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r_carlo1234

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Everything posted by r_carlo1234

  1. r_carlo1234

    Implosion of Battles

    Very few do that. Many only join the winning team with higher ranks and more Premium Account players (possible buyer with better equipment and possible drugger)
  2. r_carlo1234

    Implosion of Battles

    That's one thing I don't like about the game. For Tanki 8 against 5 is a balanced game that doesn't need an early termination and at the beginning even if there is an 8 to 1 imbalance it'll also not trigger early termination soon enough. I think that should change I also have an idea in IAS for compensating inactivity in a team that could also help a team that started playing with fewer players. Check it out. Another solution could be to even the number of players at the beginning of a battle automatically. For example, if there is 8 players in one team and 4 in the other from the last battle, Tanki should only keep the top three players of each team in their new places and shuffle the others to even the numbers. Those that finished 4th will automatically switch teams when there is imbalance, and so on. Moreover, there is not an incentive to stay in the losing team until the end. If you're the brave one to stay until the end there is no reward for you. That should change too, you should be able to get the crystals of those that abandoned your team. Thanks.
  3. r_carlo1234

    Ideas for Turrets!

    New Ricochet: Unlimited range for shots that don't hit an obstruction. 10% weaker damages than today. When a shot hits an obstruction and bounces it will lose 20% (could be 15) of it's damage until it disappears. Advantages: You can ricochet at any distance. Disadvantages: You'll have to aim carefully if you want to be effective with the bounces.
  4. r_carlo1234

    Episode 122 of the V-LOG is here

    I bet many search engines still have cached pages of the RU forum. Like this one: (via Google) I don't like Tornado, nor Striker, for the name of the rocket launcher. I suggested Rocketeer, but they used that to name a kit. What do you think of Rockethon (from Marathon) or Aventador (thrower)? And for Artillery, Reventon (explosion)?
  5. I only learned one Striker trick from the Dynamite player... that's not fair. And I don't even know how he did that... it's the one in the Cologne map. They should have a forum section here for Russian speakers as a temporary forum. I agree, Smoky is almost the same. A big headache to Rail, Shaft and others. They need to weaken the impact force at least for the minimum damage range, and rise the damages a little to compensate.
  6. r_carlo1234

    Tribute to Smoky's final hours before nerf

    I have both Rico and Smoky in this practice account and I just played them. M1s. Smoky feels the same to me. Now Rico, it is OP. I'll think twice about joining the blue team in Noise. Rico and Hammer are OP before DD. With DD... Enjoy both for a few weeks. I wish I had Ricos in my primary accounts.
  7. I'm ignorant about what your plans are for Clans. But I think some of the outlines should be: Block members of a Clan from joining both teams in a battle, unless allowed by another opposing Clan. Removing a Clan member should not be immediate, I suggest 24 hours of wait, unless they pay a Speed Up of good amount. That's about it for now. PS. My perspective is from a player that is not planning in buying a Clan license, and maybe not join a Clan. Yes, don't make us the punching bags of buyers with small hands and small feet. (Not all buyers ;) )
  8. r_carlo1234

    RIDDLER_8 - Commands in Battle

    I also promise to not use multiple accounts to forum. Also not post like this. And not talk to my self. Thank you.
  9. r_carlo1234

    Tribute to Smoky's final hours before nerf

    The "nerf" is very insignificant.
  10. Dear Tanki. You need to know why this is happening. You need to rethink your priorities. Maybe not all problems require new features to solve them. Maybe too many features are making the software more complex and difficult to manage. Maybe you need some fresh blood. I don't know. I think reliability should be first priority so people don't leave; second the game should be enjoyable to all (buyers and non-buyers) so the game can grow for all (buyers and non-buyers) and your business. I hope you learn from this difficult time for the better. Thank you.
  11. The Client is freezing, other programs running good in my PC.
  12. r_carlo1234

    RIDDLER_8 - Commands in Battle

    Sorry if I sounded a bit patronizing with that. I hope you ever forgive me.
  13. r_carlo1234

    Ideas for Supplies and Drones!

