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r_carlo1234

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Everything posted by r_carlo1234

  1. I agree. Now those that have it are experimenting for free. Some of them may not even buy it afterwards if they see the turret is not for them. We don't get that chance. It's good that they want people to know how it is before they buy it though, even if it is through videos. They should rent the prototype to everyone that wants it.
  2. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    At least they are being honest. Today's businesses just BS you, which is worse in my opinion. They should communicate better though, like making the announcement post more clear and detailed. They had to make those changes to make the game simpler for new players. So they simplified M0s, then adjusted all modifications to accommodate that change, leaving M4s where they are. Every modification now has a little less gap compared to the next modification, not just M4s to M3s.
  3. r_carlo1234

    Episode 127 of the V-LOG is here

    When you love something or someone, it means you don't love anything or anyone else. That is not good. Love is not good. And exposing her the way you do means you don't even care about what she feels. If light hulls would range from 1000 to 3000, medium hulls would range from 1500 to 3500. Sorry I left that out.
  4. r_carlo1234

    Episode 127 of the V-LOG is here

    Good update Tanki. I hope it works for the benefit of the game and so you can afford to buy a dozen of combs. Just kidding. Now you should try solving the gap that grows between Light Hulls and Heavy Hulls as the modifications go up. I suggest, instead of of light hulls ranging from 1000 (M0) to 2000 (M4) they should range from 1000 to 3000, so even at the highest modification the gap will be the same 1000 HP. You can do that incrementally so it doesn't upset the balance and advantages people expect by a lot. Like 100 HP every 3 months. Like the reduction of gap of all modification and the changes to MUs.
  5. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    I like this aspect of the update. It means you can MU all the way to M3 without paying twice, if you want to. 10 steps also means we can do math a little easier for our calculations. They had to adjust M0, M1, M2 and M3s because the changes to M0, the M0 changes are designed to make the game simpler for new players.
  6. r_carlo1234

    In-game clock

    Good idea.
  7. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    To rise, for example, M0 light hulls from 700is to 1000ish and keep M4 where it is, they had to also rise M1s, M2s and M3s. I'm thinking they added 300ish to M0s, 225ish to M1s, 150ish to m2s and 75ish to M3s for their goal. Every modification got negatively affected not just M4s. But by an small amount. Do you really love playing against people with weaker equipment?
  8. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    Looks like light hulls will range from 1000 to 2000 HP now. Medium hulls from 1500 to 3000. And heavy hulls from 2000 to 4000. If there were Extra Light Hulls they would range from 500 to 1000. If Extra Heavy Hulls from 2500 to 5000. That's why I'm not planning to reach higher ranks to only play with Titans. That is a major imbalance right there. I don't understand why many like to advance through the game faster by drugging. 1000 to 2000; 1500 to 2500; and 2000 to 3000 would be the ideal. Hopefully in another life.
  9. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    Now that they're streamlining Micro Upgrades, they should lock/unlock them depending on your rank, to solve that problem.
  10. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    I think we will see more Smoky M1+s, Fire M1+s, Wasp M1+s and Titan M1+s at lower ranks. Bad news for Rails, Isidas and Hornets. It will be interesting to see how the new damage and protection numbers affect the balance. Will Shaft, Hammer and Rico still be OP? Probably. When your team is dominating, bring Shaft so you can annihilate the other team, rise your K/D numbers and get more crystals because people in the other team will be leaving. The update is not bad though... in my opinion. Just wait and see.
  11. r_carlo1234

    Patch Update #449 - Released 16th March 2017

    I'm pretty sure kit discounts on Kits will not be removed, only bulk discounts and sale discounts that went on top of the kit discounts. It's probably because those discounts made sale preparations a little trickier. Expect more one day sales of 40% and 50% and all items. And because it affects all players it means that your enemies will not be able to get additional discounts on Kits also, meaning some of them will not be able to get a kit on sales also... meaning less enemies with OP kits. Buyers will benefit though. Removing supply bonus on Kits will be fair when they find and introduce a supply system that makes druggers and non druggers more balanced or when they make available a supply setting more appropriate for non druggers. Instead of shrinking the gap between M3 and "M4s", they should have made Legends from, lets say Legend 5, play only against other Legends. But what do I know? I'm only a WO3 that has other accounts.
  12. r_carlo1234

    Quickly switch teams in a battle

    Good suggestions. But if they want to implement the idea they should do a experiment first. There could be issues that will only show up only after it is implemented. My Compensation for Inactivity idea could be another solution to the problem this is aiming to solve.
  13. r_carlo1234

    Supplies experiment #2 this weekend

    Also, Apex likes Anna and Riddler likes Cedric.
  14. r_carlo1234

    Supplies experiment #2 this weekend

    I still think halving the power of supplies will solve many issues, make them last a little longer to compensate: Repair kit - 100 crystals - 2000 HP Armor Boost - 50 crystals - 60% for Light Hulls / 50% for Medium Hulls / 40% for Heavy Hulls - 45 or 50 seconds Damage Boost - 50 crystals - 50% - 45 or 50 seconds Speed Boost - 50 crystals - 40% for Light Hulls / 50% for Medium Hulls / 60% for Heavy Hulls - 45 or 50 seconds Mines - 50 crystals - 2000 HP A simpler, faster Smart Cooldown system. An option for Double Power in PRO Battles. And give free PRO Pass to buyers of the 1500 Drug Kit. Do it at least for an experiment.
  15. r_carlo1234

    Supplies experiment #2 this weekend

    I just checked EN3 and EN4 with my WO5 account and I'm seeing more PRO Battles than Regular Battles. Could it be the experiment, or I'm missing something? If it is the experiment. Would "druggers" accept going to PRO Battles to play the battles they like if Tanki decides to implement one of the experimental systems, assuming regular SCD will be an option there?
  16. r_carlo1234

