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Everything posted by Viking4s
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New paints and protection modules are in the game!
Viking4s replied to theFiringHand in News Archive
yes we do. -
They look great like that, however you should show it on a actual tank. If you can, add another pic with the paint on an actual tank, like did on his post above.
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In the light of the later so called "new amazing" paint provided by TO management (taste coming from an old another era), the TO EN community should be more pro active instead of waiting for deception. Which human being came up with Confetti and Harlequin? Are they recycled paint from the carnival special day on the Brazil servers? Either we select our self some nice image submitted by tankers already proposed in this topic, select ten and have them submitted to a poll in this topic or a new topic. Or either we make a contest in this topic to come up with 10 new paints and then submit them to TO. We proposed 2-3 theme with cool name and Tankers submit a proposal against the name. e.g. Diamond, Crystal and Parkour. That's the idea. Fell free to comment/discuss.
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nobody can have Moonwalker paint anymore, and only a few can have the Alligator. So what's the point. you can only have ulgy paint now.
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ugly new paint
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New paints and protection modules are in the game!
Viking4s replied to theFiringHand in News Archive
Burks. Make red suit even more interesting. -
New paints and protection modules are in the game!
Viking4s replied to theFiringHand in News Archive
I don't want moonwalker, I want red suit. You can keep your dusty moonwalker paint souvenir and the other rubbish souvenir paint for old people which are the fisrt to complain about any update. Were is my french flag paint? I paid for it as i remember? it has been taken away. You sell and then you take back: it's not selling it is renting. You can take my Team International paint also (it's ugly) i bought it to support and the temporary advantage not to parade around. There is no special event about red suit only on day someone fell like it had to take a piss, and did it. Game is changing, some update has been unfair, so why not again? Q: What if it was available for sale now? A: Well, i'll buy it. €€€€€ -
New paints and protection modules are in the game!
Viking4s replied to theFiringHand in News Archive
Still want it. -
New paints and protection modules are in the game!
Viking4s replied to theFiringHand in News Archive
it is because it is special that i want it. -
New paints and protection modules are in the game!
Viking4s replied to theFiringHand in News Archive
You don't know what you want. ;) Regarding red suit, it's not fair for those who didn't had the right amount of crystal at the time or the rank level. those event just happen like that without warning, no time for saving. If you want a special paint you know which one you can buy: -
New paints and protection modules are in the game!
Viking4s replied to theFiringHand in News Archive
That would be great if we could have those 2 paints would be made available for purchase again: Traceur - Red Suit - -
Start to Kill the one behind, do it quickly and block the first one. Do it as a group: One tank go to the first Isida using a Anti-Isida module + Spray weapon like freeze/fire (as said). If you have an isida in your back even better. 2 other tanks shoot at the isida which is last, either railgun, shaft or thunder. If the isida are aligned it's even better, rail gun and shaft target both, and for thunder target the last one or in the middle if a wall is nearby to use the splash damage to damage both. If you're alone, go forward put a mine and then reverse, do it in a small corridor, to make sure either the isida go over it or need to find another long way.
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On Highways map, there is still more Gold Box drop area: On the right bridge when looking at the blue flag at the end between the 2 slopes, clue: it's under the mammoth. my guess is it would be symmetrical on the left bridge and at each end of the each bridges (so theoretically 4 more spot in total).
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It's a very comprehensive article, well done. A couple of points from me: * On the gold box map there is another drop point, see pic (clue: it's under the mammoth): On the right bridge when looking at the blue flag at the end between the 2 slopes (yes i was camping, and not going for the flag B) ). * Also there is more camping site which are quite key for attack and defense, on the bridges, roof and behind the compounds: 9: on the houses roof, not often, usually rail-guns, can be use by both side, but as not everybody look down they can be unnoticed. 10-11: camping site for defense, look at their on side flag and shoot enemy coming on the second and the top terraces. 12: to use when under pressure from the other team: not a large window for shooting, but good to regain control when enemy shat have control of your top terrace and also good to shoot at enemy coming from the ramp to get the flag.