    Drugs like Double Armor are more beneficial to Heavy Hulls than to Light Hulls and it costs the same. If we had real tanks and wanted to add armor plates to it for protection, we would need four or more times the plates on a Titan than in a Wasp. So my idea is to alter the effect of Double Armor depending on the size of the hull. Here is my idea: Shield Boost (SHB) Cost: 50cr Technology: Force field energy that absorbs damage Duration: 40 secs Light hull protection: Absorbs 65% of actual damage Medium hull protection: Absorbs 50% of actual damage Heavy hull protection: Absorbs 35% of actual damage Reasons for the difference: With light hulls the energy will be more concentrated because the hull is small; With heavy hulls the energy is stretched thin, sort of speak. * Numbers could be different.
  14. r_carlo1234

    RIDDLER_8 - Commands in Battle

    Trying other things is good, because that's one way to expand you knowledge. Like trying other buttons, other settings, other hulls, other turrets, etc. Just click a Multiquote button and you'll see what happens.
  15. r_carlo1234

    Changes to Striker and a cool new format

    I was thinking the same thing before, but I changed my mind. For the turret to make sense and for others to know how to deal with Striker, the lock time, the firing time and the ability to cancel the lock on process without firing a single missile should stay the same. After all the turret is locking on during all that time, so a single turret should not follow any target if the lock on is not complete. There's another problem with that idea, let's say you want to cancel the lock on process because a teammate got in front of you, if you release the space bar you'll get splash damage. The tweaks should be in some other form... How about the ability to lock on not only to other tanks but also to fixed places? That way we can hit non visible tanks with splash damage by targeting a wall, for example. Another thing that just occurred to me is that the lock on should be visible in the form of a glowing big dot on a tank or a place as if the laser heated it up, and we can say that missiles are seeking that heat. That will be helpful when there's a crowd of tanks and a Striker is targeting one of them. That way those that see the dot can get out of the way.
  16. r_carlo1234

    Episode 121 of the V-LOG is here

    I don't get it.
  17. r_carlo1234

    Patch Update #435 - Minor changes and fixes

    Client was loading slow at the beginning, so I close it and open again, now it loads all in Russian. Tried 3 times. Either you fix that, help me fix that, or send me a Rosetta Stone for learning Russian, ASAP. Thank you so much. ;) :)
  18. r_carlo1234

    Changes to Striker and a cool new format

    I'm more effective when I don't look at the turret when aiming. But I still have have problems in the close range. They need to make the turret narrower. It is not like twins where you can adjust quickly when you see where your first shots are going. Something like what I said before:
  19. r_carlo1234

    Railgun M2 damage needs to be buffed and Tweak Firebird

    What would you say if they make Rico an unlimited range weapon, but they weaken the damages a bit and after each bounce it losses 20% of damage, meaning the balls dispear after 5 bounces?
  20. r_carlo1234

    RIDDLER_8 - Commands in Battle

    Why a Mammoth or Titan, and not a Viking or Hunter?
  21. I would like a thread unlocked. What should I do? It's the Isida thread where I want all to share their opinions and not just Isida users.
  22. r_carlo1234

    Railgun M2 damage needs to be buffed and Tweak Firebird

    If you have an M1 Rail and decide to buy the M2 you're actually paying a lot more for almost the same thing, and M2 Rail is not cheap like Freeze or Isida to be this weak. There is another issue, there are only two long range turrets to choose from and if Rail is not a good choice your other option is Shaft. Shaft is not for everyone.
  23. r_carlo1234

    ISIDA: Healer, Killer or Both? Your Views, Your Reasons

    Isida is a controversial and problematic turret, at least in my view. I think the problem for us players originates from what do we want Isida to be, some want it to be a healer, others want it to be more of a killer. Everyone has an opinion about Isida, even those that don't even use it. But all are welcomed to express their opinions. I'm opening this thread in an attempt to reach a common ground. The question is simple: What do you want Isida to be and why? But before you respond I ask you to think of the Isida player if you are not one yourself. Also keep in mind DMs, 1v1, Missions and Non Buyers that only have one combo (Isida+Hull)... What!? No. I'm not trying to condition the thread. Thanks. :)
  24. r_carlo1234

    RIDDLER_8 - Commands in Battle

    I think RIDDLER is tired of Tanki and subconsciously wants to get banned. That's a good idea for a Battle Button Mission. They can make missions like: Play 10 random battles and get this, or 100 random battles and get that, and maybe even thousand. And players can match those missions with my Mission Insanity idea... Mission Insanity: Be sent by the system to a losing team and get rewarded. You'll be sent to a loosing team that most don't want to join with at least 5 minutes left in battle. You could receive rewards like 50% bonus crystals.
  25. It could be like the current variation of Thunder that removes splash damage and self splash damage. We could say the projectiles were filled with paint instead of the explosive that causes splash. Painting enemy tanks will make them more visible for you team to spot them easily. Pink could be use by a tank in the blue team, light blue by a tank in the red team and the other for DM. And instead of self splash damage you'll get self splash paint.
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