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MrCheezyPotato

Tanker
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Everything posted by MrCheezyPotato

  1. MrCheezyPotato

    Ideas for Turrets!

    Ummm...you do realize that would always 1 shot Hornet and Wasp, right? That would be a bit op. Scroll up or go to the previous page and you will see me and someone else discussing a similar idea
  2. MrCheezyPotato

    [Forum Game] Survive the Above User's Attack

    I grab a knife and stab myself repeatedly in the heart TPBM finds barrels of the basic components for salt, then decides to eat them
  3. MrCheezyPotato

    [Forum Game] Boys vs. Girls

    1504 XD i think boys are winning
  4. This is a great guid for people who are just very unskilled with vuncan as they ont know its tatics, or if they are just kinda nooby in general. I started useing Vulcan last week and im already really good with it(i made an alt specifically for Vulcan. Its MrSpeedyPotato), so i think peopl who are good with railgun and at least 1 other non-long rage turret can lear vulcan easily. I tried Vulcan M0 is an Iran CTF with this account at WO5, and i scored at top of leaderboard. Yeah, there were noobs in places, and i had M1 hunter which rocks, but that still shows how awesome Vulcan can be in the right hands. Many peopl say Vulcan is just anoob weapon where you just need to drug and hol the spacebar, but there really is a but of skill needed if you wat to be a good team player with it, not just sit in the way back corner and kill people who come close. You can potentionally do that with any turret though, so i think the only reason why theres such a fuss about Vulcan now is because its already really good but then the drugs and isidas make it way too op. If it was in a drug-free battle with minimal isidas while went around heaing everyone(not just Vulcan), then i think most people would score in the middle or maybe 3/4 of the way up if they wernt really skillled with it, but then again that goes for any other turret too
  5. Very true, but the impact force should stay the same in at m0(and maybe m1, but i havent started using m1 ye. im working on a vulcan account so ill know more about ti) This is more or less a summary of when i typed out a response. Not quite the same, but pretty close. I do like that much better than being jammed for an entire 30 seconds. Even 15 seconds is a dangerous amount of time to k=not be able to shoot....whats why shaft has an arcade mode too where it doesent need to fully reload
  6. MrCheezyPotato

    [Forum Game] Survive the Above User's Attack

    What? lol, i dont get that XD i have a bullet proof vest on TPBM realizes what is happening to the world around them
  7. What....? Thats weird...i remmeber writing like a 2 paragraph reaponse to that today.....
  8. MrCheezyPotato

    Ideas for Turrets!

    Rockets i think
  9. MrCheezyPotato

    [Forum Game] Survive the Above User's Attack

    Im a rock, then i just reform when i get launched out TPBM is turned into a monument then droped on the wrekage of the Titanic Edit: yeah, i know i misspelled "dropped". I noticed my typo as i pressed the post button and i was too lazy to fix it :P
  10. MrCheezyPotato

    Bossman161's Creativity

    This is impressive! That would be col ifbthe devs used some of these paints :D Love the cheeze paint XD It even matches my most common combo too :P Would you be able to do a baked potato? Or would that require too much detail?
  11. Very good point :lol: But generally its easier to manuver on foot than in a tank :P
  12. When you do, you inflict massive damage and a slightly better k/d. I personelly think Wasp/Thunder is for suicide players who sacrafice themselves for their team. I do not recomend this combo...even with skills....they are generally targeted because they are easy to kill and they cause constant chaos if they are ignored. Unless your a drugger, you shouldent use it. If you do use it, be prepared to not just do good for yourself, but aim for helping your team as a whole. Stay with flag carrier and go ahead to see if its safe, then if someone is chaseing your flag carrier, shoot them while your charging at them then ram your tank in front of them if you need to. If you know your damage well, and you know they will die in the next hit, dont ram them though. Just be prepared to grab the flag if your guy dies and make sure to land every shot
  13. MrCheezyPotato

    "Roses are red, violets are blue" Jokes...

