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D.a.n.t.e

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Everything posted by D.a.n.t.e

  1. D.a.n.t.e

    Goodest Ideas

    Ballistic Missile With 10 Guided Warheads Launcher Turret 1 minute of staying still on a flat surface for the launcher to charge and fire. 30 seconds for the missile to reach its maximum altitude and turn around. 30 seconds for the missile to fall down and release its guided warheads. 1 minute reload, to balance the turret. Because Tanki loves balance... don't laugh! Each warhead will automatically target 1 enemy tank. Each warhead (not MUed turret) will have the ability to destroy even a (unprotected) heavy hull that has the protection against this turret (not MUed) of the same modification level. The turret doesn't rotate sideways, only upwards 90 degrees automatically, to balance the turret. Use it as a secondary turret when your team is dominating and you want to obliterate the enemy. That way, like with Magnum, you don't have to worry that it doesn't rotate, the long reload, the long charge or if enemies will be sneaking up on you. Use it wisely, only join winning teams, and have fun. Kits only in the Shop.
  2. Then that is not a mine, but it is a good idea. Maybe mine variations can exist in Clan and Parkour battles, where we would have the option to select which type of mine we want mines to be. There could be the regular mine, there could be another that lasts 5 minutes even if the owner dies but only damages 1000hp, there could a magnetized explosive ball, like your idea here, that if an enemy tank is close it will roll towards that tank and explode on contact, and so on.
  3. D.a.n.t.e

    Goodest Ideas

    Wikimania Edit Button Contest Make a contest to write a tutorial about the Edit button, like the Wikimania for Maps. This to teach people why it exists, why use it, how to use it, when to use it, where it is, what it looks like, and so on... be creative. 1st prize 10k HP Hull. 2nd prize 100k crystals. 3rd prize 10 silver boxes.
  4. D.a.n.t.e

    Episode 141 of the V-LOG is here

    You made me lose even more of my time.
  5. I think it can balance Isida and prevent Isida pack domination when the other team is weak. If 2 seconds is too much, then we should try 1.5 or 1 second. I use Isida and I'll learn to use it with the delay, I always stop firing anyway to recharge. If 2 seconds happens to be too much, devs can remove the 'energy consumption without target' feature to compensate. It is a good idea, I think I'm gonna post it in a topic.
  6. I too play like you say, switching from healing to attacking while moving my tank to avoid Fires and Freezes, trying to kill the enemy and keep the team mate alive. But this is what makes good Isidas too powerful; in this case the Isida and his or her team mate will survive most of the time, and if they are both Isidas, they'll fully heal each other. If your beam touches the enemy, then you should go back to attacking the enemy if you don't want to wait for the 2 seconds. You are not screwed, but you team mate probably is... and it is you fault for not being careful. ;)
  7. D.a.n.t.e

    In-game "Disasters"

    Good idea, air strikes and nuclear attacks should happen when people are spawn killing, the nuclear attack should hit around the middle of the map, and air strikes surrounding the spawn killed area.
  8. Anytime you switch form damage to heal or heal to damage, to any type of turret including Isida. I'm thinking 2 seconds of delay. Think as if inside Isida things are adjusting for a different modality. There could be a sound for that. When the Isida is not shooting for 2 seconds, it is ready to damage or heal again. To compensate that, Isida should get 25% angle for aiming.
  9. I have an idea: For every idea people post in the forum, 200 crystals will be removed from his or her account and transfered 100 to Maf's and 100 to Blackwasp's aacounts.
  10. D.a.n.t.e

    Episode 141 of the V-LOG is here

    7 Overdrives, 1 for each turret, is a bad idea. If the hulls in my 2 accounts get Overdrives that I don't like, i may stop playing with those 2 accounts, and the time I spent in those accounts will be wasted. Is that what you want Tanki? All for what? Because you want hulls to be different?! Then make them really different with real changes. In the future, if there is a future for Tanki, people will be deciding which hull to get based on what overdrive they want, that sound like an easy decision, right? 10vs10 battles in Matchmaking will cause a lot of lag for a lot of people. And the Repair Kit is still bad, it only benefits Campers and Spawn Killers of the dominating team.
  11. I think a delay in switching from damage to heal will do the trick to prevent Isida packs and help when you encounter a pair of any turret and an Isida. It would make using Isida more challenging. But this idea of lower heal rate will be unfair for people that use Isidas and don't get heal, even though they are not running a pack.
  12. But when they are healing each other, they are not attacking you, and when one is attacking you it is the same as any other turret with an Isida behind. You and your team mate can keep a distance from the Isidas and keep hitting the one behind, leaving mines on the ground. Your team would have to be made up of some noobs and the Isida team of smart players for them to dominate the battle. In that case, it will be very hard to buff the noobs and nerf the smart players.
  13. How about 2 Isidas that can't heal each other anymore fighting two Firebirds? Sorry :(, but your proposal has a big flaw.
  14. And few like 2042. Exactly, and Magnum Kits are only there for buyers... Here's one strategy, if you end up in the red team of Rio and the team is losing, quit ASAP, if winning try to spawn kill blues.
  15. D.a.n.t.e

