different turrets in a battle. We need quadruple modules please. Also, M0 and M3 alterations must be created. The developers so far only make alterations for M1 and M2 turret modifications, so we need M0 and M3 alterations. I am sorry to say this, but alterations have not been finished yet, because the M0 and M3 versions are missing.
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Hello and welcome to one of my ideas and suggestions. This time I will be discussing about the matchmaking system, HTML5 and the use of supplies. Yesterday, I have watched the "Live Q&A with Cedric - EN Community Manager for Tanki Online" and Cedric Debono spoke for 1:30 hours, mostly about the matchmaking system and the HTML5 feature that will take over Flash this summer. You can catch up on the "Live Q&A session with Cedric" here: I am very excited and looking forward to the matchmaking system and the HTML5 that shall soon take over flash. Flash is becoming old fashion and it is too slow to properly run Tanki Online. That is the main reason why Tanki Online has so many annoying lags, slow loading, bugs and even crashes. HTML5 is supposed to get rid of most of those problems such as slow loading of the game and lags that continuously happen throughout all the game servers of Tanki Online. On my computer I have upgraded my Flash version to the latest version and I still receive a brief message that my Flash software installation is out of date. Well, this shall no longer happen with the upcoming HTML5 feature. I promise you all you folks out there who are playing Tanki Online like me that HTML5 shall be much, much faster than Flash. Flash has 1MB of video memory, so HTML5 has 1GB of video memory. 1GB = 1024MB so HTML5 is 1024MB faster (or 1024 times faster) than Flash. I hope that HTML5 shall lead the path to improving the graphics of Tanki Online, but I am not sure. If you know the answer, then please let me know. Supply Uses When I join battles, especially DM battles, facing lots of players who are continuously using lots of supplies (drugs), it is a big problem for me when I have no supplies left to use. I have no supplies left at the moment, so when I am facing any battle mode with lots of players who are using multiple supplies at once, I find it almost impossible to tackle the problem on getting kills. I cannot kill strong players using lots of supplies at once. So players like me who has no supplies against other players who are protected by supplies is a big problem for those players and it, somehow, makes Tanki Online feel like it is unbalanced. I hope that the new matchmaking system will give a choice to players by filtering players who have supplies to go to battles with all players who have supplies. Players that does not have supplies must be filtered and put into a proper battle with other players that does not have supplies to make battles more balanced, so that weak players get 50/50 chances of getting kills and receiving a high enough score and crystal fund. ZERO Supply Mode The Zero Supply Mode was an amazing special type of supply that players had in the May 2017 Celebrations. I would like the developers to bring back the ZERO Supply Mode permanently in Tanki Online because it greatly helps players in team battles make a comeback and win. A weak team can use Zero Supply Mode and fight there way to victory with ease, as long as that team has enough players and strong hulls. The Zero Supply Mode is very important for players, because it also help them win battles more frequently, but it also helps them collect gold boxes when they drop. Zero Supply Mode gives 50% more chances for gold box hunters, so this supply must come back permanently in Tanki Online. Assault Mode Cedric Debono has also explained in this week's "Live Q&A Live Stream" that the Assault Mode were to officially be added back to all maps in Tanki Online. This time, Assault Mode will become and consistent, permanent battle mode just like the other four mode of DM, TDM, CTF and CP. This Assault Mode update is due later this year, probably this summer or fall. Thank you all folks for reading this post of the upcoming features for this summer, that Cedric Debono has explained already in his "Live Q&A Stream". If you did not watch the Live Stream, then watch it now here:
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Premium, Golds, Liquid Metal, and Dream Tanks Giveaway
RIDDLER_8 replied to theFiringHand in Contests Archive
I would like to micro upgrade my M3 turrets and hulls faster. Please change the micro upgrade steps from 20 to 10 steps. -
I want to make my questions and opinions heard. Please Cedric and Hazel Rah answer them all positively. I am patiently waiting for more cool features to be added to Tanki Online. 1. Will the Tanki Online developers finally decide to release alterations for M0 and M3 turrets? 2. Will XTs be removed and replaced with skins like in Tanki X? 3. When are we going to have 50% (or more) sale on micro upgrades? 4. Will there be more types of battle modes like DM, TDM, CTF and CP modes in the near future? 5. Tanki Online still has too much lags, bugs, glitches and slowness, so will they all be fixed? 6. Shall there be more turret, hull or module giveaways? 7. Will the developers bring back the ZERO Supply Mode in Tanki Online permanently? I am looking forward to those cool new features. Thank you for submitting your answers.
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