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Posts
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Everything posted by Viking4s
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Unbelievable, Tanki forced me to play 7 hours on the new jug combat mode <_< ;P Iran is the worst map for this mode, too small, you can't recover when the balance tipped early. When 2 Jug confront at close range, upon OD activation, it seems that I was always the one flying away.
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Unfortunately the Juggernaut is not available on mobile. You might complain about it there Complaint Book.
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Iran map is way too small for 2 Juggernauts.
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Yesterday, with the Jug I jump on a Wasp on top a ramp, and the anti-cheat self destruct me :( I had it like 5 seconds. Jug vs Anti-cheat 0 - 1 Dictaror's OD works both for healing and OD boost of the Jug
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I don't need to, stalker.
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I thought you had the other one, M2 hull. When people give % of HP left it is often difficult to be precise. But it seemed that you were quite accurate in that case with M1. Anyway RK is max 4000HP (if not shoot during the healing process). With M4, the repair kit healing is ridicule, we can't see the change without a magnifying glass. :D
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M2 Jug has 12941 HP a repair kit restore 4000. So it looks about right. for M1 it is 9412 HP a repair kit restore 4000. So it is about correct. (spy)
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Thanks, I checked the RU wiki, quite interesting. Still there is some discrepancies, it says 100 score points per kill (it was 50 last time - patch 573). - TJR mode RU wiki page It explains the Jug assignment rule: start and death: The role of the Juggernaut at the beginning of the battle goes to one of the team members at random. When the Juggernaut is destroyed, the super tank goes to the next teammate who went to re-spawn (with the exception of self-destructing ones). Jug still has the no modules protect against Juggernaut shots advantages. This advice: :D Despite the fact that the Juggernaut is very strong and can easily deal with any other one-on-one tank, it is difficult for him to fight against an entire team. That is why it is important not to leave the Allied Juggernaut without support. - Juggernaut equipment wiki page On the Jug spec, there is stats for M0, M1, M2, M3 AND M4 (M3+). # M3+ min damage 3040 per railshoot and max 3680 (nearly one-shot Mammoth & Titan M4. # M3+ voley damage from 1580 to 1940 (that's lower than I expected). #Body Armor (hp) M0 5882 M1 9412 M2 12941 M3 16471 M4 20000 ( :wacko: ) Plus: The player possessing a unique tank always has the “ Double Armour ”, “ Double Damage ” and “Speed boost ” supplies activated , respectively, these supplies has no effect, except for the repair kit and nuclear energy. The jug is just a big baby. There is little OD charge, just full health restored (OD RU wiki page.). ETA: From playing it - Killing opponent do not charge it up. - Charge as today is 50% per 20s.
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1) 100% agree on that, you cannot put all the trust in your team. I have seen support, so it does happens. 2) Jug spec increases with M and MU. So there is an adjustment. 3) Still too fat and too slow - I have not see them on medium and big map (so far), OD Vik and Wasp are the most deadly. Freeze and hunter are real pain, striker is easier to avoid, they don't have that much time for aiming safely. 4) Too quick or too slow death is in the hand of the driver - that is the main contributor, followed by maps. Some are dreadful for the Jug (small and cramped). Most death I have seen is 7 (this is the limit).
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For the TJR, please insist on the fact that the drops such as speed boost, double damage and double armour has no effect on it. I have seen many Jugs taking these for no reason. Only Repair kit does work (up to 4000HP?). I did not try the Energy drop but it should works too.
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Why? You deserved it. It was a very good, inspired, trendy and thoughtful meme. Well done, way better than the cheesy first place. (Are you not happy with that many tankoins?) ;)
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In the first place, the Jug set up is weird and unique, especially the set up with the 3 supplies always on. I can only guess the reason behind it is that they want all players to be on the same foot (supplies wise). It removes the own players supplies out of the equation. How players manage the Jug's HP is up to them, either they hide to avoid being shot (prevent HP depletion), or if they feel empowered and decide to attack heads on relying on the kills to recharge the OD and the speed/firepower to remove danger before it harm the Jug. The Energy drop box, the teammate's dictator OD are welcomed or even a repair kit. All of this is for the player to take into account as they see fit. The Jug is the fastest fire turret,..wait,.. you twins ...lol. Fire power is the strongest,..wait .. again. OK what I mean there was that both mixed together, the speed + two barrel of the railgun and the locking of the slavo, make the Jug strong compare to your normal equipment (if not the strongest in your team). Lets put a twins in front of the Jug for an experiment. Again the Jug is not alone, it gets a team behind it which will get more support than any of the pawn around it. Not be able to drop mines is a rather insignificant disadvantage, if the Jug stay in the base it has support and protection it would not need to drop mine. How many players use mine properly anyway? No being able to use repair kit is a tiny concern too, how many people rely on repair kit a rare and expensive supply. The large Jug's HP, the JUg's OD, the team support, the repairs kit, the speed, all of it compensate in way or another. A rather insignificant disadvantage compare to the advantages. Drones come to a price and they are rare. Worse who bought the defender out of the 15 drones available. Drone are powerful but likelihood is very low => outcome is small. Mammoth and Titan are slow, Jug can escape and hide. Point to the Jug. ODs are of concern for the Jug than supplies, repair kit or not laying mines. The jug still need to die, like the flag need to be capped. It has to be able to be killed, otherwise it is just immortal = TJR will be no fun. We should not make too strong or too weak. in any case point awarded would in all case will be set accordingly by devs. The proposal to use player own supplies (and maybe drones and the capability to lay mines) make the JUG a different vision/concept. IMO it is not as interesting as the current one, too close to standard tanks. So you won't get my vote. If drones capability and mines are added, this is a buff, count on the devs to Nerf another area of the jug to re balance.
