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Everything posted by Viking4s
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It is today yes. See this link http://game.tankionline.com/en/ But it is not open yet. Wait for news from Nives.
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No it's not, I suggest you [Exit] when it reaches 2 minutes. Most likely something went wrong in your MMBC.
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The published patches are more relevant than the non published. 5% reduction is not that relevant and people find out soon or later, therefore hiding them on purpose is probably not a good idea. Removing all the rewards without communicating would be a not good idea.
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Bonuses are bonuses it is not a due - they are still way better than last year in may (before the x3 :) ). They are extras, they can be changed at will by TO, it is a tool to influence the game, either to help free-player vs premium or to influence the gameplay overall (here to help the launches of the drones). Yes it's a shame they are reduced the crystals and supplies and added the batteries (however it was good they added the container in it) because not everybody wants a part of it. I have too many SB that I have no use of and they worth crystals. To compensate a bit against those extra SB I systematically change any mission that offer me with SB. Patches are mysteries. I'm sorry I can't help you on this. Some are added some are not. Usually the more impact on the game they have the more they are advertised - even worth a video in Russian from Hazel times to times.
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Old Week 9 Mission chain bonus (without battery) = 45 800 Crystals worth (+ 3 containers) New Week 9 Mission chain bonus (with battery) = 50 900 Crystals worth (+ 3 containers) => +10 percent increase If you exclude the batteries, in case you don't want to use them ever, it is 43 700 Crystals worth => a 5% reduction overall.
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Battle Groups, Supply Cooldowns fix coming June 5th, 02:00 UTC
Viking4s replied to r_Nives5 in News Archive
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Yes, my bad. I recalculated.
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Sorry my bad: big edits :D (thanks to this site) Previous system had 100 modules modules protection (61) and 69 legacy modules (single - quadruple). The old system, with 60 triple modules, covers only 25% of all the possibilities which are 236 in total. Now: 4 individuals module gives you 4 combinations of triple modules 8 individuals module gives you 56 combinations of triple modules 10 individuals module gives you 120 combinations of triple modules 12 individuals module gives you 220 combinations of triple modules 13 individuals module (all 13 turrets) gives you 286 combinations of triple modules 14 individuals (13 turrets + mines) gives you 364 combinations of triple modules Old system: triple module M4 = 250k and MU = 450k => 700k Old system: Single Module M4 = 50k and MU = 100K => 150k Legacy module quadruple combined overall protection and MU cost=> Rock: 154% - 630k Africa: 151% - 900k Lumberjack: 150% - 900k Jade: 146% - 477k Picasso: 143% - 828k This is without the cost of buying the paint from 300 to 500k (not sure). If you had 4 triple modules (12 unique turrets modules) fully Mued it costed = 4*700k = 2 800k. Now it is with the 12 protections = 220 * 700k = 154 000k It's a 55 value increase.If you buy now the 12 individuals modules: 12 * 700K = 8 400k. Which 3 times more expensive but you have more possibilities worth 154 000 k / 220 unique tripe modules.
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Not me for sure I don't have it :D and i'm happy I didn't. Let's hide this monstrosity.
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It is the animated paint for all the winner of the WAR (1751 players have it). It will be removed at the start of the next war.
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The Crown in the Bonus column is for players with premium (rank will be displayed on top of a red banner). The double fund is shown in the Reward column with crystals from the fund (or double fund as today). Consequently if you have the premium pass this will double the amount from the double fund and you will see the number in yellow. See below as an example of premium. The top player gets 858 + 858 (from premium).
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They follow the tank and move a bit. They also appear from the tank and disappear in it when not required. They hoover up and down a bit. On other tanks they stand right on the middle of tanks, but yours stay on the right side.
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It is not a mistake, this is the new price for the single module. Because now every single module is more valuable, since you can use them in any combination. Now with 4 single modules you can create at will 24 different triple modules.
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Today, all week till Sunday \/
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I don't follow you. I'm talking about what I have experienced in the test servers this weekend. The game is dead from 2014, so long live tanki. If the game is dead, what I am doing here? What job to keep?
