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Everything posted by realbigred
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Bigger rewards for completing mission chains this summer!
realbigred replied to theFiringHand in News Archive
Sorry guido I don't remember you at all and I don't normally respond to trolls but I will make an exception for you. Just to put you right: I have never had the crap beaten out of me in this world or the real one. Personally I like to make my own victories not rely upon a clan to fight my battles for me (not that I am in a clan). With regard to drugging I despise it and have never bought a single item from tanki. all that I have has been earned through skill and hard graft. Sorry to piss on your bonfire but yes I do use shaft, no I don't camp I shoot & scoot. Better get your eyes tested old bean - maybe that's why you are so bitter, you cant see far enough to use a shaft lol. Anyway it looks like your tantrum has paid off, enjoy your goodies cry baby. PS the next time you get single shot and cant see the shooter , it was probably me :P I -
Bigger rewards for completing mission chains this summer!
realbigred replied to theFiringHand in News Archive
Guido - looks like you will be quitting forever then. Haven't you learned by now that no matter what you threaten, demand or plead for, it always falls on deaf ears with the TO management. Still I guess you issued the threat so when they call your bluff tomorrow you either have to eat a large slice of humble pie, keep on playing and wait for the laughter to die down or make good on it and come back with an alt. -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
although I wouldn't say its better than my original idea -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
.......and reduce attack yes I agree truthteller -
another drug fest disguised as a give away. Hasn't anyone out there sussed yet that the "zero supply" function just forces druggers to use up their supplies so that these players will buy another load of supplies to make up for their inadequate skills. Everyone gets excited about having another button to press while the devs sit back laughing as druggers go on a spend frenzy replacing their supplies.
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super shoes? super sycophant more like Any way happy B day Tanki, enjoy what is probably your last.
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Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
its quiet -
I'll take one shaft alteration please - don't bother wrapping it :D
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Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
sliced - wake up boy, why would you put an anti isida module on an isida? maybe you are good at self harm? "not gonna lie" ??? are you really bright enough to know how to? ;) -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
Maryam it helps you against enemy isidas but the cost is that it stops you being helped by your teams isidas (possibly even damaged by them) -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
Shadowfire - pick a number.... The values are for examples only. Obviously the devs would look at the balance of the game and assign damage values etc. It was a way of demonstrating that protection modules or alterations could have negatives built in to prevent super domination by whoever buys the most bolt-ons. eg an alteration for higher velocity ammo with more damage could have a random percentage chance of a dud round / misfire as the negative effect. a protection module for fire protection could increase damage from freezing etc. This is just an exploration of a concept -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
Wolverine - no not annoying as I can usually one shot them before they become a problem. With the give and take part ,I think you misunderstood that if you have this to protest your tank from enemy isidas you will take damage from your teams isidas. The give is that you lose the option to be healed by your buddies. -
tanki should stop revenue chasing gimmicks, go back to being a real game but start earning money from advertising like successful companies do. You lot really need someone with some business sense to keep the techies in line and give your customers what they want.... a working game that doesn't rip off the players. This update is pure money grabbing BS preying on the greed of the not so clever winner wannabe's. Not good
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category Ideas for Supplies and Drones!
realbigred replied to Ilia.ArchangeI in Ideas and Suggestions
I have been suggesting recently that over usage of supplies should carry some penalty when it comes to the battle rewards. Surely it isn't right that some buyer can win games and take the biggest rewards simply because they have bought more supplies than anyone else and can hit the 1-5 keys repeatedly? I have suggested that there should be a threshold limit for the amount of supplies used that is considered to be fair. After that battle rewards are reduced for that person according to the amount of supply "over use". e.g. a reduction in crystals and/ or experience. And before all you druggers start whining again, consider who gets the most real game experience from a battle, someone who uses tactics and the capabilities of their equipment to skilfully beat an enemy or someone who simply camps out and takes out the opposition while remaining untouchable through the constant use of supplies?- 2,764 replies
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constant "a problem has ocurred" after TO meddling AGAIN
realbigred replied to realbigred in Archive
usual stuff windows10 & internet explorer - half decent laptop with icore7, fibre broadband 200mbs. -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
Black wasp - semantics and definitions lol. It was proposed as an "alteration" or modification to the existing Isida protection module not as a stand alone turret or tank "Alteration" . As for the title call it whatever you want - it was just an idea that extended the concept of jamming or reprogramming the flow of nanobots. This could even be done by chance as per the smoky critical hit and have the chance of success based upon the relative strengths / weaknesses of the tanks involved. I don't suppose that it will get adopted but maybe some of the concept could be considered in the future for friendly fire or mis-fires etc to add realism -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
Wolverine - read the post, that's what it does - protects from isidas attack by reversing it. BTW you wouldn't happen to have a vested interest in this would you? Maybe you run an Isida eh?...... lol -
valid Make Striker's laser different from Shaft's
realbigred replied to Mario3108 in Ideas and Suggestions
Then you would have to do that to shaft and people still don't like the hide & snipe approach. They would be even more upset without some help by way of the laser trail back to the shooter. Face it that's the penalty for getting a heavy hit on target. Just hide then shoot & scoot. -
constant "a problem has ocurred" after TO meddling AGAIN
realbigred replied to realbigred in constant "a problem has ocurred" after TO meddling AGAIN Archive
today its a joke 5 -10 mins between interruptions with that stupid " a problem has occurred" pop up. Sometimes it reloads but mainly it doesn't. Change it to "a problem is employed" Also many times on starting a battle a loading screen appears but is frozen - only way out is to lave the battle & re enter. Come on TO make an effort -
valid Make Striker's laser different from Shaft's
realbigred replied to Mario3108 in Ideas and Suggestions
no keep it - just like shaft it makes a useful aiming point when they are hiding. -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Ideas and Suggestions
Indyone - its a protection module... think of it as reversing the polarity of isidas nanobots or similar. -
Agree with you Indyone. The rewards for the losing side bear no resemblance to the effort put in. Once a side starts losing peoples heads go down and they drift off to winning sides in other battles as for many there is no point staying in a losing game for a handful of nothing. Make it worth peoples while staying and making a fight of it. I would love to see some form of reward reduction ratio brought in based upon the number of supplies used. A reasonable threshold could be set and then beyond that you lose something off your final crystal total based on how madly you drugged the battle. For the buy-to-win die hards, it wont make any difference as they buy their crystals anyway but it might encourage some skill back into the fight rather than the ability to keep pressing 1-5.
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valid Make Striker's laser different from Shaft's
realbigred replied to Mario3108 in Ideas and Suggestions
even better, I see you but you don't see me = you die. -
Valid Protection module inverts Isidas effect
realbigred replied to realbigred in Protection module inverts Isidas effect Ideas and Suggestions
damage effect of isida is reversed causing enemy isida to suffer 10% damage and victim to be healed 10% but friendly isida would cause 100% damage instead of healing. -
valid Make Striker's laser different from Shaft's
realbigred replied to Mario3108 in Ideas and Suggestions
scoping around using the laser to "flush" out targets is great. Using the terrain to block or flicker the laser helps to create a striker effect causing some player to think they can outrun the kill shot - they can't. Its not broken so it doesn't need fixing. Having people believe I am only a striker is fine by me.
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