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DieselPlatinum

Tanker
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Everything posted by DieselPlatinum

  1. DieselPlatinum

    Let's Discuss Firebird!

    300 hp/sec is already too much, 600 hp/sec would be way beyond overkill. Should be 200 hp/sec if anything. I've faced someone with m3 incendiary mix in industrial zone ctf last night, and Damn, my 9/20 Viking only lasted 2.5 seconds at most. It's ridiculously Overpowered like wolverine and Congo said it is.
  2. DieselPlatinum

    Tankoins in weekly containers

    This question is a very good one, and requires an answer.
  3. DieselPlatinum

    Let's Discuss In-game Currency!

    So instead of going through the process several times just to get several items, you just go through it once to get the TKs and then just buy the items you want with those?
  4. DieselPlatinum

    Let's Discuss In-game Currency!

    Or you save it and build it up. BTW, how's the process in buying? Is it a lot less annoying?
  5. DieselPlatinum

    Hot Summer, Blazing Sales

    Why not?
  6. DieselPlatinum

    Let's Discuss In-game Currency!

    With the release of tankoins, I think it's time that in game currency get their very own topic. Here are the following currencies that exist in the game: · Crystals (primary) - used in the garage. Can be obtained by finishing battles, completing missions, doing challenges, opening containers. · Tankoins (secondary) - used in the shop. Can be obtained by completing challenges and weekly missions. · Stars (tertiary) - used in challenges. Can be obtained by finishing battles with enough score and completing missions. · Shards - used to obtain containers. Can be earned throughout the day, watching mobile ads, and complete daily missions. So what are your thoughts on the in game currency? Does more currency provide more variety? :)
  7. DieselPlatinum

    Let's Discuss Shaft!

    I might test this out on an alt account tonight and see what I think of it.
  8. DieselPlatinum

    Tankoins in weekly containers

    Of course they did. So now it'll be 03 :P
  9. DieselPlatinum

    Tanki Trip 2019

    Paint sure looks a lot nicer than last year's.
  10. DieselPlatinum

    Let's Discuss Shaft!

    What's wrong with shafts aiming in HTML5? :huh:
  11. DieselPlatinum

    Hot Summer, Blazing Sales

    I think I'll wait for tankers day to buy an MU for my Viking and thunder.
  12. I'm gonna assume that you meant 10,000 tankoins. Which is equivalent to $100. And what do you mean it's not worth it? You could get several epic and rare items, maybe an exotic item and definitely boat loads of supplies and crystals.
  13. Or a hornet with Double damage.
  14. 1) I did not say a laser, I said just a box or brackets around your tank or health and energy bar when it's targeting you. 2) and what if it's behind you or anywhere out of your peripheral vision?
  15. I'm a buyer, but does that make me a noob? I'd say no. I've seen many free players at my rank that were noobs. So I would say that I would mostly depend on the user.
  16. Couple other things to take note of hunter OD: · Can halt the reload process of turrets. · Cancels out railgun delay, magnums charging, shafts sniping, Vulcan spin up, and striker and Gauss lock on. As for the topic, a mod will merge it in a few days.
  17. There's actually 8 variations of railgun including stock and faster horizontal tracking.
  18. Personally, rails alts should all be removed except for shell stabilization and faster horizontal tracking. But railgun warning could be a laser (not that it'll do much against it).
  19. Just a box or brackets around the tank or health and energy bar if you're being targeted.
  20. Did I even say that Gauss should be given a laser? <_<
  21. It does not need to one shot full health tanks to warrant a warning. If it deals more than 2000 points of damage per shot, then that should be enough to warrant a warning.
  22. But Gauss splash radius is twice as large as strikers when sniping. Also it retains most of its damage from splash around 8 or 9 metres when sniping. Also Gauss only needs 1 shot to deal huge amounts of damage, striker needs 4 rockets to do the same. Gauss snipe shots are lightning quick, strikers rockets are noticeably slower. Gauss works 100% of the time as long as you're out of their peripheral vision and it's in a somewhat open space. Strikers salvo only works 100% of the time if the enemy is trying to capture a point on a bridge.
  23. Hunters OD is probably the balanced OD in the game. However it should deactivate all ODs from any hull. Otherwise, naming that as one of its abilities is just downright silly.
  24. More like the only defense against Gauss is to keep moving, and it's not even effective if you don't know that you're being targeted.
  25. First off, what the heck is RNG? Is it short for range or something? And second, what do you mean by "straightens out"?
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