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Everything posted by shafter9
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In the future (after the new matchmaker updates), PRO battles might not get crystals anymore. Will this apply to xp/bp? In the future (after the new matchmaker updates), PRO battles might not get crystals anymore. Will this apply to xp/bp?
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I play violin by ear, I can play the theme song. A bit irrelevant.
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An Expert's Extensive Guide On Onions And What To Do With Them
shafter9 replied to Magenta in Writers' Corner
WARNING: GRAPHIC IMAGE -
Beautiful. But interjections might not count, and besides, there are so many other ways of using commas before conjunctions. But interjections might not count and besides, there are so many other ways of using commas before conjunctions. "Oh yeah, also, don't use commas before a conjunction like "but" or "and.""
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An Expert's Extensive Guide On Onions And What To Do With Them
shafter9 replied to Magenta in Writers' Corner
I'm not easily scared, unlike some people apparently. Who is "flexbot?" What is his username? -
An Expert's Extensive Guide On Onions And What To Do With Them
shafter9 replied to Magenta in Writers' Corner
Where can I find the "Hallucinations" story? I want to read it :ph34r:. -
Somehow, the trees/bushes look way better then they do currently.
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"Shaft:" a turret. Also a long narrow rod, frequently used for the transmission of energy in the form of rotation, i.e. torsional force, see "torque." +er: A suffix denoting occupation. Also Emergency Room. 9: a number I made up. Preceded by 8 and followed by 10. In base 10 logarithmic format, 0.95424. As a natural log, (ln) = 2ln(3). Can be composed of factors 3, 1 and 9.
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You can clean your guts while they're out. Then just slurp them back in.
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"Participants Hate Kurt Ninja VV0rst These names were totally not arranged according how much I like each guy, like, totally not, I repeat, TOTALLY NOT!" But, the worst is at the bottom.
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No. We shouldn't. Why should we? "Because it's awesome" is not a justification of the most enormous expense in history, no one to kill, utterly useless.
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I don't want to see a double firepower, armor, or speed-up icon hovering over an enemy (or friendly) tank. I know if an enemy has double armor because the damage numbers will be dramatically lower. I know if he has double firepower when he hits me, by looking at my health bar. I know that he has a speed-up if he goes faster than normal. They make the screen look cluttered, and are annoying. I don't want to see enemy or friendly names either. These things should be visible if you hit the "show modules and equipment" key. These names and icons lead to a cluttered look, and I would not like to see them. You could still tell who are allies, because you could see the health bar. To be clear, this would be an individual option under settings, just like graphics options. It would not change unless you select it.
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Valid Buying items for other players as gifts (for money only)
shafter9 replied to Crip in Ideas and Suggestions
There is a problem. When you buy with a gift card, the gift card still has all the original money on it. Tanki will no longer recognize it. But if you swap it out at a store for another one, you can continue to buy, buy, buy. Eventually, it will catch up to you, and your account will get banned because Paygarden's books don't add up. (My little brother tried this on a low-ranked account) But you could make cheated purchases go to another account, and when the purchasing account is banned, you don't give a darn. This could be largely stopped by setting a rank limit for these sorts of gifts, say, WO 1. But still. -
Usually, people just shoot straight with Ricochet. I suggest that every time the projectile bounces off of a surface, the damage is either (a) restored to the amount of damage it had when it was fired (the damage fades with range currently), or have the damage fade be only 50% of normal. Or (b), have the damage increased by a certain percent every time it bounces. This will make players use Ricochet's special abilities more.
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Why Mammoth, Dictator and Hornet are still worth using
shafter9 replied to TakeAShower in Writers' Corner
"So? Not like your going to be shoving tanks out the way with a Hornet!" *You're I love Dictator, but Viking is to common and to OP. I want Viking nerfed... -
Shaft can currently shoot across the largest maps without the slightest delay between firing and impact on a target. What if Shaft had a plasma projectile (like Ricochet but faster) that took some time to travel? It would take more skill, since you would need to lead your shot ahead of a moving target. It would reduce the "lock down" feeling of combat in highways and other long-range maps.you could fool shafts into firing by making it seem like you are making a dash out of cover, but scuttle back in before the projectile reaches you. Since the projectile would be visible, and the risk of being shot unexpectedly while moving lowered, the laser could perhaps be removed, and the gun would still be quite balanced. Shaft would, as a result, take more skill to use and have greater payoff for those who figure out how to use it successfully. The amount of muzzle flash would be a determining balance feature, as it allows players to know where the Shaft is. It could be increased or decreased as necessary.
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Well, tanki X has it now. ) :
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The Idea has been brought up before here. And like all other good suggestions, (house roof hitboxes, special abilities modules, removal of drugs, different ammo graphics, etc.) it has been implemented in Tanki X. Why are there so many good features that are not necessarily graphics-related, which are not implemented in TO? If it weren't for a half-second control-response delay in TX, I would have switched... Anyhow, I think there should be equipment combos that you could switch between. Like Dictator-Shaft-Grizzly T-A Forester as combo 1, hornet/rail/ocelot D-D/electra as combo 2, etc. This idea was proposed before. And then in TX "Dev's Diary" 29, they announced *"oh the suspense"* something called "Presets." It is the same thing. Can this be implemented in TO as well?
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The railgun projectile travels instantaneously, or else you would have to lead your shot, like you do with Rico, ahead of a tank that was traveling at a 90 degree angle to your turret. Since it travels instantly, there is no time for the battle to end, they both explode simultaneously, not one after the other. Maybe the one that the server calculates first is the only one that dies.
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You named your astronaut character, the first person to land on another planet, "Neil?" That's not very original. Shame on you. The first person on the moon (for real) was Neil Armstrong.
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So: Imagine that there is a TDM battle, with a 100 kill limit, and there are 99 kills for one team. A Railgun on that team shoots at two light tanks in line, with enough firepower to kill them both easily. Railgun doesn't take time for the projectile to travel, so both kills happen at the same instant. What happens? Does one team get 101 kills? Does the player get both kills counted in his scoreboard? Does only one count, and the other one not get destroyed, even though to the computer they were both killed at the same instant?
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Chat Moderator: "Tanki Online is a game, not a dating site. We want you to be happy and find love, but please discuss these things elsewhere." Yisroel.Rabin: "I will write an article on "How to get a girlfriend in Tanki."" And everyone overlooked the contradictions, because of large bribes that must be circulating. That I haven't gotten. And they all lived happily ever after.
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Which pieces of equipment (in particular turrets) do you think will be buffed/nerfed in the near future?
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"shaft," one of my favorite turrets to use, which people think is noob, and therefore I am a "shafter." I spent years inventing the number "9."
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Annie raised her eyebrow. Clicking another button, the whirring died down, along with the light. "How on Earth did you know?" "How on earth" is not an intergalactic expression... It's "Mona Lisa" not "Mona Liza"
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