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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Ares

    When and where did they said that?
  2. Viking4s

    Let's Discuss Hunter!

    For a short time, many players gave that title to Wasp because of the OD. It did not last long, but it happened. Wasp had its time
  3. Viking4s

    Let's Discuss Hunter!

    #META.HUNTER
  4. Viking4s

    Ares

    RU wiki is up to date https://ru.tankiwiki.com/Арес Ares Mk1 Mk2 Mk3 Mk4 Mk5 Mk6 Mk7 Mk7 + Available from rank Improvements Modification price one hundred 1,000 12,000 29,000 61,000 87,000 130,000 388,000 Armor (hp) 2,000 2,294.12 2,588.24 2823.53 3 117.65 3,294.12 3,529.41 4,000 Maximum speed (m / s) 5.4 5.64 5.87 6.06 6.29 6.44 6.62 7 Swing speed (deg / s) 40 41.47 42.94 44.11 45.59 46.47 47.65 50 Swing acceleration (deg / s²) one hundred 102.94 105.88 108.24 111.18 112.94 115.29 120 Anti-inertial swing acceleration (deg / s²) 180 180 180 180 180 180 180 180 Weight (conventional units) 1950 2,236.76 2,523.53 2,752.94 3,039.71 3,211.76 3441.18 3900 Power (conv.units) 800 829 859 882 912 929 953 1,000 Anti-inertial acceleration (m / s²) 7 7.15 7.29 7.41 7.56 7.65 7.76 8
  5. Viking4s

    Ares

    Power (m/sec²) — affects the time it takes a tank to get to its maximum speed and ability to push other tanks. Weight — affects tank's stability, i.e. impact force of hits, the recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed). When both tank face each other, both weight and power play a role, when pushing on the side it is the power of the pusher versus the only the weight of the tank. There are maybe additional parameters, unknown to us, like acceleration taken into account in the equation as you can see with the introduction of Hull augment affect the weight and the acceleration. Usually the acceleration is a 1/10 of the power. Heavy hull construction: Light hull's weight: +200% Hull acceleration: -33% See the Hull augment effect, you need 3 mammoth to move a wasp with heavyweight construction augment. See Wasp spec of the hull after and before, try to figure out the calculation: Mk7+ Wasp Mammoth Augment Wasp w Aug Ares Power 1300 1500 - 1300 ? 1000 Acceleration 130 150 -33% 87.1 120 Weight 2000 4000 +200% 6000 3900
  6. Viking4s

    The Battle for Olympus

    Look here to put some numbers behind the meaning of probabilities for each level: Automated Container Probability Project 2020+ Click on the result file.
  7. Viking4s

    Gold Boxes should be removed from the game

    yeap, stars is for every battles and from the moment you start the game, while GB is around one every 3 battles for a short moment. Player are not gonna leave the battle if they miss the Gb or catch it. while they will leave if they see that they won't get stars.
  8. Viking4s

    Ares

    It depends on 2 things: is it pushing on the side or is it doing face to face?
  9. Viking4s

    Complaint Book

    In general a poll is set up in a way so that is provide the relevant information for the developers to make a decision or other reason. If they need a pool they would set one up. Tanki is 11 years old, it is a relatively a long period for a management team with "no clue about managing a business", don't you think? Every business is difficult to create and maintain, video game is a competitive environment, with many big players (Alternativa is not one of them). Shaft is one turret out of 13, so it is a problem for less than 10% of the player base a best, not the highest priority, but eventually it will be fixed. I am with you (I would rather have them fix shaft than nerf Horent).
  10. Viking4s

    The Battle for Olympus

    This is when you realise you should have paid more attention in math class when studying probabilities... ?
  11. Viking4s

    Ares

    I like the keyboard approach where you can drive it like any other hull and turn the turret. It is a good trade off. It is about the power stats, not only the weigh. The pushing game will go with time, it is trendy and funny right now but they will get bored doing it.
  12. Viking4s

    Ares

    you should have added this in case the "expected" is not good enough. IMPORTANT: This is all an approximation, there is no definite way of knowing when the next sale is. So, if, for whatever reason, an event here isn't celebrated this time around, I don't want complaints. Also note that there could be additional events, which are not on this list. Apart from that, there are changes in celebrations and it depends upon the developers. They can vary and this is a list based upon the account from past years. Nobody except developers know about the exact details.
  13. Viking4s

