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Posts
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Everything posted by r_carlo1234
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Those super missions, if you do the math, are not worth the trouble.
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C'mon, you have to be smart about it... he/she's saying he/she doesn't have the money. So, you should rethink your command to something more reasonable, like: "Go earn some honest money and then buy some gold boxes and drop them for me"
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Hi. I have a just ranked WO4 with 130k and only one M1 (Titan). I can buy Osaka or Stinger now or wait for Tornado or Voltage, although that's gonna be hard. I don't want Freeze M2s because I see Isida as a very important short ranger for some situations in team battles and it helps earnings too when you need it, and I don't want to have two short rangers. Whichever kit I buy I want to have 3 M2 turrets eventually: Rail, Isida and Thunder. My favorite is Rail; Thunder and Isida for some situations. Probably not a good idea because I'll not be saving for M3s or a good replacement for the Hunter M1 or Hornet M2 in these kits, like Viking M2 or Titan M2, IMO. My questions are: How far will these Isida and Rail kits take me?. Or what would you do if you happened to prefer Rail, Thunder and Isida? Thanks in advance.
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Thunder alteration: Instead of splash damage, do splash paint. Light blue, pink or magenta, and light green. Hit tanks will stay painted until they get destroyed. If you get hit by this paint carrying projectile your visibility will also be affected for some time. Firebird may burn off the paint... who knows.
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Leave your feedback about the new Downloadable Client
r_carlo1234 replied to theFiringHand in News Archive
How do we know if we have the latest client version? As I said before, the files should carry the version number of the client, like: 'tankionline-eu_1.2' -
But you can count inactivity of players and compensate by allowing or not allowing new players to one or the other team for a certain time. Also compensate teams that were playing outnumbered by some time by not allowing new players to the other team for some time, even if now they are even.
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I don't like what they made to Striker so it doesn't lose its aim when the rockets are firing and you move, turn your turret or are moved. Now you have less control of the turret and hull. Firing rate is good. And angular velocity is good, but I don't know if the rockets can turn to, lets say left, and then to the other side quickly. I hope not, because it will be very hard to dodge even poorly directed rockets.
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The angular velocity is good now, but missiles don't come out of the barrels straight when you turn the turret sideways when the missiles are coming out. I liked the previous setup, it was more fun and useful.
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Light and Short Format: Wasp, Hornet, Fire, Freeze and Isida.
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I like the angular speed thing. The lock on memory tweak works good for the Striker user. But I think for the rest it will be confusing when you try to time a Striker lock on. I guess we have to be guessing a lot. We need something like a warning that let us know we are being locked. A laser detector and warning module would be great. OFF TOPIC: There should be a format of light hulls with infinite range turrets, where we can use Wasps, Hornets, Railguns, Shafts and Strikers. And Dictator/Railgun should be expanded to all medium hulls.
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It will make Striker very OP (VOP) in the hands of those that know how and when to use it. All you needed was practice to overcome the design flaw of being a wide turret. I'll try it later, I have an M1 Striker.
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valid Disable turret impact on teammates (unless flipped)
r_carlo1234 replied to FAMOUSWATERMELON in Ideas and Suggestions
I was playing in Rio the other day and I was carrying the enemy's flag and this Hornet/Hammer from my team was trying to flip me over. I guess he wanted the flag and saw my Wasp/Rail an easy target. I also saw teammates flipping other teammates so they can get to the flag. And, as mentioned, impact is useful to help teammates in their jumps or when they are flipped on their sides. I think it shouldn't be disabled. But I think all impact force should be matched to the recoil force for the maximum damage range, and half for the minimum damage range. Excepting Striker, because their missiles accelerate themselves after being launched. I want to see Wasps with their OP Hammers flipping themselves if they are not careful. -
When will be the next sale? Thanks.
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I hope they listen, change their mind and give MO and M1 protections fully Micro Upgraded. I know it is not in the rules of the contest and people should have known better to participate or not to get the 10% and 15% protection modules. But... 1000 kills for an M0 or an M1!?
