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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. It's insane that something that simple took years to do. One night have assumed it was secretly powerful or something.
  2. He's still playing. His profile is just hidden.
  3. TheCongoSpider

    Freeze Damage Bug

    Show us a video recording of this specific instance. If a player has only the Armadillo module against you, then it will show the Armadillo icon and amount next to their name. If they have both Armadillo and the module of the turret you're fighting, the turret module will be the one that's visible next to their nickname. Defender enhances the effect of the Boosted Armour supply. The Boosted Armour supply reduces incoming damage by an amount. It does not directly increase the base HP of your tank like the Excelsior augment does. Look at it in terms of damage reduction enhancement. By itself you have 100 units = 1. When you are damaged by someone, you take damage ÷ 1 so x1 damage as usual. If you add Boosted Armour supply, that gives 50% (read 50 units) so 100 + 150 = damage ÷ 1.5. A Railgun dealing 1,000 final damage will deal 1,000 to a tank without any enhancements and 666 to a tank that has Boosted Armour supply. Equipping a fully upgraded drone increases that amount from 50 to 100. 100 + 100 = 200. Incoming damage is divided by 2. The Defender and Crisis drone add additional units to this. A fully upgraded Defender/Crisis will be adding an additional 90 units. 100 (base) + 100 (Boosted Armour supply) + 90 (extra armour from Defender) = 290. Incoming damage is divided by 2.9. This is approximately a 31% decrease in damage taken.
  4. TheCongoSpider

    Freeze Damage Bug

    This is not a bug. The player you were fighting against was using the Defender drone. This enhances the effect of your Boosted Armour supply, reducing the damage even further. A fully upgraded Defender drone reduces incoming damage by a factor of 2.9 instead of the standard 2 you would have with other drones. You yourself are using the Defender drone as well. Anyone shooting you while your boosted armour and extra armour supply is active will be dealing less damage than they normally would.
  5. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Descriptions are not updated quickly (sometimes at all) when major changes occur. At random there will always be some augments that have inaccurate or incomplete descriptions due to how frequently balance changes. They've made an effort to update them over the last few years but have slowed down a bit. At the very least I can say the recent augment additions have had apt augment descriptions. Excalibur Rounds' description for example explains what it does it perfectly. Current augment descriptions that are inaccurate/outdated are: Isida - Nanomass Reactor Isida - Sustainable Nanobots (technically not wrong but it's not what was meant on release) Tesla - All status augments except Jammer Hammer - High-Capacity Ammot Clip Hammer - Assault Magazine Ricochet - Berserk (this one has been inaccurate for 2+ years now) Vulcan - Rubberised Rounds Vulcan - Explosive Band Smoky - Explosive Rounds Scorpion - Missile Launcher Swarm Scorpion - Missile Launcher Tornado Magnum - Mortar Railgun - Reinforced Aiming Transmission
  6. Show us proof of this. The onus is on you to provide proof of such claims. I am taking you seriously, but there is only so much you can do with words. I can say that an enemy Destroyer Magnum was getting 90% critical hits in a battle through cheated methods. I can say that Opex-Rah entered a battle, instantly destroyed everyone's tanks in the battle and then left the battle. And would you believe me if I don't provide you proof? Why or why not? Video record your battles. Make sure you check the scoreboard at least every few minutes, drive around attacking different people. Show us the upgrade levels of your equipment. Give us the full picture so we can tell you what is happening.
  7. The same thing I said about your complaint with Shaft long ago is the same thing I'll say here. Back then, Marshal rank and above were sectioned off from the other ranks. Now in recent months, Legend is the rank that's sectioned off from the others under normal circumstances. You had a relatively good GS (albeit with a single combo) but when you reach to Legend battles, you won't be stomping anyone anymore, as you'll be fighting other Legends. Legends that have varying equipment levels with a variety of augments in every lobby to produce different experiences that may or may not be overwhelming for you. I don't know what it is about the game that you're seeing differently but just like I told you about your Shaft, the game is not lying to you. You can see all the parameters on the wiki. If you have questions about what you saw in a battle that confused you, you are free to ask about it here or preferably in the official Tanki Online discord server for a much faster and/or accurate answer. If you are making a claim this big, back it up with video recordings of your battles.
  8. TheCongoSpider

    Let's Discuss Ricochet!

    Because augments alter the base stats of the turret. The base stats is what supplies and those external boosts work off of. Stock Railgun has 1,400 base damage at max. Equipping the Large Calibre Rounds augment turns that base damage into 2,100. Any boost going forward would be working off of that 2,100 damage as the base instead of 1,400. Best way to explain the difference - suppose that the Camper augment along with the extra external damage boost, also increased base damage by 20%. What will happen with Railgun in this case would be the base damage is altered by the Camper augment. It turns into 1,680. The external boost will then work off of that new base damage. Instead of doing 2,800 like it does now, this new Camper does 3,360. When you activate a maxed boosted damage supply, this now becomes 1,680x3 and not 1,400x3. This is something they are aware of and they said that numerical paramater changes listed in the garage may return in the future.
  9. TheCongoSpider

    Let's Discuss Ricochet!

