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TheCongoSpider

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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Autumn Festival 2025

    That's the thing. We don't know that yet. We have yet to see if a new pattern will emerge. We have yet to see where those epic keys will be going to in the subsequent events. The fact that it happened at all is not a good sign. When progression gets removed randomly it usually takes quite a while to show up somewhere else, too long. Back when they nerfed normal containers in 2022, it took months before they increased the rate at which we obtained normal containers per week. It took even longer than that for a pity system to come in. For all we know, these epic keys might show up a month or two into the future. In the players' eyes, that's a period of progression being nerfed for no discernable reason.
  2. TheCongoSpider

    Autumn Festival 2025

    My main gripe is they removed the normal advent calendar. I do see that they gave a few extra common keys for the duration of the event but the epic keys are gone. One could argue that the keys that we'd get from the removed advent calendar would have been put in Battleship event, however we got those same missions with the same prizes last year. I appreciate that they also extended the event mode special missions timer to be the entire week instead of the weekend but that changes nothing for the people already doing those missions on the weekend. It's still 3 epic keys vanishing into thin air. Regarding the 4,400 Advent Calendar, the Black Friday one was good as it's Black Friday, it was meant to be profitable. 60 epic keys on their own will not give a random player much. They might get a Legendary with a higher weighted chance to be a paint. Maybe a semi-useful status augment. They might even get a random exotic, but that would be good luck, not average luck, far less bad luck. This advent calendar is a cheap way (higher cost up front though) to get 60 epic keys but it really seems more like a cheap way for older accounts to get the recruit paint.
  3. TheCongoSpider

    Hammer Augment

    Adding to what Helios said, Stock Hammer itself has very high impact force right now. If it's not Boxer that is tripping you up (which it likely is), it could be a myriad of other Hammers too, such as Revolvers, High-Capacity Anno Clip, or other 3 shots Hammers that don't have decreased impact force.
  4. TheCongoSpider

    Bug Reports ❗ NEW ❗

    How so? Last week when it came, this didn't happen. And it's not like it happened during a silent patch note on Friday. It was normal on Friday and then it started happening Saturday morning.
  5. TheCongoSpider

    Bug Reports ❗ NEW ❗

    On Saturday morning this appeared on mobile, squishing the usable area of the HUD to the left and messing with my muscle memory and comfort of control. Another QOL downgrade for mobile. I'm not the only person this is happening to. It could be an Android-only issue as someone using iOS did not have it on their device.
  6. TheCongoSpider

    Railgun Augment

    With Wasp, Defender and Armadillo, an Excalibur with Booster/Crisis would be taking off 84% of your HP. Visually that is most of your HP bar so what likely happens is you were slightly injured beforehand and they finished you off. You wouldn't be getting one-shotted from a high HP % with your Titan if you had Defender's extra armour active and Armadillo equipped, even if you were previously under the effect of the Jammer status. If at that point you're still getting one-shotted by a Railgun, the only other augment that can do that is Hyperspace Rounds, which triples the damage of the shot every time it pierces any live tank.
  7. TheCongoSpider

    Railgun Augment

    Crisis' armour is the same as Defender's armour. What upgrade level is your Armadillo and what hull do you use? If you have 50% Armadillo with Defender then a maxed Excalibur can deal 1,500 damage to your hull's HP. 1,687 if they have Booster or Crisis. If your Armadillo is below 34% then your light hull can be killed from full HP. For your medium hull with that %, it will be taking off 67% of your max HP so if you were injured beforehand, it may appear that they "one-shotted" you but in reality they just finished you off. And do remember there are random Jammer status applications that can happen via Jammer augments, Pulsar augments, Tsar grenades (rarely) or Hornet/Paladin/Wasp Overdrives. Jammer applications remove the extra armour that your Defender gives you. So there may always be brief periods where you got "one-shotted" with Defender equipped but in actuality you didn't have your extra armour active.
  8. TheCongoSpider

