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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Matchmaking is coming May 29th

    if people leaves the battle... to do stuff important to their life - i don't see what MM can do about that.
  2. Viking4s

    Matchmaking is coming May 29th

    Boxes missions are not the best. They distract the player from the battles objectives. Less boxes on the battlefield is not a problem as druggers uses from their garage, as the noob waste them most of the time and as for the rest they claim to be pro so let them show us how pro they are with less boxes. The problem is that those players don't play the game, they don't participate to the battle during the collect. Furthermore these mission are easy and can be replaced by other type of mission as easy and that involve the players in the fight. They can be replaced by any easy missions, take the lowest of earn EXP (50), earn crystals (50), kills 10 noobs,.... Boxes missions do not bring anything good to the gameplay - they are unnecessary. Saying that if I have a boxes mission I will still do them and focus on that mission, because I tried not to and I did finished the other 2 missions and not the Boxes mission! How ironic.
  3. Viking4s

    Matchmaking is coming May 29th

    You are obviously a pro player playing with new/fresh noobs at the best of their game. Did you seriously expected them to play like experienced players and have them understand the game mechanics? to do take overs? Even understand what they have to do? The screenshot shows newbies that are still trying to understand how to use the tank control. :D I do remember those difficult times. :ph34r:
  4. Viking4s

    Testing of Drones, separation of modules

    You buy equipment that use consumable in order to power another consumable that makes the current consumables more powerful! Assault Drone is very power angry: one Battery per minute. You better use it when needed. It's not that complicated because it is all automatic and you can turn them on & off.
  5. Viking4s

    Testing of Drones, separation of modules

    Drones are meh with M4 equipment. Even Drones fully Mued (20/20) they don't bring much difference to the game. So I can imagine that when you only have one MU it will do virtually nothing. Fort High ranks it is definitely a gimmick and crystal pit. So haters will not worry. For low rank it would make a differences. So lover will love it. Trooper drone consume one battery each time you spawn and at Max Mu it last 20 seconds. It is only useful under immediate danger: Spawn killing, Deathmatches and would be more-efficient when used on small maps. Mechanics drone can give an extra when properly used but it is limited in distance and power. One Battery is used when you use a repair kit from your garage. And the 30s cooldown applies when you collect a repair kit drop. Assault drone is power angry - one battery per minute. Once you kill a tank the already activated supplies get recharged. You have a cooldown after a kill.
  6. Viking4s

    Matchmaking is coming May 29th

    I don't think so, the difference are huge between 2 close ranks.
  7. Viking4s

    Testing of Drones, separation of modules

    Here is my pics from today's test servers: Module & Drones New Single Modules and the flexible Module Looks like a close to final design for modules - I could upgrade the M3's from 35% to 50%. Mine modules (Spider) can be fitted with other uniqur module in the 3 slot flexible module - perfect for attackers with close combat turrets (e.g. fire bird) against the massive use of mines left by OD or fleeing defenders: No cost added in the test severs therefore no information on the cost prior to the update. Notice the new icons for the turret. Drones The in-game icon for the batteries (right hand-side) I used about 10 batteries with Assault Drone in 2 battles. The batteries in sale in the supplies drawer. Same here no cost revealed. The Assault Drone 20 upgrades. The cooldown (a.k.a. Drone recharge time) stay the same (10 seconds) while the Active times bonus of supplies is increased from 5 (MU 0/20) to 10 sec (MU 20/20). The Mechanic Drone Same case with 20 upgrades. The cooldown (a.k.a. Drone recharge time) stay the same (30 seconds) while: - HP bonus is increased from 100 HP (MU 0/20) to 500 HP (MU 20/20). => 5 folds. - Healing radius (same type has OD) is increased from 10 mwter (MU 0/20) to 20 meters (MU 20/20). => It's double. Bonus
  8. Viking4s

    Testing of Drones, separation of modules

    Drone power depends on the role of the drones. I could only test one (I wish now that I didn't spend so much time upgrading my M3 and selecting a paint). With assault drones when you kill a tank, all the supplies you had reset the timer to 0! So it's like you never used them - it's perfect to storm the enemy base however there is a cool down - if you kill during this cool down it's not recharged.
  9. I used the wrong keyword :( that's why I didn't not find it.
  10. Viking4s