    The wiki isn't wrong. It's just the way damage enhancement works in the game. Think of it as units of damage enhancement going towards a damage multiplier. By yourself you have 100 units for x1 damage, the number that you see in your garage. The base boosted damage supply gives you +50% (as stated in the garage). You look at it as +50 units, so 100 + 50 giving you 150 for x1.5 damage. Fully upgrade a drone and it will turn that 50 into 100. 100 + 100 gives 200 so x2 damage. These additional boosts here are external damage boosts that work off of the base damage of the turret or augment. Camper augments are the Stock turret except they gain an external damage boost of 100% (read +100 units) when above a specific HP threshold. By itself, it will give you 100 (base) + 100 (Camper external boost) for 200 which gives you x2 damage. Add a maxed level boosted damage supply and it will add another 100 units to that damage multiplier for x3 damage. So again, the wiki isn't wrong. There's just no way to properly word what it does without it sounding complicated. It's working off of the base damage. It's giving you an extra 100% of the base damage.
  10. How would you nerf Shock Freeze?
  11. TheCongoSpider

    «Cybertank 2025» Mini-game

    You do not get compensation for unspent energy that you accumulated. The alternative reward for a bronze contract is 1,000 crystals. That means if you have a bronze contract there to be completed, you will get 1,000 crystals for it when the event ends. That is all.
  12. Opex has said Isida is not in its final form. They always make changes in steps. How wide the time period is between these steps varied along the years but now it's Isida's turn to experience it. There are quite a number of ways they can take Isida. The direction they take with Stock can change how the non-status augments behave. We'll just have to wait and see.
  13. TheCongoSpider

    Augment for Scorpion

    That would be Missile Launcher Spear. Its gimmick is that is has a lower number of missiles than Stock, however those missiles have strong homing. The flight pattern has the missiles go high into the air before the strong homing kicks in, allowing it to hit targets over walls. Every iteration of Spear has had this purpose. The most recent iteration of it took away a portion of its homing strength, but the number of missiles increased from 4 to 6 and the salvo reload is faster than before. Look for this icon alongside the Scorpion icon in the battle to see who is using it.
  14. TheCongoSpider

    Bug Reports ❗ NEW ❗

    You throwing the grenade didn't register on the server because of how quickly you died after throwing it on your end. It's not a bug but it definitely feels wrong to have it deducted from your grenade count and cooldown applied.
  15. Short answer, yes. It's always had the heat and cold resistance.
  16. TheCongoSpider

    «Cybertank 2025» Mini-game

    Read the information in the announcement again, slowly.
  17. Vacuum gets to 2-shot unprotected medium hulls like Stock yet Small Calibre Charging Machine still doesn't get to deal above 667 base damage since 3 years ago. Why is that? The state that Sledgehammer and Small Calibre Charging Machine has been in for the past 3 years really baffled me.
  18. TheCongoSpider

    Ideas for Augments!

    These two things combined would be giving Ricochet infinite ammo if you're not aware.
  19. TheCongoSpider

    Stars for the game

    The number of stars players obtain in a battle depend on their position and the amount of time the battle lasted in total. Your team speedran the battle. The battle was finished before 3 minutes in total had elapsed so the base distribution for everyone above the point threshold (100 reputation points) would be 0 stars. The players who received stars got them because they entered the battle via the quick battle queue while you entered by specifically choosing the Capture the Flag queue. Entering a battle via quick battle will grant +1 star to whatever you would have gotten. The ones with premium would have that single star doubled to get 2.
  20. TheCongoSpider

    Matches last 90 Seconds

    What's going on on Tesla?
  21. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Defender has been using +4 since 2 years ago. Crisis used +2 up until January 2024 when it started using only +1. There was also the fact that picking up a Boosted Armour drop box, even when you didn't need to, would still activate the drone and consume 4. At some point they removed that so drone activations via drop boxes don't consume anything. Every time you die and start using Boosted Armour, that's 5 gone. Got EMP'd and put back on Boosted Armour to survive after? 5 gone. You've admitted to excessively using the supplies. This is how it is when you play excessively with specific drones. On your profile, it does not show the exact number of supplies you consume, only how much you manually use. You are manually using 1 despite it consuming 5 in total. It will only show +1 Boosted Armour on your profile rather than +5. Crisis doesn't use a lot from an individual switch but the gameplay of Crisis will have it switching between Boosted Armour and Boosted Damage very frequently. I had that revelation the other month when I was playing a lot on this account. I use Hyperion and ever since the repair kit nerf in 2023, I use repair kits when I'm at 60-70% HP. So I'm almost always using repair kits. With excessive use of Hyperion, I'm consuming about 9-12 repair kits per minute. One day I went to the garage and saw I only had 8,000 repair kits while my other accounts would have all had above 25,000. It's because of how often I was playing and me using repair kits whenever possible. If your supply count is this low, you can look at your supply counter yourself and see just how slowly or quickly you consume supplies in a battle.
  22. If you want to get so technical, Hammer pushing someone into a wall into a defenseless position is assisting. Jammer reduces the power of certain drones making them less efficient. EMP and AP make the target easier to take down. Stun keeps them in place. If you're going down that route there's a lot of subjectivity. The easiest one, and the one that's been in place forever, is the last time you dealt damage before a target was destroyed. And there being inconsistent numbers between certain turrets tells its own story. For example, I'm not surprised that Railgun has a shorter timer than all the other long range turrets because Opex had made it clear on the RU forum he's trying to keep Railgun on a leash and foster a more skill-based playstyle. Little to no auto-aim from the start of that update, slight reload nerf when it seemed like it didn't need it, etc.
  23. Because the cold status does not damage the target. Considering Firebird with its afterburn went from 3 to 5 seconds, it's probably implying that Freeze is outperforming Firebird (to no one's surprise) and this is one way to even the playing field points-wise.
  24. Yes that's what it means.
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