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BSG-62

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Everything posted by BSG-62

  1. BSG-62

    Private Messages in Chats

    I thought it was fine. No flirters anymore.
  2. That moment you realize Personia hasn't bumped a topic for a day.
  3. BSG-62

    "No-kill" rule during gold box drop

    Same. The gold rush is the time for slower Medium hull users to troll those Xp/Bp guys and make them pay.
  4. BSG-62

    Dan`s rayz of sunshine

    Hmmm, let's see who's numbers i have. (kidding plz don't ban)
  5. BSG-62

    Ideas for Turrets!

    Suicide bomb? Scroll up and go to the previous page.
  6. not a clue. I only use Dictator-Thunder so yeah.
  7. yes that's for sure. We used to log in to see 2500 crystals. Now we're playing 30 minutes for 17 speed boosts.
  8. BSG-62

    Ideas for Maps!

    Just a few more ideas: Docks: A port with tankers and cargo ships which can be driven on. Very large map. Has multiple branches. Airport: A single runway and bordered by a number of fences. Hangers and planes. The planes can be driven on if they are tilted. They can catch fire but will not take visible damage other than the flames. Trucks and tugs also around. Hanger: A large hanger with large planes. The aircraft are already damage, some crippled. Fuel trucks are around, lights flicker, fires burn. There are gangways and higher levels but no way out.
  9. BSG-62

    Ideas for Maps!

    The reason they would die after 45 seconds is not that water would destroy them, it was because they would still be trapped and there would be no way out; it is merely a way to get them out of the compartment.
  10. BSG-62

    Ideas for Maps!

    And a lot of complaints of lag. My idea was a slowly sinking ship which would tilt or list a bit to one side and then the other. As the water rose, some spawn points would no longer work. A compartment about to be flooded will have an alarm and the people will have 30 seconds to escape or be trapped for 45 seconds until they die or self-destruct. As old areas are flooded, new compartments will open up when the ship makes a sudden list. All general areas are accessible at the start. There should also be a non-sinking version. Decks (bottom-top): Hold: bottom deck. It has old rusted tanks and a bunch of crates and metal beam supports. It has 2 levels-the bottom level can be seen through holes and areas of the floor covered by mesh and is accessible by ramps. It is under the waterline. A single ramp leads to the level above. Engine room: full of boilers and with steam puffing out occasionally, it is a cramped deck with 3 ramps up. Cargo deck: Shipping containers with ramps leading to the top of them and a small gangway up top. Has open center. There are 3 areas, all accessible via narrow ramps and gangways. 5 ramps to go up. Outdoor deck: By far the longest, stretching the full length of the ship. Has a pool in the front, and heli-pad at the back. The walkways are 2.5 Viking lengths wide and have doors that lead to the interior. The interior is mainly an open area with tables, couches, wrecked tanks and corridors as well as doors leading to balconies. There are many windows, both smashed, partly broken and intact. Certain lights may occasionally flicker. 4 doorways out on each side, 2 at the front and 2 at the back. 3 internal ramps up and 4 outside. Internal inspired by staircase of the Titanic. Bar and diner: Completely open area with little cover and fully open doors to full length balconies outside. There are walls dividing sections. 2 ramps inside inspired by stairs. The same ramps that started from the deck below stop both here and go to the deck above. Observation deck: Only a few lumps as cover. Bridge (inaccessible): A burning building with black smoke and red blaring lights on top. There is also a stretch out areas by a crane. It is a platform accessible from 2 gangways. Both flags can be seen from it.
  11. BSG-62

    Ideas for Maps!

    ^ Well i guess my idea of a sinking ship map goes out the window.
  12. BSG-62

    Dan`s rayz of sunshine

    Justin Beiber's 'Baby' or death? I think that's an easy one. *retch*
  13. ​That's the spirit! Now guys we have an alien invasion drill.
  14. BSG-62

    [Forum Game] Beautiful or Ugly

    ugly Dictator Thunder M3?
  15. THE WUIVL BROEM FOX JUMPD OVER THR LSVY FLG
  16. BSG-62

    Anti-cheat problems

    I've lost 1. It was the only i had ever came close to....
  17. BSG-62

    Episode 76 of the V-LOG is here

    didn't watch lol
  18. BSG-62

    Dictator and Titan: Flash AND Unity?

    Yes, we'll need a refund: i've put many crystals into my Dictator.
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