    Testing of Drones, separation of modules

    :D :D :D :D test servers are now closed :( :( :( :( :( :(
  11. I thought you asked because you loved your little forumers and wanted to make their life easier (sorry, my bad) ¯\_(ツ)_/¯
  12. The idea is linked with the Group function in the MM system. Playing with friend is good, but sometime you just can't find them. For example once they died they re-spawn randomly on the map and if you are not on call it's hard to find where they are. So like other games a clear visual (arrow with friend nick) would be useful to locate them.
  13. np, I always got confused with those dates (thanks CooperO it was her request).
  14. Supplies and guns sales are on Saturday next week (7 days to wait).
  15. Viking4s

    Matchmaking is coming May 29th

    If the Battle Creator takes 30 seconds more than the time indicated I would [Exit]. If it takes more than 2 minutes I would exit 100% of the time. There is no point to wait 20 minutes. You never know, maybe you had a bug, it happens, but i would never wait that long to find out.
  16. Viking4s

    TO Mobile Test has started!

    Once you take the flag, a little flag will appear on your screen and by clicking on it, you drop the flag (screenshot from @Hate)
  17. Viking4s

    Matchmaking is coming May 29th

    Your opinion is your opinion, and you expressed it many time already in that thread (it is still there). The situation you describe is the ability to introduce in your own team low ranks via the group function. Kids do that for fun, for videos, just to mult, or trying to prove to the developer that MM is not working. Originally it was meant so friends that grow apart on ranks could play again together. The group system is not the MMBC it is part of if but it is not what makes MMBC. It actually biased the MM function who tried to adjust both team. I find equally naive that the developer didn't restrict this function from the start (they acknowledge the overlook of this in the v-log 172) and the fact that you use this to blame MMBC. In contrary the more screenshot you post about the group function abuse, the better. I'm for the restriction of the rank for the group functions (I already expressed it in that thread). It's rare to see happy player actually acknowledging it, they just carry on playing. The number of pages illustrates how the new set up frustrate and also touch a big part of the game mechanics. Unfortunately MMBC will not go away, it certainly has to improve to be more user-friendly while achieving all the other benefits as described in the original post. (I'm too old to feel any shame)
  18. Viking4s

    Matchmaking is coming May 29th

    :ph34r: There is no flag assist in ASL :ph34r: My bad Thanks for the info It used to give some point to the tanker who take the flag too.
  19. Viking4s

    Matchmaking is coming May 29th

    Yes most of the battle points are multiple of 5, with one exception, Isida! When they heal it can be any number of BP between 1-10, therefore players with this turret will be easy to spot now :D Number of personal battles point (on the scoreboard) per battle actions: ASL Deliver a flag: 50 BP CP Capping: 25 BP CTF Capping: 50 BP / Return Flag: 10 BP / Assist: ? / Flag taker: ? DM BP = number of tank you killed RGB Scoring goal: 50 BP / Assist: ? TDM A full kill: 10 BP / Assist kill: 5 BP
  20. Viking4s

    Let's Discuss Missions!

    Hello, since the implementation of Matchmaking, the normal battle can only be accessible via the [battle!] button and the normal battle menu. Read this Guide regarding Matchmaking and mission: Unofficial Guide to the Matchmaking system Also read this article about completing mission: [issue 76] Mission: Possible - A Guide To Completing Missions
  21. Viking4s

    Matchmaking is coming May 29th

    Battle points are not the same as experience point additionally the crystal obtained for delivering flag and scoring ball are not the same. The battle points are to differentiate the activity/weight of each player against battle objectives and especially compare players from the same team (like in ASL). In ASL you cannot capture all the 20 flags because you are not alone in the team and the team point max is 100 with each delivery flag = 5 team points, therefore 20 flags is the maximum.
  22. We do not know. It was the case before but now GB dropping rate and fund are dissociated.
  23. This is a monstrous thing! I will quite Tanki if this happens ;)
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