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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    World UFO Day comes to Tanki!

    The first day or maybe two of these 10x meteor events are amusing. Then it just gets to be an obsticle to game play. Oh well while I got only 1 gold (which I got only because I was killing the nearby gold catchers) I did get several game wins that wold have been looses had the other team not been distracted by the shiny sparkly things. Next time I hope TO takes the genius suggestion to remove metro alarms and langing spot symbols. Let them come down by surprise as to when and where. :huh:
  2. LittleWillie

    Let's Discuss Viking!

    Yes thanks. That's the game plan I was trying to describe. IIRC I was looking at the turret and hull mu tables awhile back. For some reason I saw mu-14 as some sort of sweet spot to aim for. With 20 steps each single mu step after m3 isn't too costly. Wolv do you recall about 9 months ago I was warned my lack of a m3 kit would make my life during MajGen and General living hell? I fought all sosrts of m4 players with straight m3 gear then. By overall k/d has gone up about 10% since then. With tens of thousands of deaths in the denominator +10% growth ain't nothin'. Now that I can mu above m3 I am supposed to still phear the m4? Why?
  3. OK I did not read your wording correctly then. MM will put you in a battle with close ranks when the game is busy and there are many players waiting to for a game. When there are few players looking for a game MM has to use wider and wider rank limits to find enough players. While you would wait 15 minutes my guess is most players would not. So TO has coded their MM the way we see it now.
  4. LittleWillie

    "No-kill" rule during gold box drop

    People brag about how they are "pro" gold catchers but then whine if you shoot at them,. Golly, whoiuldn't a "pro" be able to handle the additional difficulty factor of combat? What sort of "pro" stamps his feet and pouts, "No! Too Hard!". :D :rolleyes:
  5. LittleWillie

    Let's Discuss Viking!

    I disagree, with the rules as the are today. Unless you are a lavish buyer. In the past a player could have one hull one turret and only a few modules to mu. Total items gobbling up Cry? 4 or 5. Today the Marshal+ player will have 1-2 hulls 1-2 turrets 13-14 modules and 1-2 drones all looking for mu to gobble up. Total mu projects? 16-20. The MU scale is massively cost-weighted at the upper end. It costs about 22% of the total to buy the first 50% of the total mu benefit. It costs about 78% to buy the 2nd 50%. With so many items needing mu investment all at once players will get a much larger return spreading money around on many items than large amounts spent on just a couple. The goal instead is to get to the middle part of the ranges ASAP on as many useful items as possible. The difference between mu 20 and mu 10 is not huge, Getting to the mid points will make your tanks tough and flexible. No legend will be able to just beat you to pulp based on tank quality. From that point on you work to focus on a few upper-mu items where you can get the best return on those expensive investments. That might mean even more turrest hulls or drones insted of upper mu levels. The new mu costs mean it will be ver have / long term to get all items owned to mu 20. MU 20 might never happen. No need to push 1 or 2 items at teh expense of all others/,
  6. You are OK with MM if you gt to fight ranks below you but not ranks above you. To the low ranks you want to fight, YOU are the high-ranking beast. So if you get to avoid higher ranks you don't get to fight lower ranks. If you want that system, be ready for 15 minute wait times. That's life can't have it both ways. My advice is to lern how to fight higher ranks.
  7. LittleWillie

    Let's Discuss Viking!

    My 1st account (this one) bought all the m0 items just to learn how they all worked. I knew I was spending on dead ends but OTOH I felt it just came with the territory for a new player. Now with 3 x and containers in mission chains low ranks can buy all the m0 and not hamstring themselves. Taken all together it's just a few thou Cry.
  8. LittleWillie

