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Everything posted by Viking4s
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Flash gameplay is closer to flash now. Saying it is Half solution and a bastardisation is way exaggerated IMO. Saying that I won't be surprised if they took the opportunity to change/force some of the parameter of the gameplay because they know we have to accept it. The camera angle were different but it was improved lately, no sickness motion anymore for me at least, and some others. The issue was reported many time in the What would make the HTML5 version awesome FOR YOU? - Your post looks like more for that topic as it is no bug nor glitch related. I think you need to get used to it, and play a bit more (while complaining in parallel of course) before completely rejecting it, but if it is motion sickness related, you can't do much. There are more perks on HTML5, which gives an edge for player playing on it, so you are missing out a lot. Your post was not in the complaint section btw. The point is right they do rebalance and tweak feature that you thought was permanent, however the example you choose is wrong and misleading. The time between twins getting splash-damage and the augment moved to the containers is separated by 24 months and you were able to buy it with crystals. So plenty of time to get it before it moved to containers, also splash damage addition to twin was an improvement to the game play, I don't see that many twins shooting right in my face anymore. Ranks wide spread range is on purpose, maybe too wide for what they wanted, especially at USA time when the rest of the world is sleeping and the number of players online is at its lowest of the day. But it is a team game, so if you are the weakest in your team they would be strong players too, and this principle applies for both team. It is not you versus the rest of the world. Untrue, they did improved the camera as requested by players, yes it did made a lot of people dizzy, including me, but they improved it and it is definitely fine for me now. If not for you, then it sure need further improvement, please let the developers know by posting there about it: What would make the HTML5 version awesome FOR YOU?
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i am talking about the new one, but it could be the mousse icon.
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It shows it, just under the play buttons. But it says "0", so zero player online, ?️
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It means that instead of playing on Tanki with Flash technology you will play tanki with HTML5 technology. Like you play CS:GO on PS or Xbox, you can play TO on either HTML5 or Flash, till flash dies. Currently all players (from Mobile, HTML5 and Flash) plays together on the same servers. They would have both similares bugs and bugs inherent to the platform. But mostly new feature can only be done under HTML5, and more and ore trivial bugs won't be fixed on flash.
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? ? Is Tanki not the same on Flash and HTML5? They removed the hulls or the turret? They replaced supplies with Pokemon? Am i playing on the wrong HTML5 tanki online? Adobe killed Flash, not Tanki. To improve TO on HTML5 post here your ideas: What would make the HTML5 version awesome FOR YOU?
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There is Hornet on both sides, it is the same case as when magnum was hated and even before that, with the infamous Shaft. Hornet is only one of the many parameters. It is still 2 teams battling each other and different team composition that affect all OD and players on the battlefield. The OD retain mechanism is not unique to Hornet. You should try to kill it in any case, as during the time it is dead, is time saved for you. It delays its charging and consequently the number of OD it will achieve in a seven-minutes battle. brainless ? True, I don't need a brain to win now, I played too much and master all situation it is sheer instinct and reflex now...
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It is not infinite for Hornet, you have to charge it and then its activity is limited in time. Additionally, you do not have double armor 100% of the time, if you do you are a OP player. Other feature ripes you from double armor, that indirectly reduce Hornet OD contribution. There is 13 turrets, therefore among 8 opponents, how many actually had the protection module against the Hornet's turret in the first place. There is all this little thing that once cumulated makes a big difference. If you had no double armor and no protection module, Hornet OD is nothing to you, if you were Maxed up with Double armor and 50% protection, you will lose big ? All OD are OP in there area, and that is the point of the Overdrive. I can feel that having no artificial defence against it is too much for some, as you have to shamefully hide as last and unique resort. The bigger the ego the more painful the fall... When Ares OD will enter the battle, you will all forget about this trivial discussion ?
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Sure speed will save my 4R$€ ? OD have render hull either more offensive, more defensive or more supportive. For Example in the middle weight class, - Dictator's OD is supportive: provides supplies and healing - Hunter's OD is defensive: remove supplies, and stall tanks - Viking's OD is offensive Same applies for heavy and light hulls. In this set-up Waps is Offensive and Hornet is Supportive (Kill and reveals opponent's position and health). Hornet will kill more, so no wonder more get killed by it. In the heavy class, Mammoth is offensive and Titan is defensive, Ares is supportive (heal allies and kills enemies). So some OD will kill more and more easily than other OD. It is like Spy role in team fortress, nobody like them ? As the V-log said if one feature over achieve or do more than expected it would be nerfed. Until then grit your teeth and mind the Murder Hornet ?.
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Why leave? So you got killed a couple of time lately, but in fact your issue with the game is 4-5 years old? Wasp and Hornet die many time more than any other hulls, it is nice for you to experience and feel what they get for once. Hornet and Wasp do not cry like you guys do ?, we endure and adapt, running away is for noobs.
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Yes I meant Highland map (one word), and yes it is not a s self zone, there is 2 of them actually, one in red base is a "good" place for snipping, better than the other one in the middle of the map which is a good place to catch a GB. The same building in Silence is selfing.
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Yes and no. They do distract a few players and provide opportunities for the other players to attack or complete one objective of the game. They drop in average, one every 3 battles, so that is a rare distraction. Yes GB worth it a low ranks where a 1000 crystals means a lot and at high level they are good to temporarily disrupt the battle and bring a bit of chaos, it is usually the good time to go after the snipers. IMO GB is part of Tanki, and should not be removed.
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There is many high areas where you won't self destruct, either it was not possible to reach over there, or forgotten or not strategically useful. On other hand some area with no interest became a self-destruct zone like on building in Silence, the same building on Highland is not: Tanki Logic at work.
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There are too many Electromagnetic Salvos running around
Viking4s replied to TheCongoSpider in Archive
haha, yes self damage, you better watch out. Self damage exist for all splash-damage turrets (Striker, Twins, Thunder, Magnum and Gauss) and Augment that provides it (e.g. Ricochet). But also damage can be selfed with turret with shells/pellet/ball that ricochet: Hammer and Ricochet. With hammer it is worse if you have the Dragon Breath AUgment, you will also get the burning effect. So yeah the Gauss EMP Augment should also impact your own tank if caught in the radius of effect. -
lol, a little color change and set-up rearrangement of the interface and there you are, lost. I can draw you a map if you need, or alternatively ask your mummy if your need help. Hopefully other players are not to your level of confusion, or I am a genius, but my niece is 10 years old and she managed perfectly.
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lol, blaming interface is a trivial reason not worse to stop playing the game. Furthermore how much time do you spend on the interface and how much playing on a map.
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I am not a buyer and I play on HTML5, why can't the other players can't do it too? Currently Flash is already phased out by many players including non-buyers, so it is not like a clear date for an after flash or a before flash. I think your logic is based on wrong assumption. Did I missed something? Or did you not noticed that this is the same game whicheverver format, Flash, Html5 or Mobile?
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