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Everything posted by sezze100
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Couldnt agree more . In the past i just scrolled around to see where people were playing . Familiar names , not in friendslist , but just familiar names , and join in . After the battle was done ( 15 min battle , so in the time there still were tactics ) , and the game was good , many people stayed for another round . Now , short battles , everybody doing their own thing , no chance of repeating the game , very limited maps . I know what somebody will say ... you can go pro , sure i do , but there since missions do not play a role there , most of the times i play like the 3 or 4 maps where the friends are . This wasnt the case in the old system ... maps like Chernobyl , Molotov , Esplanade , ... all very present in the old system , now nothing anymore . In MM i'd say 1/50 is GG , and even in pro it has gone down significantly since the missions are not done in 1 or 2 games making people stay there instead of pro .
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I've seen some succesfull games with it . Very fast hit and runs , moving all over the playfield using the reload time to find other location . It might not be the easiest of combinations , but done good it is a pain on some maps.
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Still not optimistic about OD . Needlessly complicated . I repeat it , this game was easy to learn , no manual needed , just start account and shoot some tanks . And if not in DM things doing so try to catch a flag or a point . This makes the game attractive to as much people as possible , and also made hacks easy to spot . Nowadays , apparently somebody got a Saboteur drone since the base is suddenly covered in mines :blink: ( i just pick that 1 since it is easy to get my point ) , and you cant see who it is . You need to learn all the tricks people can pull out of the box , no way anybody can see it is a hack or not ( other example : lifesaver drone on exploding GB ) . And now they are starting on special OD , with big impact on the gameplay ... not good imho . Keep the game simple , attractive for new users of all ages .
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I got not so long ago a GB when just antering a game and the GB landing in front of me . Even if somebody tells me , yes somebody here witnessed it also , i would still find it extremely rare since in the 1000's of games i played , it only happened 1 time .
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CTF i play the most , RGB as a close second . CP is 3th . I try avoid DM if i can . Problem is that special maps ( like gold drop map Xmas time ) are made only in DM so then i play it . JGR , i do enjoy it , but i play it seldom because the DM caracter of it . While i go for the JGR , others are just trying to kill me . Its a problem in the scoring system , IMHO . TDM , only play it in mission . I do hate it less then DM but not a lot . .
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Premium and only that . 100$ will certainly give you extensive premium time , with daily crystals and supplies , and the since it also brings double crystals and morexp , its good value .
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Yes , forget about getting a flag in 8 mins . Add with this a drone which reduces the time to get the OD each time you make a kill .
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Due to MM system and shortening of the battles tactics are out . MM made you play with unknown players on unknown map , and without chances of rematch . Shortening came on top of it , which makes comeback nearly impossible and tactics needs time to look at how the opposite team plays . .
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Yes it is worth it if you like vulcan . Overheat , actually shows when bullets are not hitting him . I am not sure if it actually does damage when hitting him since it doesnt show , but they die anyway . The overheat takes about 3/4 seconds to reach full heat orso ( can be 5 ) and if you reach that time he dies 100% unless he got RK or isida or freeze . The overheat keeps working for a few seconds , i see 300 or 150s ticking away after i respawned allready . Normally in overheat , i try to aim on target for like 2 seconds and move other , and within 1 or 2 seconds put a few bullets more on him , spreading as much overheting bullets to as many targets as possible .
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True , i forgot i am playing now only with my legend account . In lower classes the differences between buyers and non buyers is getting incredibly big .
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Imagine a few teammates with different hulls all ready to use OD . They would be devastating . And i think such things will be there 1st minutes they are implied , since people are not stupid , and many get their OD at about the same time . Would take some time to learn all the possible scenarios , which by itself is no good . 1 of the positive points of the game : keep it simple , all ages understand it quickly and the game is open for everybody . This is unneeded difficulty added . I am open for it , but i do not think it is a good idea .
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++ but you are legend , so you did get a few batteries together now and should have plenty of equipment . The drone is final piece of equipment only to be used for special occasions . Special occasions is like star weeks where you can use the extra thing the drone gives you to gain a few extra stars .
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The most useful/useless role in a team (excluding mult)
sezze100 replied to sensei_tanker in Archive
I voted : Usefull : midfield , because they control the map . Same like in many sports the difference is made in the midfield . Midfield doesnt score the flags goals ... but they keep a enemy under control . Keeping the enemy under control makes it much easier for attack or defence . Useless : campers . Campers because they can use their equipment more usefull imho . The only camper should be a shaft , but allthough they can be very usefull , they are non existent as part of a team . They play their own battles . Any other who camps doesnt move enough or gets in the way of defence . I might be called camper with my vulcan , but i consider a camper somebody who stays in their spot just trying to have a few kills . When moving around , you are not a camper . Campers often sit in the way of defence . I did not take spawnkillers because it is not a game .Sure i do it sometimes , and i encounter it also but as part of a game : no it isnt . -
You need to know how this game works . Rebalance is there because some turrets hulls arent bought/used anymore . This goes down to modules as well . So in order to keep people shuffling with all possible equipment , they make it stronger or weaker at some points . When i was m1-m2 all i saw was fire/twins/rico and they ruled the maps , any game mode . Especially the twins were real allround killers .Twins are much less around now , but ricos has certainly taken over . Freeze was almost non excistent before rebalance while now freeze is used as much as firebirds . Isidas has and will be always around as long as they fix other tanks . Thunder is always been good , but you got massive selfdamage from it . It isnt OP at all because of it . In fact , besides the aiming system , striker is much stronger then Thunder . Even its alts are now incredible , supermassive shots from Uranium alt or the single rocket aiming to help new people with its aiming . Vulcan , my favorite ... i can talk a lot about it . With the new overheating alt it is very very strong . It isnt good for spawn killing escape , but it never was good at that . Vulcans need space , and now more then before , but given that space , you deal a lot of damage all around the playfield . I actually am convinced that in those cases it is the best turret ( given the alt , heavy hull , fire module ) . Ifyou got a experienced team also , the vulcan can keep its aim at a target which is barely visible , due to distance or trees / buildings . A rail can take it out , where that vulcan is aiming . Sure this is advanced playing , but good players do notice those things . Magnums has gotten a nerve which was well needed , but is given a alt after which makes it superannoying again ( mines ... ) . You need to learn with the game instead of fighting against it . Learn the features of a weapon and use those . When rebalancing happens , do the same again .
