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Everything posted by Viking4s
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By the looks of it, tanki is beautifying HTML5. Make it more appealing than the flash version. Good thing, (still need to fix camera though). What is that diablery?
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What is that all about? ?
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When you provide useful feedback and the devs won't listen to it.
Viking4s replied to DieselPlatinum in Archive
OI! Don't touch my Hornet. It ain't for touching. Hornet dies too easily, that is why you need a potent OD to balance. But I will not worry, Dev's will never listen to your idea. ;) I agree Archipelago is an abomination of the nature. -
Dropping 8 gold boxes with friends worth more than 7 full Battles non-stop with batteries. But this mission is more for buyers than standard players.
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8 goldboxes = 8 x 1000 = 8 000 50 batteries = 50 x 300 = 15 000 you are right 15 000 > 8 000 You save 7 000, if you catch one of your own then it is 50% saving.
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When you provide useful feedback and the devs won't listen to it.
Viking4s replied to DieselPlatinum in Archive
When you have a great idea and it was implemented in the game. Then you woke up... Listening is not the same as implementing. Your mistake is to assume that the game is not doing well as it is, and that your great ideas/feedbacks will save it. Well you can't rescue something that is not in danger. The current HTML5 idea call out is for Them to see what they should do quickly to improve the HTML5, and that is it. It has not much about saving the game. I am not worried about HTML5 being repelled by player at the moment, as like everybody else, I will continue to play flash until it dies, and only then I will switch to HTML5. Why? Because I am nostalgic and will post my last battle on. Nevertheless they better fix the camera flow, most of the feed back are highlighting that issue. If they don't, one could really say that They did not listen. -
New Kolhoz map! yeah Lol, interesting one. Let's pair/group with a buyer ? ha thisis linked to the special drop box rate on the map ? Play with flash and then claim the completed mission in the HTML5 version.
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dedicated to the whiners of the complaint book
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lol. Be more specific please.
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Make it as good as the current Flash * Camera moves is very different to flash and in a worse way, as it makes me dizzy or even seasick especially with light hulls. * Needs V/R key (add the Drones name added too) * Easier access to the chat, players play but they also chat a lot, if you make the chat as easy to access as in flash that would help. * Faster access and better garage display of the equipment level, it is so time consuming to open panel after panel (like the Russian nesting doll - Matryoshkas) to get to the information, more time spent/lost on the garage = less time spent playing. * Html5 is blocked by security provider like Zscaler. ? But I can play with the Flash client?! Make it better, more appealing versus flash. # Modernise the buildings, roads and landscapes props (only for flash), the current ones looks old and tatty. Add water props (in Tribute, Serpuhove, ... and Berlin) # Add more visual effects when achieving objectives (like when you open the container): for example when you cap flag (e.g. fireworks display, falling confetti, a crown display, a victory dance, whatever teens like nowadays). Tips 4 dev: You can sell or unlock different victory dance to buyers ?. # Add a few emojis in the HTML5 chat. Could be easy to do so, same you can sell this option to buyers or access to a wider variety of emoji. > The priority should be to improve the camera, it feels so awkward and so off that after a game it is a big not ever again. Player can adapt to the new garage lay out and its click activity, but the camera in game play its sitting between 2 chairs, you can adapt it it will always feel uncomfortable. You can be sure that old player swill play on flash till the end: for respect or for the pleasure to be the last one or for both. Then they will move on and ask for a reward or gift of some sort to move on HTML5 ?
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Same for Archipelago, this map serves no purpose. And stadium of course.
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Already 6 page of suggestion, it is amazing. Tanki's players are truly amazing. Many worthwhile ideas. kudos.
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It dates back from october 2019:
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Getting stars by doing mission do not make sens. There is a set amount of mission, per day and per week. It is limited how many stars you can get. While earning them per battle you can play as long as you want and can. And that's the purpose of the stars/challenges.
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Reality sometimes surpass fiction. There are many possible explanation to a situation, you chose the one where TO meddle with results. Each wars have different set up and parameters. From the last big war you would have learned that the winner is the winner at the last second. An early wining faction can lose in the long run.
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What an unbearable suspense!
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the women won ?
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That's even worse.
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https://en.tankiwiki.com/Yin https://en.tankiwiki.com/Yang
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why do you think everything is rigged?
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Which team are you in? let me guess, the Yin, Am I right?
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feels, should, possibly, ... ?
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The sudden change is that the time is running out (that is the specific event), losing team is trying harder before it is the end. The players from the wining team have slowed down, as most of them have achieved the amount of stars they wanted and slowed down. You have the numbers, it is your interpretation of them that drives you. It is like a long race you only push harder when necessary, like the turtle and the rabbit race. Anyway like any good x-file we all want to believe. It is not won until the finish line is crossed. As TO will never share anything more you will be stuck with our theory.
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Massacre is hard to play, bumps, obstacles and holes every where. Spawn killing at the best and a long long way to get to the enemy base.
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blame the giant bushes ?
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