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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. I have never seen a Hull this broken since old Hornet OD. Everyone says it isn't OP, yet 90% of every battle, even in capture modes, are VIKINGS. I think a good nerf to Viking would be to not boost OD bonus damage, or have its acceleration slowed down.
  2. yellowghetto

    Let's Discuss Matchmaking

    Well what am I supposed to do when the whole team are camping??? Btw, I am using Healing Emitters Shaft. Lastly, you are lucky to find me in Lost Temple, erppi, is my group-mate and wanted me to stay, I would've left that match.
  3. yellowghetto

    Freezing effect's acceleration debuff

    I've noticed this for a long time, but didn't mind it because I always thought the Freeze Status Effect was pretty underwhelming.
  4. yellowghetto

    Tanki Picture of the Day - Have any?

    Well, I seemed to be boosted I was using Crisis
  5. yellowghetto

    Tanki Picture of the Day - Have any?

    I was confused on how to take the screenshot on mac, I could've taken it earlier. I had Boosted Armor and Boosted Damage on for like the whole period.
  6. yellowghetto

    Tanki Picture of the Day - Have any?

    Besides me getting a little annoyed at my team literally giving up a 30 point lead, can you spot something odd about this photo? I think it's a bug, I'm not hacking.
  7. Whether you like Hover Hulls or not, a new Hull is coming. I went on the Test Server to collect my thoughts on it, and sharing it here in case you don't want to try it, or have the time to do so yourself. Thank you @MysticBlood for helping me with the tests. The new Hull is named Paladin. It has quite interesting mechanics. Although it retains the ability of a standard Hover Hull, when using mouse-controls, it sorta gives me a feel of a tracked Hull. As for its Overdrive. Overdrive affecting User/Teammates: It has a visible linking laser to show its range when connecting with nearby tanks. Passively heals you over time, similarly to the original Titan-Dome. Nearby teammates will also be healed. Gives you a Status Immunity effect for the duration of the Overdrive. Nearby teammates will also receive this. The positive Effects hypothetically lasts your full Overdrive, but if your teammates are out of range, the Effects are removed. Overdrive affecting Enemies: When an enemy is within range of your Overdrive, it applies the Armor-Piercing Status Effect, and the Jammer Status Effect. The negative Status Effects hypothetically lasts your full Overdrive, but if they are out of range, the Effects are removed. The Overdrive itself promotes Support. It lasts for a decent amount of time, which can help with healing teammates, supporting getaways, and defending. I think it is a pretty cool Hull, but like the situation with Crusader. I don't like how it visually looks. It looks like a pod-racer from Star Wars, or a Chicken.
  8. yellowghetto

    Let's Discuss Shaft!

    Just in case you don't know*** Shaft does more damage for charging up your sniped shot. You mentioned low ranks. I'm assuming, they don't have high Defender Drones, or Eagle Modules. There is something clearly wrong if your Shaft only deals 860 damage...
  9. yellowghetto

    12 minutes battle duration

    I feel bittersweet about longer battles. Positives: Longer, fun battles. More time to switch equipment, change plans, make comebacks. Negatives: Inconvenience for Daily Missions. Wanting to the Battle quickly.
  10. yellowghetto

    Let's Discuss Shaft!

    Something is wrong with your Shaft bro.
  11. yellowghetto

    Let's Discuss Shaft!

    Still as OP as always.
  12. yellowghetto

    Ideas for Game Modes!

    Yooo, that map is dope. Used to love playing XP/BP there!
  13. The grind is real. Second Legend account is a dream to me haha.
  14. Look who's talking. Low GS at high rank tells me something. They are either trolling, or just really fast at ranking up, which I applaud them for their time and patience, but definitely not someone I would want on my team. Some of your ideas are okay, but your mindset about this game is highly interesting.
  15. It was because of security reasons and VPN usage. If you are wondering why I used a VPN, it was because I traveled, not because of changing Shop prices.
  16. I'm one of those "tryhards" myself. We try to finish our missions as fast and as efficiently as possible. Also, reaching the next rank quick for more Crystals.
  17. I don't judge people by their combo. I judge them by their GS/rank or if they can even turn their Turrets. EDIT: I just saw a Legend with like 1K GS. ?
  18. The point of the game is to rank up, and do missions. So I have no idea what you guy's drama is about really. Tanki Online isn't competitive unless you participate in eSports.
  19. yellowghetto

    Low player base nowadays?

    Well, that's what I've been noticing in my matches. Occasionally the distribution of 9999 players are even, but most of the time, have you noticed one team is skewed with powerful players, while the other team is just. (derp)
  20. yellowghetto

    Low player base nowadays?

    I find how MM works is that it throws you into a team, a TEAM that is similar to YOUR rank. MM doesn't matter about rank or GS when sending you to a team. For example a 6K-7K GS team vs 9999 GS team. A "noob" with crap GS or just lower rank is about to join. What does MM prioritize? The lower ranked/GS team. Why? Not because to balance the teams, it sends you to a team with a similar rank. Flawed, and annoys me. There are also times when you leave a game, and it sends you right back. When you enter queue, if you look at the bottom right "tab," if it disappears, MM is sending you to a new battle. If it doesn't disappear and your game is instantly taking you to a match. Same battle you just left, waste of time. MM can get confused by this, and you can manipulate it to switch teams. Before I join a game, my hands are PREPARED on the Esc + Enter buttons.
  21. yellowghetto

    Let's Discuss The Forum!

    Let's have a miscellaneous topic called: Let's Discuss
  22. Doesn't Dictator have a thing for how much OD percentage it gives to nearby allies, depending on how many allies are in the group effect? It halfens OD return or something. But does that affect the score you get in any way?
  23. Something being "classic" should have nothing to do with the balance of the game if new items are coming in. Although, I do agree that the Thunder and Railgun nerfs were not needed.
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