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yes, it is a great idea. It could be a yellow/gold flag or the blue sphere (see:Idea for a Battle mode: Massive Attack (MA)). Hold The Flag: HTF or Keep The Flag KTF sound much better name for battle mode abrev. I agree flag/blue sphere should be in the middle of the map, everybody spawn at same distance (more or less). Current best map for this could be Lost Temple (big, large amount of player and balanced), with the flag/blue sphere in the middle- see pic below: It's an opportunity for player to revisit current maps and find new hidden places. Other maps fit for the game: Brest, Arena,...
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np, my pleasure.
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It's a good article, however it is a start. You could have dig deeper onto the details, add more tips (enter the base without knowing if the flag is there !? check the flag icon in the banner) and cover different catching strategy frontal, sneaking behind,... Also attacking without a strategy limit the success of your endeavor (getting there and coming back). Being aware of your surrounding (friend coming with you, enemy base defense set up) and taking into account where you can find supplies is also important - you can reach the enemy base half dead and catch a repair kit on the way and recharge. Plan your way back too: put mine in strategic places, identify where the snipers and rail gun patrol (on Brest check for laser before entering your own base.), neutralize sniper first by the time they re-spawn they ave no double damage and you're long gone. Also know where is your own flag, coming your way with an enemy tank, do you attack it (for recover) or avoid it (to stay alive)? Probably a follow up article could cover those. ;)
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A couple of inconsistency between wiki pages # for hulls and the MU hulls corresponding: * the number uses "coma", while the number in the micro upgrade use "dot" http://en.tankiwiki.com/Wasp vs http://en.tankiwiki.com/Micro-upgrades_Wasp * Hulls section Acceleration vs Power http://en.tankiwiki.com/Indication_of_parameters Acceleration (m/sec²) = 100 * the value in the hull page wiki - why is it different? it is called power in the MU wiki page. it's confusing. # for turrets the number uses sometime "coma", and sometime "dot" example http://en.tankiwiki.com/Firebird Non-upgradable Parameters Heating Rate 0,4 0,4 0,4 0,4 0,4 Cooling rate 0.050 0.050 0.050 0.050 0.050 MU turrets wiki pages use only "dot".
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Then it's a unique idea and sound fantastic.
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it doesn't worth it for only 2%. for this you can have 3*10% on a triple module.
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Did you look in the research tool before posting? look for "shock". You would have found similar topic, which you could have compared to your idea and build on.
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Thanks, Yes, it's like a CP, it's more than that it's a cross-over of CTF and CP. Like CP but only one point which actually moves, you need a better team organization to either protect it or attack it (as a massive attack / commando would be required to succeed). Like CTF when both team have each other flag and you need to get our flag back in order to cap there flag. This time there is only one flag/sphere, you don't need to cap it but protect it. So you would hide, minefield it, put sniper in position. Massive attache mode is surely a new battle game with its own strategy. You could also play 1v1. It should be played on medium or big map. But as always people want more kill so my guess is that it would still be played don small map like polygon. Also the game would materialized this Blue sphere gift thingy. It could be played with a yellow/gold flag, but the blue sphere sound much better and would explain the weakness of the blue sphere holder. It's similar of the principle of "Sacred Goat" battle mode (or "Goats and Tigers"), when holding the goat you can't use big weapon, here the electromagnetic field of the blue sphere will tampered with your electric protection module and supplies use. If you start to think about battle mode modification/similarity then you can also say that TDM is a variant of DM where people team up. If you like the idea, please like the original post.
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Russian Tank international game: TANK BIATHLON SUVOROV ATTACK
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Biathlon de chars et concours de snipers au menu des Jeux militaires internationaux C'est super serieux, il y meme un site en francais avec les resultas!: Biathlon blindé.A quand CTF mode?
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