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Everything posted by D.a.n.t.e
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Probably because they are smarter than the average male. Isida in good hands is very powerful and productive.
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Sorry about that, the crystal ball is not working properly and 4RCH4NG3L is cheating the system I have implemented to verify if players really left or not. Working on it...
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I posted this idea in the official topic:
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Here is another suggestion: (I posted something similar in another topic) People that go to Battle List should be able to see Random Battles being generate and be able to join them, but they shouldn't be able to pick a team, watch battle statistics, or watch the name of players. This to give players more options and to pull some players from the Battle List. Random Battles / Matchmaking / the 5 buttons above Battle List : - There you can click one of the 5 buttons to join a random battle, be put in a queue and wait, as it was during the Test. Battle List : - Here you'll find 2 lists - At the top there'll be a list of Random Battles being generated by the system for your rank level, but you'll only see the name of the map, the rank(s) and the amount of players waiting or playing, and you'll not be able to chose a team. Like this: WO1 - Yorkshire - 12 players waiting - JOIN - Bellow that list you'll see "PRO Battles" as usual, the Create Button and the Server Button somewhere. - And filter buttons somewhere. Options : - There could be options somewhere for people to select their favorite Map(s) for the system to use to create Random Battles but you'll have to wait for other players with the same selections. All this as a second priority to the normal creating process.
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Is not a matter of free speech, it's common sense, devs have said: They want feedback. Prove to me that you want to help, or that you are just trolling.
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Edit: I decided to read your idea because I read the part where you said it took you some time, it wasn't complicated or long (because of the Spoilers) as I feared. I think Devs will not like the idea of Easy (random from the list) and Advanced (list as it is today), most players will prefer using Advanced and it will be the same as today where some players only join winning teams, sometimes in groups, while multing the other team.
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The official topic is a mess, if it's not some mods, it's bozo or the hattying spammers. I still don't want to read your idea, sorry. Does it solve lags? long waits? players with one combo? Maybe first we should list all the issues so then we can come up with a good suggestion to the devs.
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I have an idea, to improve the development of game and the quality of content and feedbacks in the Forum: - 10 Free Posts in News and Announcements per Day. - Each post after that should cost the player 100 crystals. - Bozo owes the company about 12000 crystals. Thank you.
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Thanks for the opportunity. First I think you should post this in the official Matchmaking Test topic. Second, why so many colors and font sizes? What yellow means? What green means? What about small and big?
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I miss the test, now i have to look for good battles from server to server. :(
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I guess this topic should be removed now. The test is about to end anyway.
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Bozo loves Matchmaking because he was replying in this topic all day.
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My suggestions: - Make battles 8 vs 8 to reduce lag issues, I said this loooong ago. - Start battles with 6 vs 6 to not have long waits, then go up to 8 while balancing teams based on rank and activity. - Rewards should be 60% for the winning team and 40% for the losing team, but distribution in the old style. - Return to the old Rio and create a new Polygon for 8 vs 8, the new Polygon feels overworked. - Eliminate Crystal Missions, Finish 1st Missions, and make more missions based on Experience Points. - Custom Passes from 100 crystals for Recruits to 1000 for Legends for 100 hours of play, this to boost the numbers of Matchmaking players. - Break the Legend rank in up to 5 ranks: L1 = New L1; L2 and L3 = New L 2; then L4-L7 as New L3; then L8-L15 as New L4; then L16 to L31 as New L5; and then L32 and up as Addictissimo (with a reward of 1 paid session at the nearest addiction centre) - Friends should not play against friends, this allows multing. Friends should automatically become part of Groups. - And Groups should not fight against Randoms, unless there are Groups in both sides. Remaining problems: - I don't know how are you gonna solve the issue with players that only have one combo that doesn't work in all maps.
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Countdown: 7 hours and 5 minutes...
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Punk Legacy? That's a cool name for a nicknnn...
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If you want your team to do well in 10 minute CTFs, first focus on defending, if defense is good then you can go to get a flag. The team that captures the first flag has more chances to win the battle. Don't get desperate when the other team captures, it means defense is not good, if you go for the other team's flag, your defense will still be bad and you will like not succeed in your effort. Share Overdrive with as many as possible.
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Hazel said PRO Passes will be free, they'll also rework Missions, because some will be hard to accomplish with 10vs10 random battles. The big problem is rank brackets that are longer and longer because few players are using Matchmaking, while others are in the Battle Lists, many doing parkour.
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And how old are you 50? ;) I guess it's better not to reply to people when they are upset, some one just told me to ST*U. :)
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Calm down, no need to hate anyone, there's a lot of work to be done about Matchmaking, but I actually enjoyed this test and the system seems promising. One plus is that battles are less one sided than before, because new players are added when others leave, all they need is to adjust the ranks and find a way to balance ranks even when players keep leaving one team. And the 10 minutes make it feel more casual. If it is hard then try to do only one mission, then go play Random Battles for free.
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Day 2 feedback: I did okay today, I only did 1 Mission in each of my 2 accounts because I got difficult Missions, they need to remove Finish 1st Missions, Flag Missions and Crystal Missions. People are blocking and flipping you for flags. I did okay mostly because I was careful in deciding which battles to leave and in which to stay, and the rank thing. Then with my practice account I got 2 even battles, it was hard but we won, finished 1st in both, 1 with Rico and 1 with Isida. in one battle I was sent to one where my team was losing 8-1, I left and tried again and the system sent me to the same battle but the opposing team, this time it was 9-1 and about to end. There is a lot to done about that. Many here are complaining, but many others are playing, most of them with the Battle Lists. The thing I don't like the most about this test is Overdrive and Repair Kit, the RK should be the same for all, maybe a flat 2000HP. I know these are not part of the test. ;p
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What about ideas? Mine was that battles should start 8vs8, then go up to 10 for teams where players are leaving or have lower ranks, until even. Maybe too late to repeat it now.
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To post a feedback about the test, do it here. The test will last 2 days. This topic is help each other with ideas on how to do well during the test. Tips: - Make sure you are not in a team full of low ranks, if you're it's better to leave. - If you do missions, change a difficult mission like Finish 1st to hopefully something easier. - Battle Lists are actually PRO Battles, and you can create or join one for free during the test. - Do your Missions just after server restart and you'll see more players using the Matchmaking. - Be gentle to other tanks when your team is dominating, many people are frustrated with the test, don't make it worse for them. They are people just like you doing their thing. - If TDM has long wait times, try CTF, and viceversa. ...
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I have an idea to help with the testing of the Matchmaking System: - Block helpers from participating in this topic. - And give all of them 1 free day of Premium as compensation, so they can go play instead. So, sorry helpers, but you should focus only in helping those that need help and taking notes and relaying feedback.
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How are Group Battles actually working? If I only have 2 or 3 in my team, am I fighting against groups of 4 or 5?
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Matchmaking should start battles with 8, then go up to 10 to compensate teams where players are abandoning the team, or to compensate the team with lower ranks.
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