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Biggest difference between the 2 is the smaller footprint of titan vs the turret placement of mammoth . Mammoth is therefore better at defensive role , he can fast peak around corner and place a shot ( higher acceleration then titan also ) . Titan is better around playfield , still slow , heavy hull , but very good midfield , and can handle some serious impacts . Its footprint makes at drive around like a medium hull . I've looked into it a lot when i was going m3 to buy which one , since i had/have medium level m2 mammoth , and i saw the titans drive by . I saw some Russian youtube comparisons , same lvls , and try out different things and the difference besides those mentioned are extremely small ( not enough to make difference ) . They were crossing silence map , and the difference in speed was like just the tankdistance . Jumping down in Silence the mammoth got bigger frontweight , so it flips easier but again , not huge difference . Yes the titan could push the mammoth head to head and head to side , better then opposite but again not much difference .
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Lollipop is the worst i did get , followed by steak , since its just basic red . I cannot imagine saying 300k is bad , even if you are a buyer . i would need a full m4 account before i would ever call and even then , you can send a few Blue Spheres to some people . I never got even close to 300k , 25k is my max .
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oh , that would my vulcan really like haha . But honestly , yes shot colors for every turret .
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Big Black Friday sales, a cool bundle, and wicked skins are finally here!
sezze100 replied to theFiringHand in News Archive
Its nice sale , didnt expect the sale on upgrades . I think however they should remove Iconic and Demonic firebird skin of the list . Its special skin only available for hard work . I do not have them but i can 100% relate to it . If people work hard to get 900 stars , its not more then fair that they get something really special , which you cannot get any other way ( not in containers also , not anywhere ) . It is good for tanki also , since they spend many hours playing , and probably they did spend money on a star pass . When you do it like this, it encourages others to work hard ( read: play many hours and buy star pass ) to get something really special . -
No . There is a alt like that ( i do have it ) , it limits the vertical angle but it turns faster . If it was money , i would not buy it , and this goes for all alts and for all weapons . This would prob also be the final blow of the game , since it gives a significant advantage over free users .
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Yes , especially the freeze is the worst enemy to encounter as vulcan . You allready got a very sluggish gun m so to use effective , you need all the movement you can have . Fire , well , fire module is allways equiped so that doesnt bother me to much . But you are right , close encounters are bad , and hammer got a few new alts also , which make them much more used in battle and those are real killers upclose also . At your rank , you encounter high m2's , so yes there the modules certainly start play their role and vulcan got a big advantage there . Thunder is very good at 2nd line attack , after the fast runners with fire/freeze/hammer/ ... . Vulcan is really mid field , where it is controling the movement over the playfield . A vulcan can control attackers and send them somewhere , while a thunder kills crowds . Both are good in their own way . PS in the topic , i do like to add the smoky ( in less amount ) but especially also the striker . Striker is more difficult to control then thunder but has the same use . It has however faster firing rate , multiple shots possible , infinite range , and with the uranium alt a astounding DPS . It is now much more capable then thunder in any way .
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Much more users of thunder modules vs vulcan . In lower grades m1/m2 you can get away with it , so there thunder is great all round gun ( i went all the way to m3 with only thunder ) . Problem is also that m1 heavy hulls are just too slow to use effective , which is something vulcan likes , even more now then before . The alt of vulcan is only usefull with heavy hull . Now , if you got the heavy m2 hull with alt , things change . Allthough less versatile then thunder , given some distance , then a vulcan is a beast . Especially aiming with the alt on further targets which before did little damage , now suddenly got the power of fire . It requires a bit different gameplay , but it is very effective at surpressing enemies . I still claim it as midfielder since there you got the power to help people all over the map , defensive and offensive . If you do have the spirit to learn the vulcan , it is quite fun even on medium hulls , but never buy the alt there ( better buy other alt , faster turret rotation ) . This way you can use the vulcan much more aggresive attacking . Timing of when starting to fire is very important since your time is limited .
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In RGB mode many tactical things can be played , most people just run with the ball instead of passing . Also , like somebody said , when enemy near flagpoint and lose ball , you just pass it outside so new spawn is given . Also , Many people do not know how to block properly . Most of the times this is very effective in CTF . While in near all cases it does cost you your life , you give others a few extra seconds to kill him . Did more then a few epic blocks before in Noise . Even had a friend said to me that he learned from me how to block and use this technique also .
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Yep , like now its a bit easier for me , since holiday . But instead of 3 accounts before , i cant be bothered with the 2 low accounts anymore . I focus on finishing my 3 missions daily , which in most cases takes like 1 hour.
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Clanmember of me had a 300k container a month or 6 ago . He didnt buy them , they were just the regular containers , just lucky ( like winning the lottery ) .
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Well , if you play long enough and not waste mines on things , then you get a awfull lot . I got somewhere in the area of 25k mines , and never bought any of them . I do try to use them from time to time , but the amount of mines grows quicker then i can spend in a normal way .
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