    Quote: >>>This whole topic<<< Wth? XD Best topic ever!
  14. I heard in September or something about how the sel damage of Vulcan was gonna be changed alot. It would do much more damage than now, and in big chunks instead of gradually. That would make it less op and harder for isidas to heal to. I remeber seeing that, but im not sure if thats a TankiX thing or if it was an abandon idea
  15. MrCheezyPotato

    Ideas for Supplies and Drones!

    That could be good, but it cant be able to collect the boxes that drop. Maybe also have it have a very small turret that does 60% less damage, and the turret is the same as the one one on your tank. It should have 10 health and a hitbox that was 3 times the size of hiw big it actually is, that way turrrets like railgun and twins would be able to hit it and kill it better. Haveing a tiny hitbox would be kinda op since rails would most lilely miss it and they would be vulnerable. Also, if drone dies, your tank loses 90% of its health. If you presss 6 again, you deaactivate the drone and it will be in your garage again. The only way for you to use up your drones is if they are all destroyed.
  16. MrCheezyPotato

    Ideas for Game Modes!

    Ill comment later :P
  17. MrCheezyPotato

    [Forum Game] Survive the Above User's Attack

    Im rooting for Clinton #rekt TPBM is forced to be Donald Trump´s servant for life
  18. MrCheezyPotato

    Ideas for Turrets!

    Maybe one of those turrets that rely on jacked up physics(gravity) to shoot way high up, then land on something else from above....someone reply if you knobwhat im talking about. I dont know the actual name of it, or id put it here obviously :P Oh! Though of somthing else :) A tank version of a Spartan Laser :D Though it might be too similar to shaft and ralgun...i guess it would be a cross between those two pre-existing tanki turrets....
  19. MrCheezyPotato

    Ideas for Turrets!

    This is extremly op in some casees....but those are very particular senarios.... The rest of the time it would suck, cause if you either missed or didnt kill the person, you would die before getting another shot. Wha makes shaft better for long reload is that you can get a shot exactly where you want it. Slow turret speed would make it even worse. It would need something like Twins or Firebird as turnspeed to make it so every shot does count. Railgun can alsi handle long reload because its instant shots too, and its turnspeed its actually very balenced as its not too fast and nit too slow to manage a freeze attacker. Shaft isbalso good turn speed because of its long range. The farther out you go, the less of a movement is needed. Thats also why longer rage turrets have slower turn speed, as it would be impossible to make those extremly long shots, which would therefore mke it a mid range weapon. I sa, redude anount of damage and lower reload time. Cut each in half, then increas the projectile speed by 2x. Also, change name to somthing else(I think Napalm... but that may be spelled wring there) since its so similar to Firebird Once again, extremly op in some cases, then the worst turret ever in other cases. Reduce damage, then lower reload time. Other than that, this would be pretty cool. And change the name to something thats onky one word. Maybe just "Chain" Iv wanted something like this for a while now, and i remember posting a big thing in I&S thread. I do think that it would be great that when you held spacebar, you speed up and armor is increased. Im imagining something like a transformer where plates are coming from it and covering the sides and bits of the front with meal while accelerating towards another tank :D But when its speeding up, it should just be mkre forward parts of tge sides and the front itself that has more protection, whule the back of it is still the same amount. It could also be a very good tank to pass the flag off to, cause it could get to its base very quickly. It wouldnt be too goodbfor getting the flag though, since it really wouldent be able to kill anyone, which is good or else everyone would probebly use it so they could cap flags easy. I also think it shoulent be abke to turn very well when spacebar is held. Make turnspeed be decreased by like 50%. Also have it so instead of just hitting tanks and damaging them, have the tanks power increased and work on the modle a bit so that destroyed tanks are able to slide uo and over it when hit and can lift up tanks a bit(depending oh hull). Hulls like Waps and Hornet could basically use it as a sort of ramp too :D Imagin the possibilities if parkour :D Very true, but some people still do like sharing their ideas for feedback. Other just dont know :/ Iv know devs dont look in I&S topics for a while....yet i still post huge things about ideas :P This is interesting...in agood way ;) This could be very op depending on who their teamates are...if theres a drugging Vulcan or groups of Isidas....even Smokey and Railgun. Also instead of just makeing the enemy turn randomly, just invert their controls instead, which also means inverting their vertical autoaim. Railgun has downwards of 9 i think, and has 6 upwards, so being hit would make its 6 downwards and 9 upwards. That coukd be actually really interesting :) But other than that, this already seems prettty balenced and actually a great turret at first glance! This could be a pretty cool idea :D It could be like Hammer, but; Each projectile is more damage than each bullet in hammer Does a small amount of burning if enough projectiles Longer range Has a slight delay between hitting spacebar and when it starts fireing Projectile speed closer to Ricochet's Has somwthing like 15 projectiles per shot, and will nit fire at exactly the same time, it will have the projectiles all fire at random times that are within 1 second of the start of fireing At each modification, the amount of projectiles could be increased(unlike hammer) At M0 the color of shots are mostly red, At M1 its more orange, at M2 its yellowish, and at M3 its pure white If you quote this post, put it in a spoiler
  20. MrCheezyPotato

