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r_carlo1234

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Everything posted by r_carlo1234

  1. r_carlo1234

    Artillery Turret

    Great, because we love to be one shot. Seriously though, I really dislike turrets with concentrated damage shots. Yes they have long reload times, but they can reload while you're spawing anyway, so no time lost there. Does this turret have to have a massive damage just because it is the new turrret, just like Striker was?
  2. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    I agree. It may be fun for Smoky and Rico users but it's really annoying for turrets that shoot at a slower rate. They really need to match impact force with recoil force in all turrets for the maximum damage range, then half of that in the minimum damage range if applicable. After that there could be alterations that increases the impact force and recoil force by 50% for Parkour lovers or people that want to use it with Heavy Hulls.that will feel less recoil.
  3. r_carlo1234

    Artillery Turret

    People expect their purchased equipments to stay the same. If they bought Dictator expecting a medium hull then they'll pissed if it became a heavy hull, and they'll threaten to leave Tanki again and again. But there could be another heavy hull with the turret on the back and that can climb easily. The downside will be that a Hornet or Viking can lift you and maybe even flip you. EDIT: Phoenix.Raised posted instructions on how to MultiQuote for you.
  4. r_carlo1234

    Artillery Turret

    You may be doing it wrong then, check youtube videos on how to MultiQuote.
  5. r_carlo1234

    Artillery Turret

    Will it be a good turret or they should put it back in the oven? I know it's too late for that. This would have been my version: ThundStrikLlery Turret turns like in a real tank. Shoots a projectile like the one Striker shoots but they are not self propelled so they slowdown. Can shoot upward like Artillery, and gravity should affect the projectile's speed, so we can shoot targets on top of buildings easier. The damages, splash and firing rate should be the same as Thunder. It should. Try with another browser.
  6. r_carlo1234

    Artillery Turret

    And you can click 'MultiQuote' to all the posts you want to reply before replying. For example, you see one post you want to reply but there are posts after it, you click 'MultiQuote' on the first post then go read the other post, if you also want to reply that one you also click 'MultiQuote'. Then and only then you click the 'Reply to # quoted post(s)' button that appears at the corner to start replying.
  7. r_carlo1234

    Ideas for Turrets!

    ThundStrikLlery Turret turns like in a real tank. Shoots a projectile like the one Striker shoots but they are not self propelled so they slowdown. Can shoot upward like Artillery, and gravity should affect the projectile's speed, so we can shoot targets on top of buildings easier. The damages, splash and firing rate should be the same as Thunder.
  8. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    The new numbers clearly show what devs are trying to do. M4 hulls now have double the protection of M0s; And M4 turrets have about double the damage than M0s. But not all numbers are like that, Smoky's impact goes from 150 to 330, while Wasp's weight is just doubled from 1000 to 2000. The big differences in battle are the ones we create with skills, MUs, upgrades, drugs, people trying to join the winning team and abandoning the loosing team, multing, imbalanced number of players in team battles from the start, inactivity of players, no compensation for inactivity and so on. A lot of work to be done I say, but if they simplify the numbers like they are doing then they can focus on the other issues, I hope. That's why I think this is a good update.
  9. r_carlo1234

    Artillery Turret

    Looks like we really needed a turret that could shoot upwards, for Rio, Noise, Future, Polygon... you name it. But this turret that can't turn is like a missed opportunity. The artillery concept has made this turret this way and I don't like it. The turret will have a massive damage just because it can't turn. You may say that is balance, I think not. Campers in a dominating team can annihilate the remaining players in the other team with little effort, just when we already have many unbalanced battles.
  10. r_carlo1234

    Artillery Turret

    I'm thinking Sandbox. And if the projectile goes way up then it can be useful even in Rio. EDIT: Now I'm afraid of that turret.
  11. r_carlo1234

    Artillery Turret

    There needs to be an official topic named 'Let's Discuss Magnum' to go along with the other 'Let's Discuss __' topics. You have the chance to have a 'Let's Discuss ___' topic. Maf wanted to make yours the official one, me and others want a new one. It's your call. I'll be okay if yours becomes the official one and I'll congratulate you if that happens. Think about it. :)
  12. r_carlo1234

    Let's Discuss Isida!

    Hi. I'm posting this topic here because it concerns everyone, not just Isida users. I hope they don't close it. Instead maybe add a Poll: Buff, Nerf, Change and It's Okay As It Is. In my opinion Isida needs a small change in the form of reducing the reload time from 10 seconds to 8 seconds and and reducing the heal time from 10 seconds to 8 seconds as well. That will be a small buff to attacking Isidas and a small nerf to healing Isidas. Your opinions... Thanks.
  13. r_carlo1234

    Let's Discuss Vulcan!

    How about this solution: Rise maximum damage by 5-10% Make minimum damage half of maximum damage. Lower weak damage to 10% Rise the overheating rate to a certain point enough to prevent Vulcan wars and Vulcan/Isida domination. And make healed tanks glow.
  14. r_carlo1234

    Let's Discuss Augments

    How about a poll about the existence of alterations? For me there shouldn't be alterations, they make the gameplay unpredictable and make some turrets OP.
  15. r_carlo1234

    A conspiracy theory - Magnum's name

    Name it the Reta... Nooo!
  16. r_carlo1234

    Artillery Turret

    They should be posting their videos here in the forum.
  17. r_carlo1234

    Artillery Turret

    Do you want this topic to be officially the 'Let's discuss artillery/magnum' topic for all eternity? In my opinon Maf should open a new one, a clean one, for all the people that are starting to hear about the new turret and us that want to talk about it. But they shouldn't close yours. There needs to be a 'Let's discuss artillery/magnum' topic sooner or later.
  18. You are right, they can power level using Isida. With RK would be expensive or slow.
  19. r_carlo1234

    Artillery Turret

    The name is inappropriate, because of the reason many of you know. And the talk about jokes and stuff will just encourage inappropriate language in the forum and the chats.
  20. r_carlo1234

    Artillery Turret

    I'm with you, Maf should change the name back to what it was because it's your topic about your entry to the contest, and it should leave it open. Then he should create a new topic called 'Let's discuss Magnum'. New topics about magnum should be merge to the new one, but not old ones
  21. Melee weapons should be stronger than other weapons for their range. I use Isida and I can't complain that I can't hit that Rail that is on the other side of the map, but if I have it on range, Isida should be more powerful than Rail.
  22. Maybe the points we make should be based on the amount of damage we make and not on kills. That way even when your enemy uses an RK we keep the points and continue to get points if we keep hitting him / her.
  23. r_carlo1234

    Artillery Turret

    The problem I see with giving youtubers have the turret for review is that they may not show us really how the turret is. First because they'll be thankful to Tanki for the oportunity, and second because they may want to show how good they are and edit the parts they don't like. I could be surprised with good reviews though, who knows. They should do these with random users or prototype for rent. Otherwise it leads to speculations. The best approach for us players, specially non buyers, to know the turret is by opening a new temporary account... right about now. I opened one yesterday to see the changes to M0s, I'll use that one. Very good changes to M0, Tanki!
  24. I think it is by design. It will be a great secondary turret though, bring it when your team is dominating and camp close to the other team's spawn area.
  25. 2 diamonds, it's an M2 20/50. Still good for that rank, I think. Freezing these Magnums will be awesome.
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