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Everything posted by Viking4s
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It will be better if you follow both set of rules they are not exclusive. ABC works for everything: works fake news, gossip,... Official/game rules is for the forum/games (check the rules :D ) See how it works: A noob said: Sharing account is safe, everybody is doing it => Don't assume that everybody is doing it, => Don't believe that it is safe => Check the rules about sharing account
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Follow the ABC rules: A: Assume nothing B: Believe nobody C: Check everything
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shhh - you made it too obvious
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I have to die now :)
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Could be also GrandExecutioner. Usually good story writers are asked to show they can also write elaborated guides. :ph34r:
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I did the same with a wasp :(
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Thanks for sharing your concerns. First I must say that we do not know the shape and structure of the final MM, for the moment we can only make assumption from the test ran last year, where only a couple of feature of the MM where tested, and the recent change in the game play (10 minutes). Keep in mind that TO has tried a couple of things. I'm not sure that you noticed them however they might help to improve the final MM system. I just listed below the ones I have noticed, feel free to add more if you noticed more. * every tanker start at the same time and it is a fully filled battle -> more balanced game * new set of team every new game (everybody leave at the end) -> more balanced game (no team will start with a wining mix of tanker from the previous battle) * if you leave the game you cannot enter another game unless it is a different battle mode (tankers are sent back to the game they tried to escape from) -> it gives a second chance to the tanker to stay and fight for a come back. Nobody like it, however I think it is a mind set and everybody will play along. There is other options from different game, maybe TO will look at them. * new players are added when they leave the game in the middle * however no further player are added x minutes before the end to fill in the gaps (I don't remember what was the timing but it was more a than 2 minutes, maybe more) * early battle termination (that's not new, but it will terminate very quickly unbalanced battle where one team has significantly more tank than the other team) They all have pros and cons, but with the right combination and the right set up they should give a better option of what we currently experienced. During the MM test, 90% of the time I was sent to a new game and very rarely sent to a battle in action (maybe I was lucky), that would represent one tanker out of 10. With a balanced start, 10 minutes battles and early termination, that would probably leave a 4-6 windows where the system will send reinforcement. What is missing is a real matching of skills and equipment during the battle creation, I don't know if this is in the making by the dev but it is a clear and strong expectation from every tankers. If this part is indeed implemented, don't you think that it would delay the point of no return of the team and wipe out all your concerns listed in your post? Do you have any idea that would help to make MM better?
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I'm back :) Why Yis though? :mellow: when you have me
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The calm before the tempest. Yesterday seems better now. The more you report the more battle moderators catch them. I took your previous post as an opportunity to remind players on the 2 efficients ways you can deal with them. \/
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Make sure you report them - 2 options : * via in-game report chat: post battle link and players name and violation details * in the battle by voting: /voting player
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Thanks for your great contribution to the community. You will be missed. I was expecting more articles from you... good luck and goodbye
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:blush: Thank you all. News travel fast.
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hum, on peut faire queluqe chose comme cela oui. Quelles sont tes idees pour les criteres d'admission? On peut faire aussi en faire une pour "le meilleur parkourist". Et une recompense a la clé ou just un titre honorifique? Bienvenue. Il n'y a pas de structure pour les francais, on general c'est celui qui propose qui organise. You can do it here for the moment. If more people join then maybe we could create a dedicated topic.
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:mellow:
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You will get the new reward. See ther what will be your new reward for your rank and your current chain week: https://en.tankiwiki.com/Missions Don't worry, there is no silly question.
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Cherche pas c'est Moi :D
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So where is this huge Interview?
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You can do all of this without paying money. The mission improvement is to help people that cannot play everyday and lose the benefit of the chain. It also help tankers that do play everyday and have maintain the week 4 for a certain amount of time, but for some reason have to stop long enough to lose all of it to a point they have to start to week 1. The changes affect most those who have the chance to play their preferred game everyday. However in the long run the new week 10 rewards will provide more than the current week 4. It is best to work a bit for this. This new change is way better than the time they cup back from the x3 to x1.5 and still better than before x3 (May 2017) plus it is good as you will never ever lose your progress.
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Developers should had a sound to announce that the battle is close to an end. That would have been useful before, but it is more relevant now. Probably a different sound than the early finishing battle and about 1 minute before end. This is true for any battles length, the found is split in the end among the remaining players, and more is given to the wining team. The system is the same. Do the maths with 2 battles of 15 minutes versus 3 battles of 10 minutes. Remember it's about fun, and a bit about crystal too, but mostly it's a game, and it's not about scrounging.
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Just a visual calendar of the May Holidays: Garage discount (%) and Double fund (x2)
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You speak about the past, I look forward to the future :)
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For 50% wait for Tanki Online's Birthday Celebrations on June 4th :ph34r:
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It looks like it's a first step, so this initiative need a lot of participant and viewers.
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May Holidays begin April 29th! are here!
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