    Bonuses for kill streaks

    Again, BAD IDEA. Just in case a dev is thinking about this.
  16. Red base in Rio sucks. Polygon looks horrible. 10vs10 will cause a lot of lag. Some maps should be for 8vs8, some even 6vs6... like a stretched Sandbox -> Sandrectangle, or just proportionally larger square. The new Brest implant looks interesting though. Note: I haven't visited the test servers.
  17. D.a.n.t.e

    Weather mode

    I like this idea, it has a lot of potential to make the game fun: Themes: Summer - What is Summer today where all hulls feel about the same as today with minor changes. This theme should be the one featured for Regular/Standard/Non-PRO/Matchmaking battles. Fall / Rain - It starts to rain before a battle begins, so everything is wet, the metal ramps are slippery, the concrete a little bit less, and ground makes tanks slow at accelerating, each tank behaves in wet conditions different that the others and different than normal. After few minutes pits and craters start to fell with water. Water also affects the thermodynamics. Winter / Snow - Tanks will be drifting, many tanks will lose traction, Dictator will not be able to go above other tanks, Wasp will be as strong as Viking because of its tracks, pits and craters will fill with soft snow and it will very hard to get out of them. Moon - Same as Space today. Apart from these themes there should be two options, Day or Night for you to select with your theme.
  18. People hate what they see, they see one Isida healing another Isida and they hate that, but they don't see an Isida that is healing other team mates that somehow are hard to kill, but since they don't see that, is like nothing is happening.
  19. I'm in the mid ranks and I haven't seen Isida packs in some months, unless you call two Isidas helping each other a pack, but in this case this idea will make Isida UP. The nerf should be small and equally for all. They could even match the damage and healing numbers, but make both last 6 seconds with 8 seconds reload and 2 seconds delay of switching from healing mode to damage mode. A lot of things that could be done to balance Isida and reduce the effectiveness of packs.
  20. Isida packs appear when the other team is not doing well already, and it gets worse when some players abandon team, but is the same as any other imbalanced battle. Lately I see Magnums appear when my team is losing, to make things worse. Yes healing should be nerfed a little but discriminating turrets like this is not good. If they do this then Magnum should be discriminated, how about you can't switch to Magnum when your team is winning? You know, many people do that to spawn kill.
  21. If a clan or a group of friends join a battle and coordinate, then of course they are gonna have an Isida or two, and that Isida will be effective because they after coordinating. I think people only remember the good Isidas on the enemy team when they lose, but they don't remember the countless Isidas that are not so good. But for the not so good Isidas that are only healing others and making a big difference, there should be a small healing nerf. Many of you should remember that battles get imbalanced pretty quick in Tanki, and the new Repair Kit and Overdrive make it worse. So, it is very important to chose your battle carefully, and also learn when it is better to leave a battle that staying and getting little rewards, remember that when you are losing most of the time only noobs join your team.
  22. D.a.n.t.e

    Patch Update #469 - Released 12th July 2017

    They can make hulls behave different depending on the terrain: like concrete, metal ramp, sand, soil, snow, wet because of rain... But no, they want to use Overdrives instead.
  23. D.a.n.t.e

    Episode 140 of the V-LOG is here

    The old Repair Kit was OP, but it was the same for everyone, now if your team is in the losing end you probably are not gonna be able to do full repairs.
  24. D.a.n.t.e

    Episode 140 of the V-LOG is here

    The new Repair Kit doesn't help in balancing the turrets or the battle. As battles are today, unbalanced because of long brackets, where most people only join the winning teams with the most high ranks and premiums, and avoid the losing team of almost always low ranks; Repair Kits are only beneficial to the dominating team, whom they can safely do a complete repair if they ever need one, while the losing team is being spawn killed by Magnums and can't even do a complete repair after miraculously surviving a few hits. It doesn't matter if you are using a long range turret or a close one at that moment. Now add to that the imbalanced Overdrive. Sometimes I join the losing team when I see they may have chances; many times I regret doing that because just after I enter, a big drugger joins the winning team and we end up losing badly; sometimes I help the losing team win with the help of some drugs, including a couple of Repair Kits. With this new Repair Kit (and OD) I'll be avoiding losing teams and only focus on missions and then some Parkour. I'm not alone in avoiding losing teams, many people do it, they even leave your team to go to the opposing team when things are not looking good. Now with OD, they can see which team will have ODs faster just by looking the numbers before they even join a battle. The problem is that those that don't join winning teams, don't look for different servers, and are not careful in choosing "good battles" (winning teams), are probably very frustrated, and who knows, maybe many of them are the ones leaving Tanki. Lately I'm seeing the number of players from around 5000 to below 30000. So, the real thing is not a perfect scenario of balanced battles like the vlog portrays where the new Repair Kit is wonderful.
  25. The problem there is the alteration and drugs. Many alteration are OP on purpose to satisfy buyers, like the Fire M2 alteration, Rail alteration and this Isida alteration.
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