    New Day / New Ways to Play: Drones I & II

    Well I read and re-read the Wiki blurb about the Driver drone and now I think I get it. When you get a kill it speeds up the OD clock and the drone goes takes a nap for 15 seconds. The clock speeds up for ## seconds up to a maximum of 20 seconds. So at full mu thie drone can keep your OD clock is a state of constant speed up. This does not seem to mean what I thought it meant. I THOUGHT t meant you got extra bonuses for doing things like kills, flag caps, CP caps, killing the flag carrier and so forth. But that seems to be wrong What it DOES do is just speed up the background clock that ticks up whn you are doing nothing special. Even at full mu this drone now seem a poor performer cmpared to some others. I will have this at mu=6 and am going to stop there. I will buy the 1st drone intended to buy instead, Engineer. Two other accounts have drones. One has Assault. The other had Supplier and just bought Mechanic too. It is an Isida so it will often be near teammates. As a free player I will just have to slowly mu them to a useable level and amass batteries in the nmeantime. Thanks for the drone feedback. Yes, it seemed Trooper would be good for DM. I rarely play FM though so I have not bought it. It does have the advantage of being the easiest to use. It just has the pardoxical property of, the more it helps you out the less often it works for you. :) Yes Assault at upper MU has the theoretical ability to keep one set of supplies going an entire game. And the more it helps you the more it helps you. :) I was hoping Driver was like Assault but for OD. But Assault gives you an instant direct boost. Driver gives you a bit of a boost towards a benefit you don't see for minutes yet. The direct benefit seems much more useful than the indirect benefit.
  9. LittleWillie

    Ideas for Turrets!

    Twins has not been changed in over a year. It has not been nerfed. I have no idea what you are trying to say here. Smoky, Thunder, Shaft (arcade), Striker (singles), Railgun. and Magnum can all shoot non-stop as fast as single-shot reloads allow. Twin's ability in that regard is nowhere near unique. These type of reasoning is also seen in the Magnum, Shaft, and Railgun debates. Magnum is "supposed to" ave giant damage, Shaft is "supposed to" 1-hit all targets, Railgun is "supposed to" never take more than 2 hits to kill any tank. Twins is "supposed to" shoot endlessly. That sort of comment is as defunct here as it is there. When discussion game balance what matters is game play. What does not matter is some rhetoric iused in the item description blurb. Item description blurbs can be "nerfed" too. I wish there was some sort of limitation for one reason. There is nothing as annoying in TO as the 'pom. pon. pom' sound of a Twins noob who drives around the entire game shooting, target or no target. It's like water drip torture. But id I were to adjust twins I wold reduce its impact by 10-20% guesstimate. That's what makes it the OP turret we'd be griping abuot if Magnum did not exist
  10. LittleWillie

    Are Gold Rates too Low?

    Of course it is close to 10x. It is exactly 10x. Your biased perceptions notwithstanding I am 99.999% certain that the TO programmers are able to change a software parameter from "x" to "10 times x"
  11. You and others hate TI;s rules with a passion yet you keep playing TO. And you find my thinking challenged. LOL. Now sod off. As I said before thre already is a thread for "I Hate Drugs" That is not this thready. What you are doing is called "hijacking". So discuss this topic. of just sod off.
  12. New DAy New Way to Play is a "brand name" I am using. It is the 2nd thread to use that tile. It it Rhetoric to mean the rules have changes let's discuss teh new situation. Obviously this topic of THIS thread is, in point of fact, jargon. But there's no ignorance like willful ignorance. Once again I see no reason to go around calling other players "Drugers". I did not think this would be a controversy. For those that do defend tis practive answer me one question: What is the ____ point? What does this accomplish besides nothing?
  13. LittleWillie

    Ideas for Turrets!

    They could now that yo mention it. I was going to past last time, the m2 alteration now returns a lot of punch to the crit hit aspect. If you are a crit hit Smoker you might like that alt.
  14. LittleWillie

    Let's Discuss Vulcan!

    Well since I am staring at a 250,000 exp point gap before I can unlock my next m-level I figured "what the hell does 35k matter?" so I bought the m1 alteration too. The faster rotating turret at the cost of vertical arc. Maybe it will turn out to be useful with the Wasp after all. At least on some maps. I have nothing else to spend Cry on besides Drones so I bought the thing.
  15. LittleWillie

    What do you do during the MM waiting time?

    Two minutes is rare for me. I have not taken notes but I feel safe saying most take less than one minute. More than just 51% too, more like 75-80%. The longer waits predictably happen when I have a mode-specific mission. But quick battles are usually pretty quick.
  16. LittleWillie

    Ideas for Turrets!

