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Everything posted by DieselPlatinum
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Balanced servers lead more problems than it solves
DieselPlatinum replied to DieselPlatinum in Balanced servers lead more problems than it solves Archive
I noticed that the server were equally divided and well, the server instability has skyrocketed. Just remove half of the servers. How hard is it, just hit the delete key and that will solve many problems. -
Since I am an experienced player, I do know what Dage is referring to. Repair kit were called First Aid. Speed boosts were called Nitros. Forgot what Double Armor was called but it looked like some sort of reflective shield. Also forgot what Double Damage was called but it looked like a nuclear sign. And mines were called, umm, mines? But yeah, I also agree with the mods that those images will confuse newer players.
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True, we know, but once they get HTML5, matchmaking, and mobile done. Then that's the next priority.
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[Forum Game] Fuse Your Username With The User Above You
DieselPlatinum replied to trollface.jpg in Forum Games
^ TheKillerMustang sound good, no? -
First put [] <----- and type "spoiler" in this box. Second put your content after the first step. Third put [] <----- and type "/spoiler" in this box. This step is after the second step. When you are done, it should look like this when you click "preview post"
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About a year or so ago I saw twins with yellow balls in a battle when I was around 3rd LT or so and thought he was hacking because I have never seen such twins user. Now I know it's an m2 twins. :P
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If you want a hull with good stability and decent speed, try hunter (the old Viking)
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We just Damn right hate each other :ph34r:
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Even with the alteration and double damage, it still can't kill an M3 mammoth with out protection. But it will heavily damage damage it with that one shot.
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K/D still counts in parkour. And we need to deal with another problem, spawn killing in unbalanced team battles.
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Problem with spawn killing - how can it be prevented?
DieselPlatinum replied to DieselPlatinum in Problem with spawn killing - how can it be prevented? Archive
So I have already made an idea of supply restriction when teams are unbalanced, well sort of. But I think we should take it a step further to make the spawn killing issue from a common problem in battles to a very rare problem in battles. So what do you think, should this problem be solved? If yes - how? If no - why not? -
[Forum Game] Fuse Your Username With The User Above You
DieselPlatinum replied to trollface.jpg in Forum Games
^ MavericktheAssassin :ph34r: -
Although I do agree that it's real possible to "adapt" because I have done it, you sir got quite some arrogance that anyone here would be more than happy to wipe it off your face. And the ppl here aren't really moaning about anything, they are just stating their opinions, even if some of them go a little too far. So you should respect their opinions, no matter what. ;)
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I got a great idea, I'll trade you all my speed boosts for a good portion of your double armor and double damages. :ph34r:
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I don't know about real life. But as far as I am concerned, that's just the description; not an in-game feature.
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And the alteration.
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We're talking about going up against a shaft, not any other turret.
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You were quoting a post from 2015, magnum didn't exist back then.
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Only problem is in a 4 player map, and you have two other buddies, then the person getting the abuse is just likely to leave since it won't be fair to them.
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Actually, many players that I face just end up spawning back in base in tears. :ph34r:
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http://en.tankiforum.com/index.php?showuser=555402 In the link. :ph34r:
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^ yeah, if you know how to use it right.
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^ angel7777batman :ph34r:
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[Forum Game] Fuse Your Username With The User Above You
DieselPlatinum replied to trollface.jpg in Forum Games
^ TheAssassinsTruth? -
The isida probably wanted exp.
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