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Everything posted by ghost-guns
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Have tanki buffed this turret or something as it seems to be extremely OP, especially when they have an isida behind them. What have they done to freeze? I have it in my garage but rarely use it and I don't see why one turret should be so OP. It makes a mockery of game balance.
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Tanki online is no longer fun. Matchmaking doesn't work. It puts you in games which are almost over or one-sided with one team winning by a large margin. It gives you no choice of map, so you end up playing on maps you hate unless you keep quitting. Most PRO battles have overdrive enabled so those are ruined too as you are not able to fight back with your own supplies. It is a game of luck. Lag is off the charts. Railgun is often unuseable as it twitches everytime I am about to shoot, making me miss my shot. My tank often spins and drives itself into walls or sometimes locks itself in reverse. Some tanks seem unbeatable which is very suspicious. Often they are using freeze which seems to be at M10 level. The same few maps make up 99% of battles.
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Post here your issues with lags and server instability
ghost-guns replied to theFiringHand in Archive
Does anyone else's tank jam in reverse? Also so annoying when I'm about to fire railgun and my tank twitches or sometimes spins around on the spot. -
Viking. Wasp m3 is so unstable. At low ranks it might work but at legend it just gets obliterated.
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Regular battles are too annoying for me to play now. Lots of selfish people keep their overdrive for gold. Now with matchmaking I keep getting dropped into games where it's already 2-0, 3-0 or one team has more players / clan players and there obviously is no choice with which map I end up on. It's just crap and not enjoyable so it's PRO battles all the way now or stop playing. I finish week 10 of the chain tomorrow so I'll freeze it there.
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It's not a bad turret... the reload is faster than I expected and it has decent impact force but I feel like smoky is better at close range.
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Matchmaking is just horrible. Almost every game I'm dropped into a team that is losing heavily or outnumbered. It sucks so much that I'm not playing regular battles anymore. There's no enjoyment.
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Saw someone in battle yesterday using wasp-vulcan and when I checked their profile it was the only combo they had :wacko:
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I've noticed that. Another thing - since supplies are so popular now a lot of people use repair kit or just drive at enemies with supplies enabled instead of looking for an isida.
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Just press exit and try again when it gets to 20 seconds.
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Casual players can't afford supplies in addition to equipment and mission chains are a chore for them. Also needing a PRO pass to create maps.
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The modules update has worked out pretty well for me. I haven't bought protection since 2014/15(?) since buying turrets and hulls was always more interesting. Anyway now I've gone from 44% thunder, 31% twins, 11% railgun up to 44% thunder, 41% twins, 31% ricochet. This is better than my previous module without even spending any crystals!
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What about the people who spent 125k-250k on the new protection modules? Waste of crystals.
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You won't regret purchasing twins.
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I am wary to continue investing effort into the game as they keep changing everything (nerfing turrets, changing hull parameters, now even taking away legacy protection modules). For that reason this sale will be the last time I save up for new equipment. The declining player numbers are also a concern and would make match-making redundant as wait times to fill up a battle will increase. I'll switch back to playing PRO battles only soon but I want to scale back how much time I invest on here.
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There's a few problems with this MM system. I've entered a few games now where it is already 5-0 in CTF mode and one team is getting spawn killed. I imediately quit those games. Also organised clans are still able to join on one side because of the group function so there isn't really any improvement in balance at all.
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PRO battles only for me after the sales and I complete week 10 of the chain. This update will drive a wedge further between buyers and the rest of the players. I don't have enough crystals to pay for these batteries which charge per minute and I have no idea what is going to happen with my protection modules in particular emerald. I hope it is automatically changed into a new module.
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IMO there shouldn't be a group function at all as it still allows organised clans to take over. Leave them to battle each other in PRO battle mode.
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What makes you Mad in Tanki? Things you hate/like in the game?
ghost-guns replied to Ditzy-Dip in Archive
It's not a big deal but I was banned from chat for a few days (I think) because I said magnum was a noob weapon during a battle (I hadn't used the chat for a while so there could be no other reason). The reason was also written in Russian so I had no idea what I had been banned for. -
Based on what happens in DM mode I would say twins every time but it depends on a lot of things like using elevations on the map, hiding behind walls, taking hits from other tanks.
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I bought 1000 DA in the sale when they were 25 crystals. First time I've ever bought supplies but that's how the game is.
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I quite like the matchmaking system - games seem more balanced and I haven't noticed any clan takeovers (yet). People can no longer "shop around" and only join the winning side which I think is a good thing. On the downside, 10 minute battles are too short. Now that this update has come into effect I think PRO pass should be much cheaper, perhaps 50% cheaper so everyone has a chance to create a battle on a map of their choice.
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What do you all think - will I see a big improvement from 10 to 15/20 steps?
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What makes you Mad in Tanki? Things you hate/like in the game?
ghost-guns replied to Ditzy-Dip in Archive
Yeah it's gotten really boring hasn't it. Not sure why the devs think it's a good idea to have the same few maps. -
A lot of magnum users have mastered the turret so they make our (other players) lives a misery by exploiting the turret to its full potential.
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