    Full List of Annual Sales and Events

    2020 next big expected discount Tanker's Day Celebrations - Sunday 13th September - 50% discount Halloween - Sturday 31st October - 30% discount or 31% (depending on the cunning mood of the devs) Black friday - Friday 27th November - 50% discount X-mass and New Year - end December to Early January - 50% discount Quite busy end of the year. But don't spend everything on Ares, as Tesla turret (melee turret) will be around the corner too.
  14. Viking4s

    Ares

    2020 next big expected discount (shot me if I am wrong) Tanker's Day Celebrations - Sunday 13th September - 50% discount Halloween - Saturday 31st October - 30% discount Black friday - Friday 27th November - 50% discount
  15. Viking4s

    [TTC] The Tankists

    Adri for president!
  16. Viking4s

    The Battle for Olympus

    And remove a good opportunity to complain about it? Are you crazy?
  17. Viking4s

    Ares

    I play with low definition, so everything is low definition to my eyes ? (and I am not the only one). Therefore all the expensive and shiny skins look tatty.
  18. Viking4s

    Ares

    The pushing power is a real drawback, IMO making it faster cannot really compensate for that. There is room though if you follow tanki logic when it comes to the Hull portfolio on speed: Hull Mk7+ Speed m/s Wasp 12.0 Hornet 11.5 - 11.0 - 10.5 - 10.0 Viking 9.5 Hunter 9.0 Dictator 8.5 - 8.0 - 7.5 Ares *new* 7.0 Titan 6.5 Mammoth 6.0 Increasing speed ok, but then it separates itself from the Heavy hull DNA (including the Health level), while power varies from one hull to another in the same category. If you increase it to far then it becomes a medium hull or even a light hull depending on how much speed will satisfy you. Then I would agree that the health should also drop. I would use the Overdrive kind of make my way through enemy line. Regarding the number of key, not sure to understand you. Do you want to have 6 keys for the hull plus the 2/3 key for turning the turret? That means good finger coordination control.
  19. Viking4s

    Complaint Book

    if they lose control, the complaints turn more aggressive, they cross a line and then the account is eventually ban from the forum. Hopefully we do not have to play 3 MM battles per week to be able to talk here...
  20. Viking4s

    Let's Discuss Hornet!

    It is not really the worst case of conflicting interest, as you and me do not have decision power on buffing or nerfing it, so we can both give our feedback and share our experience (but I can still be not trustworthy though). Hornet user also are attacked by ennemie Hornet, is it possible that if we felt that is was too annoying we would complain too? Hornet overdrive will not affect your OD so that is good for you, however Hunter can remove Ares's overdrive (making it a more powerful hull). Regarding likelihood heavy versus light, i am not sure to see which concern. Some feature look at the position of the center of the tank, in that case the size do not play a role (e.g. Dome protection). Others look at the hitbox of the hull (e.g. Gold box). One particularity of Hornet is to ignore protection module, so player who invested a lot in Protection module are at greater loss against Hornet OD compared to those people who did not. If the Hornet use a turret that you can not defend against it does not matter to you, if you had a protection module against that turret then you can feel the difference. Of course it is not as bad as having your 90% protection removed. I also simply pick the 3 protections module which I believe the corresponding turret threaten me the most it is just i have more option to choose from and therefore a greater defense (except when enemies' Hornet is activated) it is not as good as having 90% protection from the titan's dome, but thankfully I can borrow it from an ally and make sure to kill any Hornet that come to break that cover.
  21. Viking4s

    Let's Discuss Hornet!

    "Conflict of interest", you are damn right as I am a user, I used mammoth in the past and viking too. However, I certainly do not want my "privilege" to be removed based on comment from player who actually do not play play with Hornet. Hornet as a strategic role which is different from the role of a combo like Titans / Vulcan. You only have 4 protection modules (3 against long range and one against fire), it is not like Hornet OD can do much on you on that area. You only have one combo for battle (Titans / Vulcan) so it seems that you put everything in the titan's dome, as it is ignored by Hornet I can see that you do also have a "conflict of interest" in that Hornet business - which according to your POV makes your statement(s) not trustworthy. However you and me do not have decision power on it, so we can both give our feedback and share our experience.
  22. Viking4s

    Complaint Book

    Bollocks, you still linger in the forum. ?
  23. Viking4s

    Let's Discuss Hornet!

    In that case, Hunter must be nerfed, it is too good for sabotaging opponent strategy. Pure evil hull.
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