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r_I_already_won0

Tanker
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Everything posted by r_I_already_won0

  1. r_I_already_won0

    Magnum Turret Released + Giveaway!

    That doesn't change that alt+DD's power is mainly due to the DD. Is the alt without DD better than standard with DD? Absolutely not.
  2. r_I_already_won0

    Let's Discuss Supplies!

    I personally think that drugs in DM battles have the most legitimate presence in any of the modes. I've played DMs with all drugging players without using a single supply- you need strategy and you need to killsteal. When two druggers are fighting and you jump in, it's the same as if they were both non-druggers. ;) And DM is deathmatch after all, the most raw and least formal mode. It's better in large maps where the druggers don't immediately see the weaker player nearby. But the DM tourneys as an option was great- hope they bring it back.
  3. r_I_already_won0

    Magnum Turret Released + Giveaway!

    Dante: Of course the fire alt with double damage is OP. That has very little to do with the alteration and a lot to do with the double damage.
  4. r_I_already_won0

    Magnum Turret Released + Giveaway!

    The thing is, you have to choose the lesser of two evils. For me, the small advantage alterations may give is fine, because it's just another option for buyers. The more the better! When TO tries to profit by adding new features for buyers, that's great! It frees them to work on nerfing supplies. What I don't like is how they currently profit, which is to take away and make players pay to get stuff back, rather than to add features and make players pay for the option. (Like Alterations). You never hear of thousands of players complaining their heads off because of alterations. You might hear it for supplies though- I wonder why. ;)
  5. r_I_already_won0

    Let's Discuss Shaft!

    Viking, paired with a proper paint, is a much harder combo to detect due to it's low stature. You also see a certain advantage of being low especially when they are besides bridges. You can't hit the Viking but you'd be able to hit any other hull. The main reason Shaft-Viking is so outdated now is because Viking is too unstable to use Shaft effectively. Even a Smoky hit means a whole wasted shot.
  6. r_I_already_won0

    Biggest Druggers

    That is the problem. It's a positive feedback loop. One person can start it and the rest follow, or perhaps play non-competitively. As I've said in the other thread TO seems to think all it's "casual players" enjoy the game no matter what, even if they are being kicked around by druggers. It would be better if daily missions ONLY gave supplies so that the players who are playing standard battles get enough supplies to compete. The PRO battles players would not need to compete missions. Then, the battle funds for ALL battles could be slightly increased. In this way, both druggers and non-druggers get to enjoy their respective games. If any drugger is opposed to this solution it is most likely because he/she does not like the true gameplay of supplies, where everyone is drugging, but only likes fighting weakened enemies. I admit it is a bit pointless, however, to drug when it doesn't give you an advantage- but you are forced to, and players will most likely quit rather than being herded onto the buyer truck. P.S. A real option would be to go for a drugged enemy and let your teammates finish the other guy off- you're more effective that way.
  7. r_I_already_won0

    Some tanks are impossible to destroy

    If you weren't doing any damage at all, it was simply a glitch that happens to many players. The only way to fix it, sadly, is to self-destruct and respawn. Otherwise, I don't know. Videos would be helpful.
  8. r_I_already_won0

    Patch Update #451

    Same with this, it works perfectly. Helps the druggers and non-druggers enjoy the game in their respective ways. Why it's not implemented? Because of arrogance (there's no way I'm taking suggestion from the players. I mean, who does that? Every other game out there?) And clueless (economically inept) greed (the only way to make money is to make the players sad so they'll pay to be happy.
  9. r_I_already_won0

    Magnum Turret Released + Giveaway!

    But that's the thing. I like surprises. In my view, a static game is great and all, (think xp/bp clan wars) but the more variety, the better, for standard battles. The gameplay should be more fluid and adaptive than mathematical. In addition, sometimes the "surprise" is a good thing, since alterations have drawbacks. Most alterations actually make the standard turret weaker, except for the Firebird one because normal Firebird is so weak. And as for having a different look, I suggested that with my "equipment tuning" idea. It would be nice to change the light color for hulls, and color for some turrets (ex. the red stripes for for ricochet could be blue.)
  10. Cedric said that if you have a problem, you go to the doctor and wait for him/her to diagnose you. You don't diagnose yourself, nor do you cut off your whole arm because you have a small cut. LOL. What the devs are doing right now is putting a poisoned bandage on a paper-cut. Then when you complain about that they'll just cut off your whole arm and make you pay for a prosthetic one. Because it's better, right?
  11. r_I_already_won0

    Patch Update #451

    1. Make daily missions ONLY GIVE supplies. 2. Increase battle fund for all battles. 3. Decrease price of PRO pass significantly. If you regularly play standard battles- you get a better income of supplies so you can compete. Battle fund is also increased so there are your crystals. If you regularly play PRO battles- you don't stock and stock on supplies. This proposal also prevents abuse of missions entirely. However, the time you spend playing is more rewarding in terms of crystals (since you can't get any from missions) and even those that play rarely can have fun (because of the decreased PP cost).
  12. r_I_already_won0

