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Posts
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Everything posted by Okami
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Congratulations to @Venerable for becoming a Social Media helper!
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This battle was quite the nailbiter, it was always impossible to tell who would win!
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I'm going to finish this BP. I like Mount Fuji, and it'll be great to have AP Immunity for my main hull (even though I've been using Dictator more lately). After I get AP Immunity, I'll have every hull augment for Hunter except for Lightweight Construction (but that's useless so it doesn't matter).
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Shaft/Dictator FTW The 11 Containers came from Daily Missions, Special Missions, and Challenge tiers.
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Which augments and hull did you use?
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I think it’s a little too early for this.
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I'd add Crisis to the list. Hell, I'd add all of the drones now that they affect supply power.
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I opened one of those free Containers that you get every day and I happened to get this. I'm super happy because it's a really nice skin, and one of the two skins that are available in regular Containers, but not Skin Containers (the other is Gauss Prime)
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There's no effort involved, you just have to go to the Special Missions tab and collect it every day (it's just like having Premium and collecting the 2.5k crystals+drugs).
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From my experience, I'd say that Wasp is the most polarizing hull when it comes to a player's skill/competence. A lot of Wasp players (especially the low rank, low GS ones that get put with Legends) are bottom-of-the-barrel, lights-are-on-but-nobody's-home bots that don't even turn their turret. But at the same time, there are also lot of Wasp players that really know what they are doing and can run flags and place effective bombs with ease. Maybe Wasp has a steep learning curve due to its weight, HP, and the strategy required in using the OD?
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What do you guys think of the new Trickster? I like both the old and new Trickster, but I prefer the old one tbh. I'll miss how with the old version you could quickly get a full refresh of health and supplies just by taking a Speed Boost box. I also liked immediately starting out with Double Armor and Speed Boost so I can get to the CP points quickly but also stay safe while doing so (and not having to choose between one or the other ). On the other hand, this new Trickster is fun and actually worth MUing.
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I finished the last mission and I ended up with 44 units of energy. When I started, I was 11 spaces away from the second planet. I did 5 turns, and after all of them I ended up 11 spaces away from the second planet. I didn't make any progress at all. Also I have 4 units of energy that I can't even use, lol
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Right when I thought that the Matchmaking system was slowly fixing its problem of making battles with ridiculous rank spreads (they've declined in frequency), I found a WARRANT OFFICER 3 in a battle, on my Legend account. Also, please excuse my low score and number of kills, I joined this battle really late.
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If you're on a blue station, there's no danger of going backwards. But for future reference, the moving line on the radar should be facing southwest (down and also to the left)
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I noticed that all of your hulls are Mk1. Luckily, you're at the rank where you're able to buy any hull's Mk2 level. I'd recommend choosing two or three hulls and then upgrading those. That might help at least a little bit.
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Really simple missions. The mission for kills and for Speed Boosts were just a little slow, but not difficult at all. I used Vulcan/Titan/Trickster. I got these from the Shards (I had 6 total because of Daily and Weekly Missions): I got these from the Ultra Containers:
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I now have all of the Viking skins (except for Ultra). I'll stick with Legacy, as I don't really like the other two (XT doesn't change very much, and Prime just doesn't look that good to me. Legacy looks great though.) I most likely won't be doing the next challenge because I'll be out of town for like a week.
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Well, it's a good thing that I MUed all my unused turrets in the last sales so they would be evenly upgraded. For example, my Freeze used to be Mk4-8, so I got the last two MUs and made it Mk5-0.
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I liked the idea of a fourth prot slot, and I was willing to cough up the assumed 1000 Tankoins to get it. It's disappointing but not surprising to see that the price is so astronomically high. It's crazy to think that the second and third modules are paywalled now, too. It's bad enough that the exp/crystal imbalance is leaving low rankers with inadequate modules. Seriously, there are people with Mk4/Mk5 modules fighting Legends with Mk8 turrets. Now, we'll also be seeing new low rankers with one or two modules fight Legends who have always had all 3 (or now have 4!).
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Yeah, after tonight's server restart, critical hits will do double the damage and there's also a reload buff.
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Knowing Tanki, there isn’t a doubt in my mind that it’ll only be available through Ultra Containers. On one hand, that’s good because the aug that gives Isida its old vampirism seems OP. On the other hand, I would like to try Shaft’s healing aug but it’s unlikely I will get it.
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In October 2019 (when I was a Major) I started a spreadsheet where every Friday I would log in the current values of my Ratings profile (just the section with experience/kills/deaths/hours) and how much they had changed from the previous week. From October to December 2019, my average K/D for that period was around 0.93. When I started the sheet, my all-time K/D was 0.66 and by December 2019, it had gone up to 0.71. My K/D just for the year of 2020 was 1.07, and my all-time K/D had gone up to 0.88 at the end of the year. So far in 2021, my K/D for this year has been around 1.25, and my all-time K/D is now up to 0.92. I guess what I'm trying to say is that you don't need to play like an absolute master to improve your K/D. Just being pretty good can improve it too, because the gap of kills and deaths may stay roughly the same but that gap gets smaller and smaller compared to your total kills.
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