    Railgun Augment

    To add to what Helios said, the reason your Defender drone isn't helping you is because of the base damage a maxed Excalibur Rounds Railgun does. 4,350 against a Defender drone is exactly 1,500 damage. So an Excalibur with infinite Boosted Damage supply uptime would be able to one-shot medium hulls with Defender drone and no Armadillo at any time. Your profile is hidden so we cannot see what hulls you use most. You need Armadillo to survive Excalibur, not Railgun module.
  9. We're still waiting on that video evidence, by the way.
  10. It's insane that something that simple took years to do. One night have assumed it was secretly powerful or something.
  11. He's still playing. His profile is just hidden.
  12. TheCongoSpider

    Freeze Damage Bug

    Show us a video recording of this specific instance. If a player has only the Armadillo module against you, then it will show the Armadillo icon and amount next to their name. If they have both Armadillo and the module of the turret you're fighting, the turret module will be the one that's visible next to their nickname. Defender enhances the effect of the Boosted Armour supply. The Boosted Armour supply reduces incoming damage by an amount. It does not directly increase the base HP of your tank like the Excelsior augment does. Look at it in terms of damage reduction enhancement. By itself you have 100 units = 1. When you are damaged by someone, you take damage ÷ 1 so x1 damage as usual. If you add Boosted Armour supply, that gives 50% (read 50 units) so 100 + 150 = damage ÷ 1.5. A Railgun dealing 1,000 final damage will deal 1,000 to a tank without any enhancements and 666 to a tank that has Boosted Armour supply. Equipping a fully upgraded drone increases that amount from 50 to 100. 100 + 100 = 200. Incoming damage is divided by 2. The Defender and Crisis drone add additional units to this. A fully upgraded Defender/Crisis will be adding an additional 90 units. 100 (base) + 100 (Boosted Armour supply) + 90 (extra armour from Defender) = 290. Incoming damage is divided by 2.9. This is approximately a 31% decrease in damage taken.
  13. TheCongoSpider

    Freeze Damage Bug

    This is not a bug. The player you were fighting against was using the Defender drone. This enhances the effect of your Boosted Armour supply, reducing the damage even further. A fully upgraded Defender drone reduces incoming damage by a factor of 2.9 instead of the standard 2 you would have with other drones. You yourself are using the Defender drone as well. Anyone shooting you while your boosted armour and extra armour supply is active will be dealing less damage than they normally would.
  14. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Descriptions are not updated quickly (sometimes at all) when major changes occur. At random there will always be some augments that have inaccurate or incomplete descriptions due to how frequently balance changes. They've made an effort to update them over the last few years but have slowed down a bit. At the very least I can say the recent augment additions have had apt augment descriptions. Excalibur Rounds' description for example explains what it does it perfectly. Current augment descriptions that are inaccurate/outdated are: Isida - Nanomass Reactor Isida - Sustainable Nanobots (technically not wrong but it's not what was meant on release) Tesla - All status augments except Jammer Hammer - High-Capacity Ammot Clip Hammer - Assault Magazine Ricochet - Berserk (this one has been inaccurate for 2+ years now) Vulcan - Rubberised Rounds Vulcan - Explosive Band Smoky - Explosive Rounds Scorpion - Missile Launcher Swarm Scorpion - Missile Launcher Tornado Magnum - Mortar Railgun - Reinforced Aiming Transmission
  15. Show us proof of this. The onus is on you to provide proof of such claims. I am taking you seriously, but there is only so much you can do with words. I can say that an enemy Destroyer Magnum was getting 90% critical hits in a battle through cheated methods. I can say that Opex-Rah entered a battle, instantly destroyed everyone's tanks in the battle and then left the battle. And would you believe me if I don't provide you proof? Why or why not? Video record your battles. Make sure you check the scoreboard at least every few minutes, drive around attacking different people. Show us the upgrade levels of your equipment. Give us the full picture so we can tell you what is happening.
  16. The same thing I said about your complaint with Shaft long ago is the same thing I'll say here. Back then, Marshal rank and above were sectioned off from the other ranks. Now in recent months, Legend is the rank that's sectioned off from the others under normal circumstances. You had a relatively good GS (albeit with a single combo) but when you reach to Legend battles, you won't be stomping anyone anymore, as you'll be fighting other Legends. Legends that have varying equipment levels with a variety of augments in every lobby to produce different experiences that may or may not be overwhelming for you. I don't know what it is about the game that you're seeing differently but just like I told you about your Shaft, the game is not lying to you. You can see all the parameters on the wiki. If you have questions about what you saw in a battle that confused you, you are free to ask about it here or preferably in the official Tanki Online discord server for a much faster and/or accurate answer. If you are making a claim this big, back it up with video recordings of your battles.
  17. TheCongoSpider