    Patch Update #453

    And you get, what, 90% more crystals by playing in PRO battles where you can easily finish first and get much more battle fund? <_<
  13. Is it possible for you to not make money by Taking things AWAY from players and making them pay to get it back? But by introducing NEW things for players to spend their money on? Please, development and business teams, think. Think.
  14. r_I_already_won0

    Patch Update #453

    Notice how the only GOOD portions of this update were all players' ideas? I see a pattern. When they listen to the players all is well. When they don't, all is not well, to say the least. This, they should have figured out years ago. There are SO many ways for Tanki to make money. But the only way their brains can puzzle out is to: take stuff AWAY from players, then make them pay to get it back. What an amateur company. :rolleyes: This, they should have figured out years ago.
  15. r_I_already_won0

    Patch Update #453

    It doesn't matter what the devs want, it matters what effect their updates have, intended or not. Making people drug to get drugs seems sort of pointless to me. Endless, pointless, boring, cycle. The supply missions are officially not worth it unless they are drop-box missions which you can do easily on a deserted server. The only crystal missions people will do are flags and drop-boxes. Pretty soon people will figure out that it's better to just play PRO battles if they don't drug, because they get a much higher portion of the battle fund there. However, this only works for active players. So bye-bye once-in-a-while players, TO doesn't care about you.
  16. r_I_already_won0

    Patch Update #451

    No, it makes sense for two reasons: 1. It gives Tanki profit 2. If you could just upgrade and upgrade during sale, every third lieutenant would be running around with M3s. Not fun or balanced.
  17. r_I_already_won0

    Patch Update #453

    :rolleyes: So now, only the players that have enough drugs already will get more drugs, and that makes druggers more of a problem. Or how about this: So now, nobody will play standard battles (or Tanki at all for that matter), meaning nobody will complain, meaning druggers are less of a problem.
  18. r_I_already_won0

    Patch Update #453

    Better proposal: 1. Make daily missions ONLY GIVE supplies. 2. Increase battle fund for all battles, decrease price of PRO pass.
  19. r_I_already_won0

    Patch Update #453

    Right. And for players like me who don't play enough battles a month for the PRO pass to be worth it, I might as well just quit. Really, whoever runs the business is crazy. They just want to keep a bunch of addicted buyers, and that is not the path to success.
  20. r_I_already_won0

    Patch Update #453

    Again, standard battles for free non-established players are now ruined beyond hope. There's no point in missions anymore. It's better to just play PRO battles, profit from the funds there, and have fun. It's sad that the only way to increase PRO battle popularity is to ruin standard battles, but, okay.
  21. r_I_already_won0

    Patch Update #453

    Good, I like this part. Since the people who could complete missions were only those who already had enough crystals, this will help others make the decision to not complete missions at all. This means that their competitors in standard battles will have less drugs and OP equipment. Now you can rest easy, missions are OFFICIALLY NOT WORTH THE EFFORT, and we can go back to PLAYING PRO BATTLES.
  22. r_I_already_won0

    Let's Discuss Freeze!

    Edit: I do think Freeze needs a buff at M3-M4 and a nerf at M0-M1. Against light-medium hulls, not even taking RK into account, the M3 freeze does not slow them down enough. Anyway, what I wanted to say was that it's always annoying to fight another Freeze in DM. If you approach them head-on, whoever has more hp and damage will win. Sometimes they'll try to circle around you and that only works if they have extremely good momentum and you are turning from the other direction. Of course you can always try to get them from the side or back and then you'll win for sure. Freezes usually try to avoid each other in DM, and sometimes, if there is a large drugger, they'll team on him (circle around from opposite sides) without speaking a word to each other. Only after the drugger is dead will they either turn away, or one will go for the other that has lost the most hp. This morning I was playing a Fort Knox DM and there was a Dico-Rail drugger. Although I finished first by one more kill at the last second, he had much less deaths. But the thing is, halfway through, he asked to team. It was acceptable to me and I realized how effective our team could be: 1. If enemies were approaching him, I would slow them down and attack from behind, so he could comfortably back out of range and shoot them with DD shot. 2. If I was in too much trouble, one swift shot would dispatch my attacker. For those of you who hate teaming in DM (me included) it was more like a mutual acknowledgement that it was easier to go for other enemies. We rarely saw each other. Add to that the fact that he was responsible for most of my deaths and vice versa. Freeze is pretty powerful in DM, you just have to remember NEVER to attack an enemy head-on, when he is facing you, if he is farther than your range.
  23. No, they said they will never make that an option. But they'll probably add more formats, only you cannot customize your own.
  24. r_I_already_won0

    Magnum Turret Released + Giveaway!

    Alterations give the game more variety and opportunity, and more diversity which leads to a more enjoyable game. If I was a head developer I'd make at least 6 alterations for each turret. There are supposed to be unpredictable but rare, so they'll all be 100k. It's nice how much room there is for different alterations instead of new turrets whose effect on gameplay is impossible to predict.
  25. r_I_already_won0

    Ideas for Augments!

    M3 alterations aren't supposed to be more powerful, they're supposed to make the most difference in gameplay.
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