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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. Hover Hulls are the problem? Nice joke. It's still just Paladin, or you ain't playing enough. Ares is just annoying in SGE, Crusader is eh. Hopper is eh. Wasp admittedly is not good. Hornet is good. Random AP and radar, Dictator is good. Freeze and long supercharge. Hunter and Viking is OP still. Titan is eh. Mammoth is a joke.
  2. Can't tell by the picture. It is just the result. And what were you even using? It's Sandbox, a small map.
  3. yellowghetto

    UFO day

    LOL Hiro pulled a 1000 Crystals today too
  4. yellowghetto

    eSports Tanki Fund

    Actually, it sorta looks like Hammer M0, but they just added random red/orange to it.
  5. yellowghetto

    eSports Tanki Fund

    The top one is not the prototype. It is the true LC Skin. This is the prototype
  6. yellowghetto

    eSports Tanki Fund

    The new Hammer LC looks nothing like what Hammer actually looked like.
  7. yellowghetto

    eSports Tanki Fund

    Assuming you can even get to 9 mil
  8. yellowghetto

    Challenge accepted!

    Trash idea. Buyers will just buy stars.
  9. They won't bring back old updates.
  10. No. The test server is what the Devs need to test before release. Not for players to buy whatever they want.
  11. I said, for close and melee range the penalty is -80% damage. But, after passing the medium range boundary, into long range, the damage is increased to what it is right now. So what would change if this idea is used, is that Helios would be nerfed to that it would only be effective at long range.
  12. yellowghetto

    Ideas for Turrets!

    New Freeze and Firebird Augments. Causes blindness to opponents ? Freeze, snow and blue ice covers the screen? Firebird causes smoke and gaseous fumes to cover the screen?
  13. Not sure if this mechanic has been applied to any other Augment or Turret but here is an idea I propose to balance the current most broken Augment in game. Helios, as the description says, is meant to be a sniper version of Ricochet. All snipers/long ranged weapons have some liability to them, where it be damage drop-off, lowered mobility, or risking self damage. Opposite to RFM Shaft and Sledgehammer Rounds Thunder, here is an idea for a Helios nerf. Instead of damage drop over distance, what about a damage increase over distance? Standard damage (what it is right now) is dealt when the Turret's projectile has crossed over the "medium" range boundary and into long range. However, firing the plasma at too close of a range would result in the Turret to deal very weak damage, maybe -80% damage per projectile. Helios needs more of a penalty besides just "weak recoil." My first idea of a Helios nerf was to remove crit, and preventing Ricochet to shoot until the full salvo is ready, but it would make it too similar to the other sniper's gameplay. I think this idea would be more unique.
  14. yellowghetto

    Scorpion. Early access.

    Can't wait for Helios Smoky and Thunder.
  15. We should have an experiment. Tanki Helpers do the balancing in the game for 2 weeks without any suggestions from the Devs. We need new leadership~
  16. Normally I’d think it was a joke, but knowing someone, it was probably the reason.. or... Probably played with the thing once, did poorly, and decided. It needs a buff. I think the Pulsar nerfed was deserved. It crit pretty often, and not having immunity against multiple status effects makes it overpowered in my eyes.
  17. yellowghetto

    Ultra Weekend June 24-26

    What trash offers. Only 150 Ultra Containers for the very affordable price of 19990 Tankoins?
  18. Wish we had a better dev team
  19. Tanki you should add an Augment called Meteor Shower for Scorpion. Locks on instantly and the splash damage is the same as Magnum and launches a salvo of rockets until the locked on enemy dies. Also if there are remaining missiles, they ricochet only once from the floor, back up into the air and target the next closest enemy. It’s balanced I swear.
  20. In my opinion, Tanki should just drop their plan to remaster all MM Maps. They're never going to finish because they will always prioritize Skins and monetization more. Instead, they should take what they already have in PRO-Battles and have a rotation map system in MM every week/month. We all hate Lost Temple. Remove it from rotation and replace it with something else like Siege, Skyscrapers, Canyon, Courage, Deathtrack or even Novel? It would be more refreshing and predictable to choose our loadouts.
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