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ghost-guns

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Everything posted by ghost-guns

  1. I think the turrets to upgrade are twins, magnum, vulcan and striker. Vulcan and striker because no one uses protection again them. Twins and magnum because they are OP regardless of protection modules.
  2. ghost-guns

    Let's Discuss Railgun!

    Yeah it's like playing the lottery in a one on one situation. I honestly don't like railgun as much anymore.
  3. ghost-guns

    Let's Discuss Twins!

    Twins M3 is one of the few turrets I have that actually feels strong. Firebird feels ok too but has more microupgrades.
  4. ghost-guns

    Your Opinion about tanki

    Why is it always the same maps? Forest - I really dislike this map and find it boring Industrial zone - zzz Desert - too much camping Highland - dominated by magnums now and I don't like the new design What not more of: Deathtrack Island Noise Skyscrapers Stadium
  5. ghost-guns

    Let's Discuss Paints

    I got that in a container yesterday but I doubt I will use it much -_- Last week I got mars and a few weeks before that I got atom. Imagine getting orange paint in a container... is that possible?
  6. ghost-guns

    Your Opinion about tanki

    Yeah, most games quickly become polarised with one team winning by a big margin. Seems to be the state of play these days. Highways is slightly better on CTF, possibly because of the distance needed to cap a flag. It keeps things 'somewhat' even.
  7. ghost-guns

    Container Project to Learn Reward Probabilities

    Hohloma 125 Mines 125 Double Damage
  8. ghost-guns

    Tank Controls, Gold Box Drops update

    On highways a gold dropped in one of the corners on top of a shaft. With the location and time limit there was no way anyone else was going to catch it... kind of unfair IMO.
  9. ghost-guns

    PayPal Special Offer returns

    I'm very tempted. Wish it was a little bit cheaper.
  10. ghost-guns

    Let's Discuss Magnum!

    I'm honestly starting to think it's a case of "if you can't beat them, join them". It doesn't look like magnum will be nerfed anytime soon, all the while magnum users can hide from enemy fire and do insane damage. I don't find it a very exciting turret but sometimes you gotta fight fire with fire...
  11. ghost-guns

    Let's Discuss Isida!

    Yeah one on one isida is strong, but that's quite rare and usually there's a few tanks to contend with at once. That's where firebird is a better turret I think as it can hit multiple targets and the afterburn seems ridicuously strong right now.
  12. ghost-guns

    Let's Discuss Railgun!

    It's because a lot of people have railgun protection. In some games most of the opposition have 30% + protection and double armor. In that case it's usually best to switch to another turret. An increase in damage output would be negligible in these circumstances, I think.
  13. ghost-guns

    Let's Discuss Railgun!

    It depends on the opposition. Sometimes you're doing 4000+ damage (M4 + high-calibre ammo) and sometimes you're doing as little as 800. I'm just not sure it was worth upgrading beyond (at most) 10 steps.
  14. I'd like to move away from railgun and use a more laid back combo. Thinking of using mammoth because of it's stability and the (maybe) future invincibility overdrive. What's the best option out of this lot? Mammoth / Magnum Mammoth / Thunder Mammoth / Shaft Mammoth / Twins I think all of those turrets have decent range. I have vulcan as well but I'm not sure if I should upgrade that as it's a little bit weak.
  15. ghost-guns

    What to buy? Which is better?

    What should I get out of: Thunder Hammer Shaft Mammoth Dictator Wasp
  16. ghost-guns

    Let's Discuss Magnum!

    Logically that is true, but there are a lot of cheaters in tanki online.
  17. ghost-guns

    Let's Discuss Thunder!

    Thunder is strong when I take off emerald protection. Didn't realise how strong is was.
  18. ghost-guns

    Let's Discuss Railgun!

    Honestly I wouldn't bother microupgrading railgun from M3 0/20. There are far more OP turrets.
  19. ghost-guns

    Your Opinion about tanki

    Have you guys SEEN the amount of drugging and suspicious activity that goes on at gefreiter rank? Way to scare off new players.
  20. ghost-guns

    Let's Discuss Magnum!

    Remember when hammer and vulcan were introduced into the game? Tanki introduced hammer and vulcan protection into pre-existing modules (or paints as they were back then). Why has this not happened with magnum? Also, how can magnum one-shot an M4 viking with double armor? They were obviously using a hack, but moderators will deny this and I don't know why.
  21. ghost-guns

    Let's Discuss Railgun!

    Probably using M4 high-calibre ammo which can do 4000 + damage if you don't have protection. Also there are hackers in this game, so you can never be sure if someone isn't using a damage hack. People will deny this but I see it a lot.
  22. ghost-guns

    Let's Discuss Isida!

    I've got it at 10/20 and it doesn't seem as good compared to a few months ago. Firebird on the other hand is ridiculous and if anyone has it I'd suggest making it M4.
  23. I'm not sure about that. If a lot of players have high protection against railgun then it's sometimes better to take the alt off. Railgun at M4, anyway, can reload quite fast and that can help the team quite a lot.
  24. ghost-guns

    Your Opinion about tanki

    According to the ratings pages, a few hundred thousand users log on to tanki each week. Given the lack of battles and general player numbers at legend rank, I'm guessing the majority of these users playing tanki online are playing on low ranked accounts. Maybe a lot use throwaways. To me this suggests that tanki online is no longer a game for casual players. At high ranks you must complete mission chains or buy supplies in order to play for a few hours each week, otherwise you simply cannot compete or do anything. You must also have good equipment and this is evident given the amount of blowouts in each and every game (and this is increasing). This is why tanki is dying... it's no longer a game for casual players. At higher ranks it is becoming a game for die hard fans (I've been on here since about 2013) and those with foresight and a lot of patience who buy wisely. The amount of drugging and the number of blowouts is also tedious and boring. Why not limit how many supplies someone can have in their garage? Why not limit how many of the same clan can enter a regular battle, before they take it over and ruin everyones enjoyment? Why not have more map diversity?
  25. It's really the containers which stopped me from quitting. I keep hoping that I'm going get zeus and then I will feel like I have "completed" the game (zeus and clay used to be the best paints back in the day). In reality I probably won't get it though. Will most likely play less when I do my masters placement.
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