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Everything posted by DieselPlatinum
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But Srsly, why not do it at 22:00 UTC instead?
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I can hear a violin playing a sad tune in the distance :ph34r:
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Gift cards that aren't used by another website.
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They will become color alts. But right now, they have more pressing matters to tend to.
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You didn't know that?
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Sounds interesting.
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Hey guys, guess what?
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And twins stable plasma alt.
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But it does look better than titan.
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Railgun already has 3 stat alts and a color alt that's coming.
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Yeah, I have absolutely no trouble taking down a magnum with my thunder (unless it's an m3 version of it with drugs <_< ) but other than that, take advantage of its inability to rotate it's turret horizontally without having to turn its hull. If you have an impact turret, use that impact, magnum is even more sensitive to impact than striker or railgun. If you have freeze, take advantage of that. If you have firebird, get up close so it can deal self damage, and then use its reload time to your advantage. And so on. The point is that magnum has its weaknesses as well. And it can be beaten.
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valid Rico: ball damage increases with every bounce?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
That's a very good point about the walls, the cliff walls could be at 90 degrees except recognizable spots in the cliff walls that look somewhat like a slide which can stay at that angle. The barricades that surround an entire map or flank the map on either side like polygon for example, can be replaced by a 90 degree wall that it has. As for the big tall, slanted, concrete walls that surround maps like desert, novel, and year 2042, I don't know what to do about that. -
valid Rico: ball damage increases with every bounce?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
It's not supposed to make sense. It's there so ricocheters don't become the next brick layers as well as noob in your face turrets. Thunders does because it's an actual explosion. -
valid Rico: ball damage increases with every bounce?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Actually the only other person that you're damaging would be yourself with each shot. That is if you're in the 5 meter range. This is to reduce the chances of it becoming a replacement for twins as a noob in your face turret. Which alone makes it more interesting than it is now. -
Um, ok?
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I know, right?
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valid Rico: ball damage increases with every bounce?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Hmm, what if the ball damage decreases at a certain angle like say 75 degrees? So each bounce at 1 to 70 degrees = 2.5 point increase in damage. Any bounce at 75 to 90 degrees = 1 point decrease in damage. If it bounces at 71 to 74 degrees, it will remain neutral. And a 5 meter self damage is still there. Trying to make it interesting and yet make it have some logic. -
valid Rico: ball damage increases with every bounce?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Nah, it's fine, and I do experience many ricocheters that don't use its special ability. And I'd rather see it be used quite a bit than see that it has become a replacement noob in your face turret for twins. -
The shell stabilization alt for railgun is pretty darn consistent.
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The supplies have temporary affects where as the modules are more permanent.
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You have found an idea that has halted any criticisms that I was going to throw here. Honestly, that's not a bad idea. :ph34r:
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valid Rico: ball damage increases with every bounce?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Well, Maf, what do you think, now? -
Magnum is an artillery turret, not a rocket launcher.
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That's probably related to the slow speed and acceleration
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Not my problem B)
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