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Posts
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Everything posted by Okami
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The Railgun/Hornet mode was really fun. Sadly, the Railgun/Hopper mode is not fun at all. It's absolute chaos thanks to the existence of Overdrives, the frequency of the Overdrives, Hopper's crazy controls, and the one shot kills.
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https://ru.tankiwiki.com/Челленджи
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I used Google Translate on the Russian Wiki, and it says "Armor-piercing Core". That's Magnum AP.
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I used to collect screenshots of people using really weak tanks, but they're not as common now that I'm a Legend, and they're also not as funny as they used to be now that all Mks have the same skins.
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Still better than my rewards. Sure, you got two ugly paints, but 10 Days of Premium is awesome especially with this current event with boosted battle funds.
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As if I needed even more confirmation of my bad track record with Ultra Containers. What a waste.
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I've seen a 15-rank difference: from Third Lieutenant to Legend. Rank spreads like this used to be unheard of, because the first time I saw a Legend in a battle was when I was a COLONEL.
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Calling it right now, the everyone in the Top 5 will have used Isida, Dictator, and Mechanic in Assault.
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I don't like Cyclone. The lockon period is just too long without using Hunter's Overdrive. It seems like most people are smart enough to get out of the way after I've aimed for a little bit. And don't get me started on the Juggernaut. It's just too fast to get any substantial amount of charge.
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I use Striker with all of its augments except for Cyclone on various hulls. I can safely say that no, Striker is not useless. It still does a lot of damage, and basically nobody protects against it. I don't really play Juggernaut that much, but I think that you can use almost any augment in almost any mode.\ These are the techniques I use. These are not the only tactics, or may not be the best ones, but they're what I use. Missile Launcher "Hunter" Medium Hull: Roving around the map, going for kills and/or Control Points. I don't really go for the flag or ball as this augment doesn't really have the sheer power necessary to fight off enemies head on. It's much more of a guerrilla augment. Heavy Hull: Find a high, open spot in the middle of the map and just take aimed shots at any enemy I see. I get surprisingly good results because usually people are preoccupied. Missile Launcher "Uranium" Medium Hull: Same as ML"Hunter", but it has more capabilities to tear up enemy bases. Feel free to go for flags/balls. Remote Rocket Explosives Medium Hull: Kind of a middle ground between ML"Hunter" and ML"Uranium". The explosive feature has great applications in 1-on-1 fights, but also for multi-kills.
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Heavy hulls with 50% protection and/or Defender. Really sensitive people who equip 50% protection against your turret + Defender + Titan AP Immunity at the slightest sign of aggression. I don't have a problem with changing your protections to whatever the enemy team is using, but sometimes people go overboard and it's SO OBVIOUS that they are protecting against YOU. Hopper, especially at low ranks, because that afterburn lasts incredibly long and it's a literal death sentence to anyone with a low-level hull. Clans that group together and always use the most OP stuff. (EMP Gauss, AP augments, Hoppers, Crisis drones) Getting put in battles that are almost over or already in progress. Impact force. As someone who mostly uses Light or Medium hulls, it feels like I always have to deal with the the impact force of every Railgun, Gauss, Twins, Ricochet, and Smoky in the entire map. Losers in Parkour battles who never stop harassing you because you shot them ONE TIME.
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What Is Your Opinion About the Current State of Tanki Online?
Okami replied to Maf in Game Discussion
About 18,000. I'm trying to take it slow and not go into grinding/IsidaDictator abuse mode, so I try to get around 3000 points a day at a minimum. However, I played in this weekend's event mode a lot because it was actually pretty fun, and I don't have to use a ton of supplies and batteries like in a traditional MM battle. -
What Is Your Opinion About the Current State of Tanki Online?
Okami replied to Maf in Game Discussion
coughcoughThey should listen to RIDDLER_8coughcough -
Random pictures from the Railgun/Hornet mode. It was a lot of fun!
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The Profiles are busted. Not only is the amount of exp/golds/crystals from the past week not showing, but some profiles just flat-out don't appear. If I search my name, it says "Service temporarily unavailable. Please try again later." I think it may be because I played in the Event mode, because the same error appears if I search the username of anyone I played that mode with. If an account HAS NOT played in the Event Mode: If an account HAS played in the Event Mode:
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Efficiency as a whole should just go away. It keeps going down if you play actively during this exp boost. Also, it's incredibly easy to abuse the Efficiency system and get a quick ticket to the top of the list by getting an impossibly high exp/crystal ratio.
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I think he means that the Augments in the Challenge should be replaced by a special type of Container that only gives Augments.
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Let's say I'm using the paint Lime. If I click on the Paint section of the Garage, it takes me to my list of paints that have the Epic rarity. But as you can see, Lime is marked with a , meaning I listed it as one of my Favorites. Which brings me to my idea: Opening the Garage when I have a Favorite paint equipped should take me to my list of Favorites. If I'm currently using a paint that's not marked as a Favorite, it should just take me to the list of paints with a similar rarity.
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Underwhelming challenge. Neither of the paints look good imo, I have both of the turret augments, Stun Immunity for Wasp was already in a Challene, and I don't use hovering hulls. Looks like I'll be doing it for Containers, Crystals, and Supplies.
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I missed the sale because I was asleep (It was 4 in the morning in US Central Time). Too bad, I would have liked to get a Hull Augment or two.
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Maybe the score for Mechanic and Dictator should stay the same, but two small changes should be made. 1. Mechanic only gives points if a teammate does not have full health 2. There should be fewer _____ points Special Missions. The required number is ridiculously high so it encourages people to play strategies with the highest scores. It would be better if there was Special Missions to get exp or crystals (without counting Premium)
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I don't have any problem with this method and I think it's good as-is. Isida's healing has been shafted so hard, this is pretty much the best option if you want to play a supportive role. It's not completely overpowered either, the downsides are you are basically helpless to any attackers, and you use a LOT of Repair Kits and Batteries, both of which are expensive and the hardest to come by out of the supplies. A steady stream of healing, Repair Kits and full supply recharges can help teammates regain a foothold to make a comeback and not use so many of their own supplies. Also, it is NOT buyer-exclusive. I got these scores back in August when my Mechanic was 3/20.
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