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Posts
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Everything posted by DieselPlatinum
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Ok maybe, but probably not enough to affect the user since its a high firing rate turret.
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That's what I first thought as well. :lol:
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She? And Idk maybe because "she" couldn't just let "her" ego drop.
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1) but you wouldn't be able to lower your barrel below 25 degrees. 2) cool story.
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Would a 30 or 35% damage nerf do the trick for duplet?
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It seems like SSR is an upgrade from stock Vulcan. Nothing like incendiary band but still an upgrade. Damage decrease probably isn't even noticeable while the spin up time decrease and the time before overheating increase seems to be quite noticeable.
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Idk, I mean you know how hard it is to land a direct hit with magnum?
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Is that the shooting speed regulator alt?
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Unless of course the light hull has the hammer module.
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Also, auto cannon can get in a few shots, maybe even a critical hit bye the time stock smoky gets in a second hit.
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You already won this argument since he won't be replying ever again.
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The damage loss is very and I mean very small. I would recommend increasing the damage loss by 50 or 60% at least.
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That max aiming damage reduction needs to be replaced by an arcade damage nerf.
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How about add an in game currency page? Crystals: used to obtain items from the garage. Tankoins: used to obtain items from the shop. Stars: used to obtain items from challenges. Battle points: used to determine how much crystals and stars the player gets in a battle.
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Mainly Viking and hunter switching speed and weight stats. But I would also like to see a: ·Railgun firing rate nerf when Viking OD is activated. ·Railgun alts (excluding faster horizontal tracking and round stabilization) nerf. ·Gauss enemies get a bracket or box around their tank or health and energy bars when being targeted. ·Sledgehammer nerf. ·Slugger range increase. ·Dragons breath range decrease. ·Challenges being replaced by challenge tasks. ·ODs getting both a personal ability and a team gain aspect. ·Autocannons critical damage nerfed a bit. · Freeze effect get nerfed at m0 and m1 and buffed at m3 and m4. · Rapid fire mode alt nerf. · Vulcans damage after overheating is reduced by 30% instead of the 70% and the spin up time to 2 seconds. · Adding an attack nanobots alteration for isida. I think I already did enough damage with all these ideas.
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Will there at least be a balance changes update?
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Nope, in fact it never was worth it.
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Nah, shaft was overpowered without a laser. Plus the laser doesn't even show up for the enemy until the shaft is nearly fully charged.
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Oof, I totally forgot about the broken off lighthouse in red teams base in serpuhov. Thought we were talking about the fully intact light house in blue teams base. My bad.
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I think I may have found probably the best way to use Viking in team battles. And that way is playing defense but only with shot reload turrets.
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Are we talking about MM versions of the map? MM version of cross might not have that detail anymore. But I am pretty sure that non MM version of cross has that exact detail in two corners.
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Aw crap, I totally forgot that there's no vlog this week. :(
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Changes like all that air between the islands being replaced by land?
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Or make an obstacle course map. Or simply a map where you have to make the jumps to get to the other side.
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