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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Mission Chains Update [April 27th]

    Like you, I do not know what the future hold and the changes happened fast for sure. Nevertheless, what ever happen I will still complete one chain everyday at least. On a good note, this kind of rewards have been in the game for a long long time, at least from 2011, so they are under a good star.
  2. Viking4s

    [Guide] How to learn parkour

    Here it is. Have fun.
  3. Viking4s

    Mission Chains Update [April 27th]

    The reason might not be good to you but it serves a purpose. Yes they can reduce it again, but so far they have keep it to a higher level than June last year (before the 3 times rewards increase). They could have reduced it back to the normal level but they didn't, that's a good sign. The 10 minutes battles has been explained in the last Live Stream, 2 day's ago. If you missed it, he explained that it was to fit the mobile players habits. TO wants to appeal to that new growing platform, they should match those players expectation if they want to be successful. For us, the old players, it would be a question of taking our marks again. If you look at other game, 10 minutes is a standard (e.g. war robot), worse sometime you even die on the first minute of the game (e.g. Fornite). I do find it difficult to adjust (a timer would help a lot to announce the one minute left of the game), but soon everybody will start from the start, so it would be a full intensive 10 minutes. I'm not happy with the 5 flags limit, but I can see where it comes from, if the game is blown out then the party will quickly end, do you want to stay in the losing team until 10 flags are captured? 33% reduction should gives a 7 flags game, but in a blowout situation does 2 additional flags makes a big difference? The losing team is depleting, so each new capped flag rewards less and less the capper, and everybody got spawn killed. If the game is balanced, then only a few flags would be captured so 5 or 7 do not matter either.
  4. Viking4s

    Mission Chains Update [April 27th]

    If you accumulate all the rewards over a year with both system and compare the results - you will see that the new one is better. A big part is due to the fact that you have more container in the end - you have more opportunity to get premium, gold box and ect... (and lots of speed boost :ph34r: ). Also if you include in this trial 2 breaks of 5 days, (one for exams weeks and another for an holiday break), the new system is even more favourable - it is maths. Talking about future, if there is changes, my prediction is that it would be more likely done on the missions content. I won't be surprise if they do some changes, especially that everybody gave some interesting ideas for new missions.
  5. Viking4s

    Mission Chains Update [April 27th]

    The new system is a very good trade-off between staying where you are (full reward) and the added benefit associated with this new system (never lose your progress). Now you can stop your chain anytime and you will not lose your progress! This is a huge improvement for everybody. Everybody is a winner. You can go on holiday, have a break or internet issue - you would not be penalised anymore. If you skipped 4 days you would have to start back from week 1. How many players face this issue? Many! Furthermore you have one additional Container on week 10 and week 1 already provides one container (instead of zero in the previous system). It looks like you lose a lot on the short term but on the long term you will get back everything and even more. So the news system is better than the old one, you only have to build up.
  6. Viking4s

    Matchmaking, Missions and Non-Buyers

    Explain what exactly? MM? Missions or Non-Buyers?
  7. Viking4s

    Tanki Picture of the Day - Have any?

    .You should get a mega Jackpot for that!
  8. Viking4s

    Anime

    noooo :(
  9. Viking4s

    LOVE♥

    Great! The party is getting bigger, the more the merrier! :)
  10. Viking4s

    [Friday Raw] Community Streams

    No, they are an addition to the v-log, see answer from Nives.
  11. Sorry, this is a question you will need to ask Flexoo about.
  12. No because it depends on the quality of the article. Writing a good articles should be your primary objective, not the prospect of crystals.
  13. It's relatively new. See more details on the subject here in the AWS: ★ New Initiative - Be Part of The Newspaper ★
  14. Whoever s/he is, is not going to be a reporter soon, already 2 articles and s/he is not even a candidate. :D Flexoo is a tyrant! :ph34r:
  15. Viking4s

    Who miss the Madness map?

    It was pure madness, a map where it rains tanks :) A map with many gold spot and spawning gold on the lower floor. (video from Stanzhang)
  16. Viking4s

    [Friday Raw] Community Streams

    As per the last v-log announcement, v-log 170 should be back on the 18th of May. Check it out here: https://youtu.be/oWxQF7D5u6A?t=376
  17. Viking4s

    [Friday Raw] Community Streams

    We need a bit of both. V-log are always one way and from the Developers for general purposes, while Stream are more lively, closer to the EN community needs and have more dialogue (and usually with promo-code). So take that opportunity offered to you to ask questions.
  18. Entertaining, funny and well written. :wub: Keep it up.
  19. I was an April fool's day joke as Musa said below. If you watch the next v-log (#87) the developers confirmed it was a joke indeed. They where too good to be true :D
  20. Viking4s

    Let's Discuss Overdrives

    Hello, only one Overdrive is currently implemented. You can find all the shared information by the developers on the other Overdrives in the following topics: Scrutinized: The All-New Overdrives! - Special newspaper review Episode 147 of the V-LOG is here! - the official information Have a good read!
  21. It would be better if each tanker that assisted the kill or the capping are informed. What do you mean by advertised? It has been said in the I&S one time at least, and in various guides from the newspapers and the AWC. I said it a couple of time in my "French articles" back in 2017 :) - but I can't blame you on this one. Most of the players that are interested in the game mechanics would have found out by themselves, the other do not really care. How many time have you seen your flag driving away without being challenged?
  22. Are you talking about the experience in the green bar (XPg) or the battle experience (XPs) on the battle scoreboard window? Sometime they are the same and sometime they are not due to the premium multiplying factor. Which one do you want to see? There is one impracticability linked to this request. In the current system, for both XPg & XPs) they are added only when the tank is destroyed. If you fully killed the tank you will get 10XP. If the tank was also carrying the flag you will get 20XP (twice more xp than a normal kill). I doesn't matter how many time you shoot to acheive it. However calculation get more complicated when several players participated to the destruction of one tank because the final xp is now 15xp and not 10XP. As the computer cannot know in advance if the tank will be destroyed by one or several players it would be difficult to add this feature in the current system. The only case were the XP are added directly after a shot is with the Isida turrets when healing a teammate (I use it to get close 2 XPg down the next ranking). The XP indicator coming out of your tank is a good idea. + However there are at least 2 downside regarding this idea: 1- when too many flags are capped or the same player kills to quickly the XP associated with each action are reduced, so you will easily noticed it and you will be angry about this less than know anti-cheat/buffering system. 2- XP farmer can exploit this useful source of information to easily improve their farming technic. If the developers manage to find the right indicator system for this it could be very useful for better knowing the impact of your action in the battle. I'm thinking about flag assist and mine damage in particular. Sometime you leave mines here and there and forgot about it. Then suddenly you see a red damage indicator on the background of the map. It's like what!? And then you realise, yes a mine of mine :) otherwise you have to constantly look at the battle indicator for information.
  23. Viking4s

    Complaint Book

    You can make friends with GB supplies - friend tanker form the the top 100. You can get better at catching them especially now with double funds. Subscribes to famous you-tubers channel and wait for an organised gold rains. Follow the Unofficial Player-created 'Drop The Gold' Event Topic on the forum, Do mission with GB rewards (got 2 in 2 weeks). Participate to TO events and contest.
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