    Supplies experiment #2 this weekend

    Those are horrible ideas in my opinion, except for reducing the effect of supplies, which Hazel is saying no to. Sometimes your team is full of noobs and mults. You need to be able to use supplies whenever you want, specially to counter druggers. I use Repair Kits just to counter druggers and sometimes to annoy them, so they think twice in coming after me. Not this experiment, but I agree, there should be 3 systems: one that is more limiting for regular battles, one that is less limiting and the one without cooldowns for PRO Battles. That's how we understand with these supply experiments. We get the message that 'supplies are bad' and you're doing something about them. So, many of us are saying just make them less powerful, probably because we don't see a solution with timing and cooldowns. Unless, maybe, a new supply system becomes less attractive to druggers that they jump to PRO Battles instead, where they could have more options, including the current system, leaving non druggers alone and happy. But I'm not sure about that. Maybe you should use this idea of Experiment Filter to see people's preferences: Initial cooldown not a good idea though, sometimes I need Speed Boost right away to get my Titan to cover or to go after the enemy's flag carrier. I haven't experienced spawn killers these couple of days, but that's a concern too.
  17. r_carlo1234

    Supplies experiment #2 this weekend

    PRO Battles have those options. Those options per server will be confusing and disrupting. But why people are not going to PRO Battles? Could be because PRO Battles Passes are a little expensive for non buyers. And maybe because they are a mess, you have to be careful and check all the details to find a battle you like. Too many options become too many battles you don't like. They should be simpler, cheaper and there should be options for casual players and those that don't play a lot, like a 30 Playing Hours PRO Pass for a third or at least half the price of the 30 Day PRO Pass. Now reading Golfingray's reply makes me wonder: How to make positive changes without upsetting a lot of buyers? Will people still buy supplies if supplies are half as powerful? Or the game will be less enjoyable because of longer cooldowns? I'm not liking the idea of supply usage controlled by time (cooldowns, smart cooldowns). Could be only me though, because I use supplies only when needed not to overpower the other team, I'm not afraid of dying. The thing is that sometimes when I need it the most I find myself unable to us them because I'm still in cooldown. Maybe there should be 2 supply settings for all battles, PRO and regular, along with 2 filters. Supply Setting 1 Color Code: Yellow Power Boost: Around 50% (like in my previous post) Supply Setting 2 Color Code: Red Power Boost: Around 100% (similar or close to what it is today) Cooldowns should be short, 5 or 10 seconds, enough to prevent people from hitting all 5 buttons at once. In other words: one setting for each group of people. What do you guys and gals think?
  18. r_carlo1234

    Supplies experiment #2 this weekend

    What do we want here? A game that many people would enjoy. So we can see more and more players to fight with. That is why a more balanced game is needed. Drugs cause a tremendous imbalance to the benefit of 'buyers' on top of other advantages they usually have, like better equipment. I'm not liking this experiment either, but we should be open to experiments or ideas that make the game more balanced. I think halving the power of power ups and reducing cooldowns would be a better solution. Something like this: Repair kit - 100 crystals - 2000 HP Armor Boost - 50 crystals - 60% for Light Hulls / 50% for Medium Hulls / 40% for Heavy Hulls - 45 seconds Damage Boost - 50 crystals - 50% - 45 seconds Speed Boost - 50 crystals - 40% for Light Hulls / 50% for Medium Hulls / 60% for heavy Hulls - 45 seconds Mines - 50 crystals - 2000 HP And a simpler Smart Cooldown system.
  19. r_carlo1234

    Supplies experiment #2 this weekend

    I had to stop picking up supplies to test this experiment, and after playing a few battles I'm not sure what to say. I still don't know how it would affect my gameplay style. The initial cooldown is bad idea though. The experiment should be longer than 48 hours, but for that to be acceptable they should implement my Experiment Filter Button idea first.
  20. r_carlo1234

    Add settings for maxmove and vspeed

    They should be careful with advanced settings, because then those become advantageous to those that know about them.
  21. Shaft is really annoying. I'm only playing to complete 1 mission for each of my 3 accounts until I complete a week round, then I'll play only one account, and as little as possible. I don't have the fastest internet so my screen size for Tanki is rather small, not very good to look out for Shafters. And when you're in the losing team trying to catch up you take more risks and... boom, you're one shot again and again. Where is the fun Tanki?
  22. r_carlo1234

    Supplies experiment #2 this weekend

    How to conduct experiments in regular servers without possible upsetting many people? Create an Experiment filter button for players to use if they want to participate in the experiment. If the button is on they can create battles with the experimental features. Experimental battles could be called something like: Rio CTF X
  23. r_carlo1234

    Women’s Day Celebrations

    I was thinking the same, but then I was thinking of what gifts would have been more appropriate and I didn't come up with anything good but a 'bouquet of flowers'. What do you suggest for the future?
  24. r_carlo1234

    Women’s Day Celebrations

    For Tanki to incorporate return and refund in their policy could be disastrous. People would buy equipment for testing or even for gain and then return them. A price match for a certain time would be a better approach but, I think, not easy to implement. This is mostly because I want a price match on the Isida kit I bought before the sales. ;) Or Tanki could just tell us about coming celebrations 72 hours in advance, and then about sales 12 hours in advance like they are doing. What are the differences between the two? A celebration announcement would mean that Tanki is preparing something for certain festivity or date, could be a sale, a tournament or whatever. And 72 hours will mean a good amount of people will know about it. A sale announcement would mean that they are having sales.
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