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Everything posted by Viking4s
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Maybe we will see the return of special holiday mission, like we used to have for Halloween and NewYear: * Earn experience on Halloween map * Destroy enemies while wearing the Holiday paint
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Maybe add water ways, pounds and river instead of trees. If we can't knock down trees, no need to add some.
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Tales from Ponytail ?
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Mult during GB drops: 30 crystals
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aesthetic changes with more click for the player. meh
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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.
Viking4s replied to flaw03 in Archive
Any player reaching 70 score point will get 1 stars. If you do not reach that threshold the system consider that you did not do enough to get a reward. Make sure you start any battle form the start, the less time left the harder it is to get to 70. -
>>> SUBMIT YOUR ENTRIES HERE <<
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Congospider said it all, but be aware that this is not graved in stone, devs with the game of nerfing and buffing can change these parameters any time. With the new hull expect some major changes.
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look the post above yours from AV-Gamers
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Challenges: get as screen shot with Hazel (wearing the orange paint). Rewards: the pleasure to have a selfie with a devs.
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How do you intend to tell if it is the truth or not? Do you have a lie detector? You should ask yourself the question: What would be the interest for tanki to tamper with the system?
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Sure add a tool for haters. But no thank you. Stay positive it will help with your blood pressure and you will live longer.
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This is the reason why online tanki became a P2W game and the community is getting smaller and smaller.
Viking4s replied to flaw03 in Archive
A bit of P2W in specific area, but there is many opportunities for skilled F2P players as long as you play on a regular basis, complete missions and buy smartly with crystals. It is a competitive game not for casual playing with no long term strategy for equipment. After 10 years, this F2P game is still alive and has evolved in complexity, gameplay, graphics,.... and that is thanks to the buyers, don't forget that. The important point is to have both, too much p2w and f2p player will not stay long. -
I see. It is quite wide and looks like multiples of a number. Not sure how it works but it look like a new mechanic based on the fact that now each bullet is independent : - so it looks like a random damage value taken within a Gaussian curve range (like for Railgun) is assign for each of them. - or more than one per damage indication/notification so the sum of the bullet damaged is summed up. Sometime one bullet (damages = x), sometime 2 bullets (damage x2). As there is nothing about it on the wiki. Only the devs can clarify.
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double damage and double armour Normal is 205. double damage will do 410. and if double armour 103 (or 205 with double damage). simple maths.
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Glow in the dark is awesome, other visual effects are too. However infinite ricochet is out of control, it would make sens to limit the distance of action, or the number of ricochet and/or diminish its damage per distance and after each ricochet. You could not keep the initial kinetic energy after so many ricochet. Currently this is surpassing any other equipment power of destruction and reach.
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Bouncing bullet, noice. Tracer ammunition would be nice in summer night themed map ?️
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?️Episode 241 of the V-LOG is live!
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so sexy
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Lost temple JGR, should be nice, lot of spot ideal for camping ?
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