    You could set up Smoky with crits at this frequency or that frequency and still have a workable turret that fits into thegame. But to do that you have to adjust damage per shot, per crit, rate of fire and all. We have one such combination in place now. What I have been trying to write is, there is not reason to re-design Smoky unless there is a need to fix a demonstrable problem. There's no problem described here. It's just a case of one player having a certain preference. That's not a reason to change. Every players has a different concept of preference. Yeah this part of the post is so so SO Dead n Arrival I didn't even both to comment. As if one tank will be required equip 2 modules to gain protection against one turret. This is just nonsense the devs would laugh at.
  17. Well .. Step #1: Add Salt. Step #2: Roast. Step #3: Served. :mellow:
  18. LittleWillie

    Let's Discuss Viking!

    You are not using the word 'stable' to mean the same thing as everyone else. You are using to mean Viking is stable when shooting. Everyone else means Viking is unstable because of how much it lurches about when it is being shot. All medium hulls have the same level of armor. Any differences are just due to different unlocking ranks for the different m-levels and the number of MU steps bought.
  19. LittleWillie

    Ideas for Turrets!

    Why do you think there is only one possible combination of parameters allowed for Smoky? The current Smoky is set up so at low ranks crits are rarer but deliver a greater % increase over normal shots. At upper ranks crits ae more common but the percentage bonus is milder..This is an entirely logical system that works in the game.
  20. LittleWillie

    [Issue 77] Examined: Matchmaking

    You;ve included a couple changes that happened at the same time as MM but are not part of MM itself. The battle fund calculations the gold box drop rate changes are their own things,. They could have been done with or without MM. I bring this up because so often you see players lumping all sorts of issues under the MM label. It leads to confusions at times. I agree with your bottom line conclusion. MM really has been one of the best changes in the game. It did what I hoped it'd do. I don't have to hunt for starting games with full teams. I do not see the same predictable overload of certain turrets every time I play certain maps. MM gives me games worth playing much ore reliably. MM has already sharpened my play. I use the quick battle button a lot. Now I find myself in modes and mas I played rarely. I am seeing a wider variety of games. And yes my lower ranked accounts now have to fight higher ranks more often. I can't be the only one. MM take players out of their comfort zones. But those players who stick through it will learn all sorts of new skills Game play overall will be sharper and mow competitive. Excapt on 10x gold events of course.
  21. LittleWillie

    Let's Discuss Vulcan!

    I have never seen a short range issue like this with Vulcan. Now there is a no damage bug in the game. Or maybe it is a connection / ping problem we don't care.You shoot ant shoot and the other tank does not die, Then you notice... no floating numbers. I had this not too long ago. Can't remember if it was vulcan ro not. I do not think it is a vulcan only bug. Usually gong to the garage and coming back e/o changing anything clears it. Getting killed clears it. If you cant see number at short range and want to check try moving your camera view out instead of backing up, You should be able to see the floating numbers at the closest ranges,.
  22. LittleWillie

    Ideas for Turrets!

    As a concept it is actually a natural ideal for a special ability. But there are two big issues that would give me pause as a developer. 1) It wuld require a rework of the whole smoky gun. You couldn't just slap this change into place. It would add a lot of power to Smoky so Smoky would have to give up something to compensate. That's a lot of work for what seems simple. The second issue is thiei wold open a new precident. Currently no turret has an ability to negate protections. I am not saying that cannot be a special ability. I am saying if that ability is added to Smoky... with there be other exceptions to the protection rules too. It's woth passing on to the dev team tough. Maybe it does fit into other ideas they have.
  23. LittleWillie

    Episode 177 of the V-LOG has rolled out!

    ^^^ understood now thanks ^^^ I've heard of godmode_on but that term isn't just used in TO. In fact I've run across the name or much like it in the game at times. So I figured it was just a well-known long-time player.
  24. I too often long for more zip in the passes. Maybe if the key is held down the pass power builds up? That being said I once was using alight hulll was on SB and barreling ahead. Like 3 enemy tanks were ahead of be so I passed just before dying. It really flew far comparitively. It was surprising. But usually thoos e circumstances aren't all adding up. A little more routine range would be nice I think. The idea of scoring from a tossed pass would be playable I am sure. Maybe more popular a version maybe not. Who knows? The ball holder not shooting ... I don't think that's very viable.
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