    Let's Discuss Ricochet!

    Because augments alter the base stats of the turret. The base stats is what supplies and those external boosts work off of. Stock Railgun has 1,400 base damage at max. Equipping the Large Calibre Rounds augment turns that base damage into 2,100. Any boost going forward would be working off of that 2,100 damage as the base instead of 1,400. Best way to explain the difference - suppose that the Camper augment along with the extra external damage boost, also increased base damage by 20%. What will happen with Railgun in this case would be the base damage is altered by the Camper augment. It turns into 1,680. The external boost will then work off of that new base damage. Instead of doing 2,800 like it does now, this new Camper does 3,360. When you activate a maxed boosted damage supply, this now becomes 1,680x3 and not 1,400x3. This is something they are aware of and they said that numerical paramater changes listed in the garage may return in the future.
  18. TheCongoSpider

    Let's Discuss Ricochet!

    The wiki isn't wrong. It's just the way damage enhancement works in the game. Think of it as units of damage enhancement going towards a damage multiplier. By yourself you have 100 units for x1 damage, the number that you see in your garage. The base boosted damage supply gives you +50% (as stated in the garage). You look at it as +50 units, so 100 + 50 giving you 150 for x1.5 damage. Fully upgrade a drone and it will turn that 50 into 100. 100 + 100 gives 200 so x2 damage. These additional boosts here are external damage boosts that work off of the base damage of the turret or augment. Camper augments are the Stock turret except they gain an external damage boost of 100% (read +100 units) when above a specific HP threshold. By itself, it will give you 100 (base) + 100 (Camper external boost) for 200 which gives you x2 damage. Add a maxed level boosted damage supply and it will add another 100 units to that damage multiplier for x3 damage. So again, the wiki isn't wrong. There's just no way to properly word what it does without it sounding complicated. It's working off of the base damage. It's giving you an extra 100% of the base damage.
  19. How would you nerf Shock Freeze?
  20. Why Striker Pulsar in particular? ?
  21. TheCongoSpider

    «Cybertank 2025» Mini-game

    You do not get compensation for unspent energy that you accumulated. The alternative reward for a bronze contract is 1,000 crystals. That means if you have a bronze contract there to be completed, you will get 1,000 crystals for it when the event ends. That is all.
  22. Opex has said Isida is not in its final form. They always make changes in steps. How wide the time period is between these steps varied along the years but now it's Isida's turn to experience it. There are quite a number of ways they can take Isida. The direction they take with Stock can change how the non-status augments behave. We'll just have to wait and see.
  23. TheCongoSpider

    Augment for Scorpion

    That would be Missile Launcher Spear. Its gimmick is that is has a lower number of missiles than Stock, however those missiles have strong homing. The flight pattern has the missiles go high into the air before the strong homing kicks in, allowing it to hit targets over walls. Every iteration of Spear has had this purpose. The most recent iteration of it took away a portion of its homing strength, but the number of missiles increased from 4 to 6 and the salvo reload is faster than before. Look for this icon alongside the Scorpion icon in the battle to see who is using it.
  24. TheCongoSpider

    Bug Reports ❗ NEW ❗

    You throwing the grenade didn't register on the server because of how quickly you died after throwing it on your end. It's not a bug but it definitely feels wrong to have it deducted from your grenade count and cooldown applied.
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