    Ideas for Game Modes!

    1. Im pretty sure there is a friendly fire option in PRO battles. I also remember seeing a guide to XP/BP that mentioned some things like that 2. There is spectator mode....though only mods and devs and a few video recorders can use it..... i dont know why it cant be public
  21. Even mods think its op too....... Damn_Slow said tht in the Womens Day tornament... so what i dont understand is why there hasnt been a nerf yet? They decided to nerf freeze, of all turrets...one of the more balenced turrets in my opinion......
  22. Very true, but how often dobyou really find an isjda alone in a team battle? Plus, many gismos will drug because there really isnt anything else for them to upgrade except to M4 and some other M3s, which are just a little more expensive than that huge drug kit thats only like 108k... drugs are much more common at gismo, which is why isida is so op....
  23. MrCheezyPotato

    Ideas for Game Modes!

    1. Many people actually dont like DM mode because of kill stealers, where they wll do over 3/4 of the damage to someone but then some railgun comes and takes the kils. One time i was ina DM where i had no kills because whenever i was about to kill someone, a Thunder or a Shaft would just come and kill my target then kill me.Low battle funds would probebly make people avoid them more actually, unless its an organized battle. I for one probebly woulent do it too often unless its a organized battle with my clan or something. It always sucks ti be the first one to die in games like that.....therefore you should be able to leave the battle and get a portion of the amount of crystals you earned, but not all of them. Then theres the issue of druggers......basically, the person who has the most repair kits and DDs to use is the winner....plus, Shaft coul be very op in it since people will die without knowing where it came from. A big reason shafts are killed so easily is cause they kill someone then that person knkw where the shaft is, and therefore will go kill it
  24. Yeah, I also say Rico is the best if youv got the skills, but then again that applies for any turret. There isnt any turret will make you last on leaderboard every battle. When people say a turret sucks, it actually means that it sucks with the tatics that most player use, the tatic it was meant for, or both. Rico is meant for tatics that can be hard to use, which is why many Rico players suck, but iv also seen alot of very skilled ones too :) Firebird m1 isnt actually that op for very long, and it becomes pretty bad in warrent officers. I actually never really though firebird was any good until i bought it at WO3 and played Poly CP, but they really arnt ever a problem for me. Thats a creative idea! Makeing Vulcan's overheating unhealable, but i doubt it would acyually do much because the isidas would just heal the vulcans when they are damaged and the overheating would basically just be canceled out until they stop fireing and the isida moves on. It may work though, or if Vulcans are impossibe to heal while they are fireing and overheating because the buring is just so unique or something
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