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You like to through crystals by the window. You should have waited next Saturday to buy the new one at 50%. Nives and mods do not know the conversion of the %. I initially assumed, my mistake, that logic, common sense and expectation, that we would have the same % or the highest of all the redundant. Since then I realised that it was a pure assumption. And if you are wrong you gonna drop gold for every helpers? The old tanki is back then in 2014... :ph34r: when you had to collect crystals boxes on the ground like pacman...C - - - -
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I'm older than him, so he must comes from the same mould as me.
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I disagree, I played the MM in the servers, same battles as the game. I played the pakour/space/drugs - same as usual I did a STG - same as usual I played XP/BP - same as usual I was no different, they were noobs and pro alike. I saw more xt and nice paint plus many M4 at unusual ranks.
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Unlikely, 2k players have been toying with it on the test servers the last 48 hours and it was business as usual. They work like alterations but applied to supplies. Crystals that would have been spent on redundant protection modules and XT equipment (+MU) can now be used for other purpose such as drones. Also more crystals per battle provides more opportunities to buy equipment. All your modules will be split so you can re-jiggle at will in the flexible triple module. You can rebuild your preferred modules, create new one and even mix the Mine protection module.
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For nothing - or maybe the top 100. There is an overlap of skills and equipment among ranks, this would be more interesting. This should be able to do a better matching.
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Yes 2500pts seem not much compared the equivalent in XP per ranks. WO4 XP range 125-156k gladiator.2018 126 020 XP - Eff 38 095 3BEPb_1 147 315 XP - Eff 40 242 Merovingian 153 286 XP - Eff 39 441 Third Lieutenant range 192-233k Tokamak 194 445 XP - Eff 45 468 qajik500 200 892 XP - Eff 42 864. 1223334449_mega 202 613 XP - Eff 45 064 Ok, the efficiency is slightly better as an estimation of strength than XP. However I took 2 ranks with 2 level of difference but it doesn't show overlap among the 2 groups. You might have an overlap within 2 successive ranks, but the MM at the moment is wider than 2 ranks. You need something better than efficiency.
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You don't need to convert your module by yourself. TO will do the conversion, into single unite and then do a conversion of the redundant protection. Have a look here on how it has been presented on the test server: Testing of Drones, separation of modules I can see 2 strategical options with this Trooper Drone. 1/ If the enemy had stormed your base and started to spawn kill then the drone will give you all 3 supplies (not from your garage) to start stronger: DD, DA and SB. In the test server it lasted max 20 minutes. So the effect is shorter than normal supplies but can increased with MU (as seen in the test server). 2/ DM - and especially on small maps - you start strong since you spawn - strong protection and strong attack. TO will conversion into single unite and then do a conversion of the redundant protection. Have a look here on how your garage will look with the 13 modules as seen on the test server: Testing of Drones, separation of modules \/
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Next time you go, don't select remember me. Open a new account, try several times until you get a high account. High account get 10 millions crystals. V-logs said that batteries will be given in exchanges. We do not know yet. In the test server there is 20 micro-upgrades. No cost is given. You would be able to equip your tank with drone via the garage like turret and hulls. You will need to have batteries too, they are in the garage besides the GB. see here some pic from the test servers: Testing of Drones, separation of modules Some will be kept and redundancy modules and upgrades will be transformed into batteries. See here how the modules looked like in the test server: Testing of Drones, separation of modules Complaining, what a big word. I stated an opinion and then I formulated a wish. A lot of "aren't", just do what you want, within the limit of the game and the rules ofc. If they are the same as the test server showed they don't bring much. But it is better if you try yourself and make your own judgement. It was good to have access to the test server.
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300 ◊ per battery, wow, that's too much if they keep the same strength as the one displayed in the test servers. If we could activate them from the battle screen instead of going back to the garage that would be better - maybe using the B key. Like other game we could chose which weapon/drone we can load. Can we have one drone just as a companion all the time, without using battery and without their function - so inactive drone but there with you :wub: .
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