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Contest — 7 Strikers to give away and lots of prizes
r_carlo1234 replied to theFiringHand in Contests Archive
They should make it easy to report situations like that. It could be in a form of a button so we can report the moment it happens, then the system should save the logs of that moment and send it to review to volunteers and then to the staff. There will be a lot of reports that don't get the review, but the few that do and a harsh punishment to violators could help I think. I was playing the AS mode the other day with my Titan in front of the capture point, I was blue, then a Hornet came with the red flag, I started shooting and he just jumped over my Titan and captured the flag. -
Contest — 7 Strikers to give away and lots of prizes
r_carlo1234 replied to theFiringHand in Contests Archive
The M0 and M1 Striker Modules should be given Micro Upgraded to those that managed the 1000 kills. Because it doesn't feel fair that some will get a module worth 5000 crystals (before specials) and others modules worth 250000 for the same amount of kills. -
Patch Update #430 - New Striker turret, new Alterations and decorations
r_carlo1234 replied to theFiringHand in News Archive
Maybe it should shoot one missile directly to where it is pointing the instant you release the space bar after a hold. If that makes it OP, then damage could be lowered and to compensate that maybe a shorter lock on time. I think that should solve the problem with elevations, because when you activate the lasers the sensing angle is larger, am I right? Also, maybe the few meters of the released missile/s should be a little bit slower so it can adjust better as it accelerates. Just guessing this could help. The distance of your tank and the locked on target could also play a role in the behavior of the missile. The angle of shooting (straight) should stay the way it is, IMO, because I like to hide (and sometimes shoot from) bellow the end of bridges. If it shoots upwards I'll hit the bridge. -
Contest — 7 Strikers to give away and lots of prizes
r_carlo1234 replied to theFiringHand in Contests Archive
I got 3 GBs for the 250 kills after more than 12 hours of Moscow December 24. Thanks. I'm not complaining, I'm just let others know that it takes time. :) I'll try the 1000 kills if I get a confirmation that I can pick a Triple Module with a Striker protection of my choice. FAQ 11 says "any Striker Module", so I believe that includes Triple Modules. Grizzly T-L or Shark T-G people, one for a light hull and one for a medium hull? -
Patch Update #430 - New Striker turret, new Alterations and decorations
r_carlo1234 replied to theFiringHand in News Archive
They did an awesome job with the new turret. I thought a missile launcher was a bad idea for the game. Looks like they found the only possible way that it could work. There are a few minor issues though: 1. It loses the lock on very easily. 2. If you're at a corner you can easily hit the wall because the turret is wide. I think it should have two laser to improve the lock on and, the turret should be narrower. This is my idea... The two lasers touching each other when the lock starts will also let others know it is a Striker and not a Shaft. What do you think? -
Patch Update #430 - New Striker turret, new Alterations and decorations
r_carlo1234 replied to theFiringHand in News Archive
I think it would be better with two lasers. -
Contest — 7 Strikers to give away and lots of prizes
r_carlo1234 replied to theFiringHand in Contests Archive
Just to be clear: 1. If we make 1000 kills, will we be able to choose any (1) Module, Single, Double or Triple that is available to our ranks that includes the Striker (Destructor) protection? 2. Will that module be fully Micro-Upgraded or not? 3. Will we need to have a registered email to process the Module claim? -
Contest — 7 Strikers to give away and lots of prizes
r_carlo1234 replied to theFiringHand in Contests Archive
They should say it is a Moscow entire day (00:00 - 23:59:59). So now we are just starting Moscow Sunday December 25. And the list should say Sunday 25 too, so we don't get confused. I did the 250 with my WO5, because I got the 150 kills mission. Good luck. -
Patch Update #430 - New Striker turret, new Alterations and decorations
r_carlo1234 replied to theFiringHand in News Archive
1. If not 25% charge for each turret, how about 40% for one missile, 30% for the second, 20% for the third and the last 10% for the fourth missile. OR MAYBE NOT, because it supposedly is the system trying to lock on. And it is fun to make the other striker almost complete the lock on when you move to cover (Be careful it is not a Shaft). Maybe just make it a little bit easier to maintain the lock on, if possible, if it makes sense. 2. A laser detector and warning module with a different warning for Shaft and Striker would be great. But for that to be useful and usable hulls should be able to carry a second module. The second module should be a Single module only, any Single Module. 3. Change the name. -
Patch Update #430 - New Striker turret, new Alterations and decorations
r_carlo1234 replied to theFiringHand in News Archive
1. The charge circle should be split into four sections, one for each missile, that way you can shot one, two or three guided missiles too, if you want or need. 2. Make it look more like two Hammers put together but much narrower. And the front should be very different from the back. 3. When the laser is locking on make the tank alert us with a sound, or like I said before make a laser detector and warning module. 4. Name ideas: Reaper.
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