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I disagree, rotating your turret gives you a huge advantage. The good thing is that you can do both, focusing on your equipment AND turning your turret. These two are not exclusive. I only like fresh milk (ain't no Dutch). You are half right, MM is not fair, but at any ranks. The difference in equipment level is the driver/motivation to try to improve and get better equipment. Without that there would be no spice in the mix, no challenge. You would grind everyday and ranks boringly. Ranking would mean not much anymore, just the fact that you played the game longer than others. Difference of level and rank within a team is what make a battle interesting, and you will have mixed together strong players and weak players (same for the opposite team). Sometime you will be the later sometime the former. If you are the later then it will be difficult for you so you will have to count on the other to win. on the other case the team will count on you to drive them to victory. Every battle would be different. So don't forget you are not alone in a team combat mode. Good example is XP/BP, in that formatted battle everybody has the same boring equipment, same level, all the same (boring). No needs to ranks - no need to improve your equipment, only to improve your skills, the ranks means nothing, the xp means nothing, the crystal are void of interest. What would be interesting is to have a league system so you could genuinely boast about your skills, different league would be the new ranking system.
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There is good reason for that: Juggernaut has these double damage, speed and double armour always on (no cooldown and infinite use). if you want this idea to be implemented then Devs will make the Jug as normal: - 50% less armour - 50% less damage - 30% less speed This is why is can only pick up Repair kit. All the other supplies are already one and for ever. So it is not at disadvantage in these areas: strongest armour, fastest speed and firing, strongest fire power. BIG plus, other mindful teammates help him survive (if they want to win the battle). Also the overdrive recharge +50% HP.
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we already know. you are late. I you were that concerne you would have known earlier: see that topic in the exact same sub forum topic: PSA: Tanki X is shutting down in 2020 Most of Tanki Online players really don't care as we use potato computer that cannot run TX :DD and your community is nonexistent.
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Then you have to get better at combat. ;)
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LOL, you can't seriously regret lag!! :o BTW, lag is till there for players living far from the servers, and you will see them lag, HTML5 has nothing to do with that.
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hopefully Viking and Thunder new shape will be first :)
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I love the HTML5 interface - That Hornet OD so powerful - mind the viking-striker.
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Nothing about ARES?!
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العدد 12] الموضوع الرئيسي]
Viking4s replied to MiZ0o0 in أرشيف الصحيفة العربية (Arabic News Archive)
Yes, here >> [AR] Arabian players ETA: You will make good friend like Mafia_Buyer -
The fact is that these players play at off- peak hour, and that is when the game is not at its best. Player should certainly not change the time they play to please the moderator or the developer or the game owner. (You have to tell me where do you fish all this strange idea about people?) Certainty is that Alternativa will not anything for free and will not revert back to the "old good days". So that's a dead end here unless player start to pay for it. I do like your posts, they constantly and marvellously fall in that simplistic cue of playing the oppressed victim when someone says something you what you don't want to hear. I praise a helper that give its personal opinion, and you should carefully listen to Ninja because he always shares valuable information and insight that you won't get from average forumer (hence "Ninja always the best as ever."). Disclaimer: That's a suggestion, I am not forcing you to listen to him. :)
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1) no nothing, you are the one who made it like it was. Still it was interesting to have your opinion on that. 2) Off topic, I was not talking about the advantages. Thanks you for giving your opinion on the disadvantages, I'll use that in my next guide. 3) No that's not like that. You said that so you could make your post like you are maintaining the balance of the universe? But yeah I don't want to be the Juggernaut, still I will play this mode and self destruct when it is my turn, yeah that's the spirit... duh! MY opinion is "If one don't want to be a juggernaut then one should reconsider why playing this mode."
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