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shafter9

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Everything posted by shafter9

  1. shafter9

    Let's Discuss Thunder!

    Is thunder m3 any good? Are any of the alterations beneficial? I’m trying to decide what kit to save for; I’m thinking I’ll either get raiden, jackhammer or sniper.
  2. shafter9

    Ideas for Missions!

    Are daily missions coordinated? The more players there are in any given mode, the shorter the wait time. It would be in TO’s best interest to have the daily mission objectives be in common game modes; i.e. one day, the missions are heavily weighted towards CTF and DM missions; the next day, players mostly get CP or TDM missions, or RGB or Assault or whatever. If the majority of players have the same daily mission objectives on the same day, then they will all play the same game modes, increasing the number of players in those fewer modes, and the wait times will be shorter. I don’t know if this is already implemented though...
  3. shafter9

    I just want to have fun playing Tanki

    ^Exactly, I’m often added to games that have already been running for 4 minutes or more. I couldn’t vote then, no matter what. It isn’t like a group of players suddenly hit the battle button at once. There’s a constant trickle of players, some of which are put in new matches, some of which are added to existing battles. Voting would be hard to implement.
  4. So, do these questions come out once every 7 days? Will the next one be on the 16th? At what time?
  5. “For instance, a stock Striker M3 can two shot a Viking M3 provided that it was not wearing Striker protections.” No it can’t. The Viking m3 has 2647 hp, and the striker m3 has a max damage of 854 per single rocket. Mostly, you’ll get less damage then that in practice. So that’s 4 shots. Or one salvo.
  6. shafter9

    Molly's - Chapter 17 [Tankiverse Fanfic]

    "When the turret brakes are engaged, the momentum drives this piston into a fluid reservoir, both damping the rotation and compressing the fluid. " Fluids don't really compress. Such a mechanism might work with a gas, but not with a liquid. If liquids did compress like that, then hydraulics wouldn't work.
  7. shafter9

    Why did the devs make the modifications less powerful?

    The power of various rankings of weapons (m1, m2, etc.) are now pretty close compared to how they were a few years ago. Why? I think that this is to make the large rank brackets in matchmaking battles more bearable. Do y'all prefer more of a gap between weapon capabilities at various modifications?
  8. When did respawn times decrease?
  9. shafter9

    Let's Discuss Shaft!

    Does anyone use mouse aim with this turret?
  10. HUD, de-cluttering battle screen The screen, during battle, is quite cluttered, with the kill list thing, supply icons, allied health bars and names. I don’t think that drug icons (the hovering shield, etc.) over other player’s tanks are necessary, and would like to be able to opt to not see them. I find they don’t really change my tactics, just cluttering the screen, and I would disable them (user end) if given the chance. It is fairly obvious, due to the hit numbers, whether or not an enemy has a DA. And it is easy to tell, when on the receiving end of fire, if the enemy has DD. Additionally, the list of kills is annoying, takes up a large portion of the screen, and doesn’t tell me anything useful 90% of the time. If I could disable it (on my end, other people could still see it if they chose), I would. Finally, the usernames and health bars of allies block my view often. An alternative would be small dashes ( - ), hovering over a friendly tank where the username is now, which are the color of your team and shrink as your ally is damaged. That way, you’d know who was an ally, and know roughly how much damage they have. Alternatively, you could have the usernames and health only appear when you hit the “show modules” key. I can already disable drop zones, and would like to be able to disable the battle kill list, the supply icons, and the health bars and usernames of allies. In these ways, you could de-clutter the screen while playing quite a bit
  11. shafter9

    Let's Discuss Augments

    Railgun shell destabilization: I know the max and min damage, but how are the shots distributed? Is the damage, on average, high enough to justify the purchase? Does the alteration increase performance? Also, with the railgun high caliber alteration... it seems to have been changed recently. Prior to this, the warm-up was the same at 1.1 seconds, and the loading took 50% longer. Now the loading is reduced, but the warm-up increased. I like it...
  12. shafter9

    Molly's - Chapter 4 [Tankiverse Fanfic]

    The lower your goals are, the more happiness you can find in life.
  13. shafter9

    Molly's - Chapter 3 [Tankiverse Fanfic]

    It can't be that; the preceding word is "an," meaning the mystery word starts with a vowel.
  14. shafter9

    Appreciation of New Updates

    But drugs aren't a problem. You can't buy supplies last I checked.
  15. shafter9

    Appreciation of New Updates

    Every time something in Tanki changes, players exclaim something along the lines of; "Tanki is dying! Ahhhh! I remember when [insert nostalgia here], but now [developer or poor community mod] have [insert nefarious plan] in order to [kill tanki/make money]. Tanki is dying!1!!!" However, many of the changes have been good. Even (especially?) the recent ones. Over the past year or so, the economy has become far easier on players. First, they have updated the crystal distribution system. Losing teams still make quite a bit of money. Second, people used to play on small maps exclusively because they yielded more crystals. This has changed. Thirdly, everyone is making more crystals. A lot more. And the EXP created in battle has gone down. This gives you a wonderful EXP/crystals earned ratio. You have more time to earn crystals before unlocking equipment, allowing you to upgrade better at your rank than before. 4th, daily mission chains are much easier to complete. They have higher possible rewards. They do not reset. AND they come with containers, which contain large bonuses over the original amounts. 5th, upgrades don't cost more than purchasing the next modification. This allows people to better use their in game currency for upgrading, and makes micro upgrading an viable economical choice. 6th, modules are separate. Modules are like individual, vote-what-is-most-OP units, and act as game balancers. If something is OP and used a lot, then protection against it ecomes more common, and it becomes more balanced. 7th, animated paints and XT turrets have been created/separated, and are now only available for money (or by luck). How is this a good thing? It means Tanki is not as dependent on selling OPness, and more dependent on selling visual changes to the in-game objects. The more they sell visuals, the less OP buyers will be. Drones are more or less a visual thing for heavy buyers. They offer very little benefit to regular players. And that is a good thing; Tanki makes money, it looks cool, and it doesn't curb stomp non-buyers. Tanki X is almost entirely dependent on selling skins and visual alterations as a source of profit, and so its buyers are not particularly OP. That game is quite balanced. Tanki is taking steps in that direction, and I don't understand what all you other payers are whining about. But it seems that I am a vast minority. Is there anyone else who agrees with me?
  16. Dictator remains the same. I hope they replace the blue cloud, but whatever. Dictator is my main hull for non-pro, so nothing will change for me. :)
  17. shafter9

    XT-Skins are coming June 7th!

    This is purely visual, so...?
  18. "[Editor’s note] Our agreement to publish this entire interview, unedited, forces us to distribute it across several issues as space allows. We apologize for any confusion this may cause." Lazy author makes use of in-universe excuses for laziness. :P
  19. shafter9

    How can Tanki be successful?

    No one will watch streams. Competitions are hard to "get into." Xp/bp is pretty competitive. You aren't helping the forum situation. And tanki was never very strategic compared to some games. And the strategies have already been delved into in the newspaper.
  20. shafter9

    How can Tanki be successful?

    I think that graphics aren't that important. If they were, then no one would play minecraft. Balance is more important. I hope Tanki can find a different source of making money instead of selling supplies. Tanki X can make money by selling mostly visual modifications, instead of OP-ness
  21. shafter9

    Why Tanki has lost players?

    That's the reason tanki has players. It can run on a potato computer, and requires no downloads, so people can be introduced to it with no hassle.
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