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Posts
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Everything posted by Aunty_Entity
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I didn't notice, brig is no guarantee of M3's, I'm still running m2's with 2-3 upgrades at most... It also means quite often you have a map that doesn't suit the tank or the player. Or they're just having a bad day. A
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Make a break between Major General and Marshal in MM... who the hell wants to go out gunned and defended against m3's? Unless you're a kiddy with their hand in mummy's pocket to pay for M3's early. Thats just criminal, anyone lower is just there for numbers and cannon fodder.
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Probably be another war of super w****** where only a poofteenth of the player base will get a sniff of a crystal. Blow your crystals on a poxie paint. sure the little sample looks good, I'm sure they don't try them on a tank, and your chances of any return are statistically 0 for probably some 80% of players....
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I made a post for better distribution of funds... and a reverse mission that works for the losers... precisely because of this kind of rubbish going on. Match Making is so ABSURDLY broken its stupid. A
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What the hell is going on? Its taking half an hour to find a game. It thinks I'm superman putting a Brig in battles with Field Marshal + ALL THE TIME. It throws you into battles that are DEAD already. One side is 25 and the other has NO hope. Argle Bargle! A
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And yours is best I'm sure....
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The other spot you need to remember is that it is quite possible to be the difference between winning and losing on a team, get absolutely hammered, and manage to get NO kills. Especially if you head out in your M2 into M3 battles.... you take the heaviest hull you can find, the best armour you can, but you still don't have the firepower to knock people down.... your team "steals" your kills, or you're just unlucky. Yet you can watch the sway of battle change because you're able to suck up enough damage for everyone else to last that bit longer. A Yes
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?
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Matching making is an insult to the intelligence of even a poor low grade m0r0n....
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The idea is just to throw it into the mix... let everyone fight it out as per normal, and radically alter the distributions at the end. I can't see more than maybe %20-%25 of the playerbase ever getting any result the way things are going. Statistically speaking the rest are going to be just so much cannon fodder for the reset. A
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But Capitalisim is amongst the spawn of Satan :P
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Liberté, égalité, fraternité
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I by no means suggest its going to be able to run like every other current challenge which seems to spread the riches to smaller and smaller elements... given how you work out the average, or what you're even using as an average, less than half the winning team may get any result. The rewards also do not have to be huge.. it would be nice if ANY winning team at least covered its entry costs... :P
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You don't tell them
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Reverse Mission I'd like to see some kind of mission where the lowest ranking members of each team get the benefits. Instead of the currently staged ones that make it nigh on impossible for your Average Joe or Josephine to come close to getting anything out of. Of course I don't expect the rewards to be great... but it might help some people remember that "challenge missions" are more of a team effort. I also would not expect to go in knowing how the rewards will be distributed. Don't want the glory hounds playing possum. With your present system, you've got the rich getting richer, the poor get the picture.... A
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I'm heartily sick of being dumped into battles with Gizmos... and waiting what feels like an eternity to be thrown into battles that have 2 mins or less left on the clock, or are chock o' block with pretty flag rank dudes with m3's when I'm still sporting m2's at Brig ranks... you girls behind the wheel in the dev dept really ought to get your collective fingers out.... and fix something that has needed fixing ever since MM was implemented. And the most recent addition to these pestering woes is the "error erection reset by server" this seems to be getting more and mroe prevalent. A
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The match-making waiting window ought to contain the longest waiting time presently in the queue, instead of or as well as the avg time. The average wait time is a useless metric. Quite often end up in a queue for 2-3 times as long. At least the oldest queue person would give a real idea of possible wait time. A
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Viking's on a rampage can manage it pretty readily...
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Most of us can't play in a regular team and are left to the tender mercies of the Bulltwang MatchMaking nightmare, where brig's have to try and compete with Legends. They haven't finished beating the bugs out of Match Making before adding new stuff To add to the misery, half these new O/D's appear to add nothing to your survivability, you've taken away a good all round buff and replaced with with.... nothing.... A Thats probably the only sane thing I've seen.... the quick buff out of the gates is all that keeps you alive for 10seconds.
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Titan's feels like a crock of shot... it makes NO noticeable difference....
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Got to get this lot of my chest.... You new overdrives are underwhelming. Gone from having something tangible and useful to something that appears to do nothing, and makes no difference to staying alive... just dieing faster. You should've left the old supply buff in place... as it is, this is just pointless and useless... A
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I'm surprised this managed to post twice. Someone wasn't paying attention, I thought it'd gone missing so I reposted.. I've replied to the other thread. A
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Alterations for protections to help ameliorate the stupid damage all the existing alterations do... these can't get OP as they'll only work against the alt they're designed for. A
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Its hard not to burn supplies these days, its just the normal MO. spawn, armour and start to roll... In the good ol' days I used to play only "pro" battles with no drugs. But since being forced to participate in general melee its like popping candy.. If you don't you're that much closer to spawn and die and repeat.
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Hey real pros don't need to turn their turret... :P