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Posts
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Everything posted by featwasath
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Go to your garage & see whether you have a new container (the one that we assume you got from a black box)
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This shouldn't be allowed (plus bad map choice for event)
featwasath replied to Michael828 in Archive
Yeah, that's the problem. Devs didn't think about these big differences in tanks when they implemented the MK update -
This shouldn't be allowed (plus bad map choice for event)
featwasath replied to Michael828 in Archive
Same here man 0_0 -
This shouldn't be allowed (plus bad map choice for event)
featwasath replied to Michael828 in Archive
I agree on the Gear Score difference. This is very unfair -
If you're using playing the game via a web browser, clear browser cookies & cache. If you're using the client, use this guide to clear client's cache. After clearing cache, try entering the game again (note that this might take some time as you cleared cache, but not forever)
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I can say the same. Your problem with Gauss is that you're too used to the old version of the game prior to Gauss, that you may need to adjust your gameplay to it
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It's nice to have gold rains ? Actually, some players know nothing but complaining, living their miserable lives in infinite negativity
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LOL...! Gauss is OP just because it doesn't have a laser & does some splash damage, but highly increasing the damage of a turret is not OP. You gotta be kidding me man ?
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Higher damage per second
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I think these anti-cheat systems are very hard or expensive to implement, so they thought to just remove the bottom layer.
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Me too man. But I think this one is the newer version because devs don't have a habit of reversing changes they made #BringBackOldTanki
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So here we meet, calling 2 different turrets OP & other is saying it isn't ?
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You can see new players complaining because devs chose Madness map, but old players are pleased about it (specially with space mode added) #BringBackOldTanki
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Are you sure this Vilcan reforging is a good update.?
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I'm gonna do it next time I open containers 0_0
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So, if I equip an MK1 turret & a hull and also unequip all protection modules & equip that Green paint and then only open my containers, then I should get some XT skins & some fancy animated paints & a huge bunch of crystals.?
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Do you really see any positive sides of things at all.?
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Send an email to Tanki Support --> help@tankionline.com
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Dude, all these turrets need to be different from one another. That's why we have 14 turrets instead of a one. They do need to have different characteristics. People who play Siege & Assault (in blue team) may find Gauss very annoying, but things like this exist all over the game That alt is kinda OP though. It's very annoying that we lose all our active supplies & it also is a waste of supplies.
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So is any other turret in the game, except for Shaft & Striker. What's so special about Gauss.? Hey, this is a very good idea & I do support it. Why don't you post it in "Ideas & Suggestions" section.? But I'm against that direction indicator, cause it's way more detailed & hence OP than lasers. Sometimes players don't see lasers & get hit by Shafts, but nobody will unsee this direction indicator.
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Well, you know, these missions are designed to keep people playing the game for long, so that players tend to buy stuff, hence making money for Alternativa. So, this just won't happen
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Hell no Hey @DieselPlatinum cause it's my hull & I definitely don't want it nerfed
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Not only Rail Hornet, I use LCR alteration & activate DD whenever I use my OD. Trust me, this is the best combo in the game ? But sometimes I find it's hard to one-shot-kill fully upgraded medium & heavy hulls, mostly because I'm making low end damages of my damage distribution I don't think so
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