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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Turret: Rocket launcher Vs Artillery.

    Without a guiding (search and lock) system this turret will truly not be a rocket launcher. Every turret has both an OP and a UP side. It is up to you to smartly take advantage of the turret asset and minimize its downside. If you have a Vulcan turret and you turn slowly your turret while firing, you can already do a quick scan of your surrounding area and rat out hidden tanks (smoky, railgun, thunder and shaft). Also as wisely said in this topic It's Time To Excel In: Silence: "As of the previous major update, paints hold no protections at all. They are more like status symbols. That leaves us with camouflage. Well, camouflage has been ruined. A single tap at the "V" key or the "R" key will show the attackers all of your positions - he can then pass this information onto the defenders. If you do really want to stand out in battles, and especially in Silence, here are three paints that look terrific!".
  2. Viking4s

    Turret: Rocket launcher Vs Artillery.

    Thanks guys, I do spend a lot of time on those, thanks for your support and feedback. :) Arnav, WIP from my side regarding Arty (the Artillery turret), however in the meantime you can also contribute too. What do you think about it? How do you imagine it? Why would it be appealing for you, or How to make it more appealing? :P
  3. Sorry for the delay. I might have made my answer to complicated and too long. Anyway it is done now. 1/ No, Triton should not be faster than Wasp (top speed), Wasp need to stay unique and leader in that category. 2/ Regarding Protection (HP), the current logic of the game is the faster the hull the less HP it has. Also the size and Weight of the hull somehow is link to the HP, the bigger and heavier the tank the more HP. For Triton (a medium range hull type in size) this would be tricky to set its place following this logic, as the lack of friction will give Triton very specific behavior which will be borrowed from Wasp to Viking hulls. See below in the spoiler the difference game physics that govern hulls behavior and as elements of comparison a summary table of all the M0 hulls (from Wasp to Viking). The setting of these above game physics parameters will define Triton's hull behavior in the game (speed, driving, jumping, wrestling...) and of course Gold box hunt. I do not know what would be the settings, therefore my guess is good as yours. If developers set up is close to wasp, then the hull Triton will behave like wasp. If set up is closer to Dictator then it would behave like Dictator. Anyway let's have a go with M0 hulls. Speed: - Top speed of the Hornet, it should not be faster than wasp. Wasp stays leader of this category. - Acceleration to max speed faster than Viking (it has currently the highest value). - Reverse acceleration slower than of the Hunter, the lack of friction of the craft with the ground make it slow to break and reverse. Drifting capabilities (Hornet behavior): - Lateral acceleration, Turning speed, Turning acceleration and Anti-inertial turning acceleration - for those I'm not sure how they work, so I can't really define what they should look like, but somehow they should reflect value that set a strong drifting effect similar of higher than Hornet (I took the value from Hornet as a benchmark). Wrestling with other tank and displacement (Wasp behavior): - Weight of the Wasp (for recoil and displacement on impact and wrestling), while firing the hull will be greatly affected and while shoot at too. - Power (from micro upgrade table) — this parameter is weird and I'm not sure this can be modified in the current TO coding. But I feel it should be like Wasp. Triton should have difficulty to move other tank as it cannot anchor/grip on the floor to push. Therefore based on the above, an HP between Hornet and Wasp should provide good balance for Triton which have the size of a medium tank (Hunter/Viking) but with the speed of an Hornet.
  4. Viking4s

    CLOSED — Cedric's "Virtual Office"

    The sales are coming it is time to start celebrating
  5. Viking4s

    [Forum Game] Change a letter

    double post. of
  6. Viking4s

    [Forum Game] Change a letter

    aw cow Meh
  7. Viking4s

    [Forum Game] Change a letter

    raw cow my
  8. Viking4s

    Let's Discuss Perfume!

    The difference is the concentration of the odorant in the bottle. A Cologne (or Eau de Cologne or an Eau Fraiche) is between 2-5% Perfume oil (the rest being what we call a solvent or filler (usually a mix of water and ethanol/alcohol)). While Perfume (Extrait de parfum) is between 15-25% Perfume oil. So basically the cost make the difference.
  9. Viking4s

    [Forum Game] Guess the Map

    You got it right. your turn for the question. :)
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